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  • Carpe Diem: The Living Flame
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Author Topic: Carpe Diem: The Living Flame  (Read 112662 times)

Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #90 on: January 02, 2012, 07:44:05 PM »
Wow, I wasn't even able to find this thread by just browsing the forum!  I guess it was buried pretty deep haha.

Hmm, a game update...haven't written one of those in a long time.  Well truth be told I haven't worked on my game in quite a bit.  If you've read my welcome back thread you know why.  Before that whole fiasco I wasn't making much progress on the game.  All my time was spent going back and fixing up earlier parts.  Going back to it now, I'm deciding on completing my redo's of older parts and then it's right back to continuing production.
It's been a long time since I released anything so my plan is to have a demo out soon.  Kinda like a 3.1 version since my last one was my third demo. 
Anyways, I don't have much else to say other than I'm back to game making.  Hope you're all still interested.  I'll have a clearer date on a new release once I get back in a rhythm.  For now, here's a screen from Chapter 6!


If you haven't figured it out by now, Chapter 6 takes place in a desert :P
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Offline fruckert

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Re: Carpe Diem: The Living Flame
« Reply #91 on: January 02, 2012, 07:52:18 PM »
That's a very yellow desert you got there.

Might want to lighten up the fog.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #92 on: January 02, 2012, 07:57:36 PM »
Well it actually fits the scenario, probably should've clarified on that lol.  The gang is stuck in a sandstorm and is contemplating breaking into that house.  That's why the map is so bright and foggy
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Offline A Forgotten Legend

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Re: Carpe Diem: The Living Flame
« Reply #93 on: January 03, 2012, 12:03:29 AM »
Maybe some kind of overlay or something instead?  It looks okay, but I think a moving overlay would give you more of that effect then.
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Offline Brieg

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Re: Carpe Diem: The Living Flame
« Reply #94 on: January 03, 2012, 12:04:47 AM »
Ooooo, a desert scene? It's not a snowy scene, but it's still close enough to convince me to play. Welcome back.
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Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #95 on: January 03, 2012, 07:01:32 PM »
AFL: I'll definitely look into it!

Brieg: Thank you!  ^_^
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Offline Rowan

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Re: Carpe Diem: The Living Flame
« Reply #96 on: January 22, 2012, 08:18:34 PM »
lol I thought you gave up on this. :P
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Offline SaiKar

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Re: Carpe Diem: The Living Flame
« Reply #97 on: January 24, 2012, 01:41:18 AM »
... I thought YOU gave up on us!
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Offline fruckert

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Re: Carpe Diem: The Living Flame
« Reply #98 on: January 24, 2012, 04:07:22 AM »
Hell.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Linkforce

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Re: Carpe Diem: The Living Flame
« Reply #99 on: February 25, 2012, 08:55:59 PM »
Still working on this fellas!  I've been super busy with homework but this is still very much alive.  I'll have a more substantial update for you once I get closer to a demo release!

I'm also looking for a beta tester too.  This person needs to be readily available and willing to work with me to answer any questions I may have.
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