Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • Carpe Diem: The Living Flame
« previous next »
  • Print
Pages: 1 2 3 [4] 5 6 7

Author Topic: Carpe Diem: The Living Flame  (Read 31850 times)

Offline Linkforce

  • The Original Master of the Mosey
  • Leader
  • *
  • Posts: 2,330
  • i love rpgs
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #45 on: July 30, 2010, 12:09:58 AM »
Thanks man, enjoy it!  Let me know what you think!  :)
Logged

Offline SaiKar

  • KOFFING!
  • Staff
  • Royal
  • *
  • Posts: 4,082
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #46 on: July 30, 2010, 01:29:22 AM »
I should probably man up and play this. I sure hope some of those early fights with crazyhair changed a bit in the past couple years...
Logged

Offline Linkforce

  • The Original Master of the Mosey
  • Leader
  • *
  • Posts: 2,330
  • i love rpgs
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #47 on: July 30, 2010, 05:57:01 AM »
Sai!  I'm hurt!  Those early fights have been addressed, you should have no problem.  .....ok well not "no problem" but far less problems than you had last time.  Go play it!  Don't even think about it, click that link and DL it lol.

P.S.-  I have been messaging you relentlessly on MSN!  Why don't you answer meeeeeeeeeee??   :'(
Logged

Offline Legacy of Elecrusher

  • Totally awesome.
  • Acolyte
  • *
  • Posts: 349
  • Please wait while I devise a witty remark.
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #48 on: July 30, 2010, 06:21:08 AM »
I still think that the opening with the planets it absolutely amazing.
Logged

Offline Linkforce

  • The Original Master of the Mosey
  • Leader
  • *
  • Posts: 2,330
  • i love rpgs
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #49 on: August 04, 2010, 04:14:33 AM »
I think you're thinking about drenrins game, Apathy of Angels, lol.  Well, mine has like flying stars in the very beginning, if you were referring to that.

Anyways, I have a new title for the game.  It's not a huge deal, but I thought it was something I should share.
Love it?  Hate it?  Let me know.

Logged

Offline Emerates

  • A. Hermit Esquire
  • Exemplar
  • *
  • Posts: 1,027
    • Emerates' Freewebs Site
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #50 on: August 04, 2010, 02:21:30 PM »
I think the text could use a little work.  It doesn't really agree much with the picture.  Try more of a peeling paint kind of look, or like they might have been exposed to flames.
Logged

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #51 on: August 04, 2010, 02:49:59 PM »
I agree with Emerates for the top bit, but I like where you placed "Episode 1"!
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Legacy of Elecrusher

  • Totally awesome.
  • Acolyte
  • *
  • Posts: 349
  • Please wait while I devise a witty remark.
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #52 on: August 04, 2010, 05:50:56 PM »
Quote from: Linkforce on August 04, 2010, 04:14:33 AM
I think you're thinking about drenrins game, Apathy of Angels, lol.  Well, mine has like flying stars in the very beginning, if you were referring to that.

I could've sworn I was in that topic... Ah well. Fail on my part.
Logged

Offline Linkforce

  • The Original Master of the Mosey
  • Leader
  • *
  • Posts: 2,330
  • i love rpgs
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #53 on: August 06, 2010, 05:34:12 AM »
Alright I edited it a bit, I just made the words a little lighter.  Idk what else to do to it.


Logged

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #54 on: August 06, 2010, 07:10:25 AM »
I think it looks pretty nice, to be honest!
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Muraiko

  • Cuddly Wuddly Snuggly
  • Zealot
  • *
  • Posts: 606
  • I'm really 4 years old... born on leap year...
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #55 on: August 06, 2010, 04:32:37 PM »
I don't know... I personally think it doesn't match with the rest of your game.

Your project is more "Anime-ish" and having a photolike title screen kinda kills the consistancy in my oppinion.
Logged

http://www.charas-project.net/forum/index.php?topic=23774.0

Offline Linkforce

  • The Original Master of the Mosey
  • Leader
  • *
  • Posts: 2,330
  • i love rpgs
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #56 on: August 06, 2010, 06:03:45 PM »
Thank you zuhane!  :D

And Muraiko I definitely see what you mean.  The reason I even changed my title in the first place is because the one that I originally had (the one with the oracle-looking lady and the birds) didn't associate with my game anymore.  I used that title back when my game had an oracle-like character in it.  So I looked for a picture that had to do with a "living-flame" and this one above was perfect.  Though I agree the tone of the picture doesn't exactly match up wit the rest of the game I do like it a lot.  But I DO see your point....hmmm.....idkkkkkk lol
Logged

Offline Muraiko

  • Cuddly Wuddly Snuggly
  • Zealot
  • *
  • Posts: 606
  • I'm really 4 years old... born on leap year...
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #57 on: August 07, 2010, 04:55:28 AM »
What you could do is just photoshop/alter it a bit to make it seem less like a photo. Maybe turn the figure into a silhouette. Make the background seem less "real". I think it'll fit in more then. That's just my suggestion.
Logged

http://www.charas-project.net/forum/index.php?topic=23774.0

Offline Emerates

  • A. Hermit Esquire
  • Exemplar
  • *
  • Posts: 1,027
    • Emerates' Freewebs Site
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #58 on: August 08, 2010, 03:31:31 AM »
Linkforce I must admit that at parts your game is downright infuriating.  Also, when I went to do the thing with the carriage, there was no way to actually get to the carriage, as far as I could find.
Logged

Offline Linkforce

  • The Original Master of the Mosey
  • Leader
  • *
  • Posts: 2,330
  • i love rpgs
Re: Carpe Diem: The Living Flame (DEMO IS OUT!! GO PLAY!! PG.1)
« Reply #59 on: August 09, 2010, 12:45:12 AM »
Muraiko: Hmm...you make some good points.  I'll see what I can do with it.  Thanks!

Emerates: Which parts in particular?  And if you're talking about Bisvale, it's impossible NOT to get into the carriage lol.  What exactly is the problem?
Logged

  • Print
Pages: 1 2 3 [4] 5 6 7
« previous next »
  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • Carpe Diem: The Living Flame
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum