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Author Topic: RPG VX ABS  (Read 11971 times)

Offline HackersTotalMassLaser

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Re: RPG VX ABS
« Reply #15 on: June 06, 2010, 04:49:22 AM »
Quote from: Daetyrnis on June 06, 2010, 02:54:30 AM
Well, I'd much rather make battle systems from scratch.  I suppose there are resources to make these sorts of things easy. :P

But where's the fun in that?

I have a theory: If someone already did something you want to use, and they allow to use it, why not use it? The whole do it yourself things is almost ludicrous. I understand that self-made can make you feel better and in terms is best for tighting up your skills, however companies bring programmers together so they can share/create something, all whilst in supervision. I say it's almost the same process as if I use someone's script and revise it, and modify it to make it my own. I have done this with over 20 scripts and achieved very impressive results. I am all for original scratch-made stuff, as an artist i support it ten fold. As an  intermediate scripter only at the moment I am able to modify extensively, but there's nothing wrong with that. Specially if I am achieving the result I wanted or more.

Of course this is all non-commercially speaking.

Besides I already did ABSes and  CMSes from scratch by myself.
« Last Edit: June 06, 2010, 04:52:14 AM by HackersTotalMassLaser »
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Offline SaiKar

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Re: RPG VX ABS
« Reply #16 on: June 07, 2010, 04:17:15 PM »
Quote from: HackersTotalMassLaser on June 06, 2010, 04:49:22 AM
I have a theory: If someone already did something you want to use, and they allow to use it, why not use it? The whole do it yourself things is almost ludicrous. I understand that self-made can make you feel better and in terms is best for tighting up your skills, however companies bring programmers together so they can share/create something, all whilst in supervision. I say it's almost the same process as if I use someone's script and revise it, and modify it to make it my own. I have done this with over 20 scripts and achieved very impressive results. I am all for original scratch-made stuff, as an artist i support it ten fold. As an  intermediate scripter only at the moment I am able to modify extensively, but there's nothing wrong with that. Specially if I am achieving the result I wanted or more.

Of course this is all non-commercially speaking.

Besides I already did ABSes and  CMSes from scratch by myself.

I think the idea here is we're not just programmers being told to do a job; we're game designers with a vision. Creating something completely from scratch ensures that you have full 100% control over how it works in every aspect. If you take someone else's work it will never be quite right and modifying some of those scripts without being the original creator can be maddeningly confusing.
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Offline HackersTotalMassLaser

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Re: RPG VX ABS
« Reply #17 on: June 07, 2010, 08:10:34 PM »
I've managed to get help in some parts. The big problems I had to overcome wasn't making it look right; it was having to make each every single script compatible to each other.
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Offline Daetyrnis

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Re: RPG VX ABS
« Reply #18 on: June 16, 2010, 09:00:14 PM »
Quote from: HackersTotalMassLaser on June 06, 2010, 04:49:22 AM
I have a theory: If someone already did something you want to use, and they allow to use it, why not use it? The whole do it yourself things is almost ludicrous. I understand that self-made can make you feel better and in terms is best for tighting up your skills, however companies bring programmers together so they can share/create something, all whilst in supervision. I say it's almost the same process as if I use someone's script and revise it, and modify it to make it my own. I have done this with over 20 scripts and achieved very impressive results. I am all for original scratch-made stuff, as an artist i support it ten fold. As an  intermediate scripter only at the moment I am able to modify extensively, but there's nothing wrong with that. Specially if I am achieving the result I wanted or more.

Of course this is all non-commercially speaking.

Besides I already did ABSes and  CMSes from scratch by myself.
I completely understand what you're saying.  I've made games with teams of programmers, and it's obviously a lot more effective when multiple people work on one project.

However, when I'm using RPG Maker, I don't really want that sort of set-up.  I ENJOY using RPG Maker, especially making battle systems or menu systems.  For me, it's more a case of not letting other people do the fun parts! xP
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Offline Hirochi-Zangus

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Re: RPG VX ABS
« Reply #19 on: June 19, 2010, 09:51:07 PM »
I've tried Game Maker and it is confusing to the point of frustration, to me, so can anyone help me figure out how to make even a simple game? I have an idea for a game, but i want to get the basics down first so any help would be grateful!
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Offline fruckert

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Re: RPG VX ABS
« Reply #20 on: June 19, 2010, 09:57:49 PM »
Go look up tutorials here, and at the yoyo site.
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Offline Hirochi-Zangus

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Re: RPG VX ABS
« Reply #21 on: June 19, 2010, 10:03:46 PM »
Thank you Fruckert!
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