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Author Topic: NANO *Platform Movement and Physics Engine now online*  (Read 18213 times)

Offline Emerates

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Re: NANO
« Reply #15 on: May 14, 2010, 09:27:45 PM »
Haven't had a chance to start on any enemies or anything yet, so I figured now would be a good time to ask what you're looking for.  Also, I have some weapon ideas if you'd like to here them.
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Offline Ben

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Re: NANO
« Reply #16 on: May 14, 2010, 09:52:46 PM »
Robots, Aliens, and Ninja Varieties of each.
As for weapons, its all open ended. I have an animation for a pipe-bashing, and a pistol...thats it

I also Need animations for the top down space shooter, the side scrolling robot suit/gundam/spaceman minigame and other stuff. You can pretty much design any kind of retro sprite you want that it not fantasty or top down rpg and its golden. Ill have an update with enemies and stuff so far sometime this weekend. Just working on making some maps to screencap for the platformer system now


Expect a far more comrehensive update to this thread soon
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Offline Dragonium

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Re: NANO
« Reply #17 on: May 14, 2010, 10:43:13 PM »
Quote from: gemini on May 12, 2010, 08:32:25 AM
and for music Ive been using fruity loops with the Peach, Toad and Triforce VST plug-in synths. So far, Ive made about 4 or five tracks, all of them quite useable.

Niiice.

Are you all set for music, or are you open to having folk chipping (lolpuns) in? I could donate a few tracks.
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Offline Ben

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Re: NANO
« Reply #18 on: May 14, 2010, 11:22:28 PM »
If anyone wants to contribute anything, its probably gonna get used and credit will be given. I have lots on my plate with this project, and the more help the better.
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Offline Emerates

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Re: NANO
« Reply #19 on: May 15, 2010, 02:16:44 AM »
Well, I was thinking a water bottle for robots...  Will that work?  Eph it, I'll make one anyway.
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Offline Dragonium

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Re: NANO
« Reply #20 on: May 15, 2010, 05:03:49 PM »
Quote from: gemini on May 14, 2010, 11:22:28 PM
If anyone wants to contribute anything, its probably gonna get used and credit will be given. I have lots on my plate with this project, and the more help the better.

In that case, I'll almost certainly help out. After the next fortnight I'm free for about 4 months, so I'll more than likely do something for you.

EDIT: Just out of interest, what kind of levels/environments are you planning on having?
« Last Edit: May 15, 2010, 05:09:46 PM by Dragonium »
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Offline Ben

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Re: NANO
« Reply #21 on: May 15, 2010, 05:12:19 PM »
Urban Decay/ruins   Urban shanty     (Think district 9, but somewhere that isnt already in squalor)
Some computery megamanny sort of deals
Anything really.
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Offline Ben

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Re: NANO
« Reply #22 on: June 02, 2010, 09:08:53 AM »
UPDATE

Click the link on the front page.

Z is Jump X is run   Arrows move you. Its buggy and basic....Just the basic movement minus some features are there, but play that noise!!!!!

http://beta.stencyl.net/games/play.php?gameID=1021


All music, Sound Effects, And graphics are my own original Creation
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Offline zuhane

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Re: NANO
« Reply #23 on: June 02, 2010, 10:54:36 AM »
One word:

POTENTIAL!!!!!!!!!! :D
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Offline HackersTotalMassLaser

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Re: NANO
« Reply #24 on: June 02, 2010, 11:50:33 AM »
Yeah it's pretty slick indeed.

the only thing i might have a problem with is the accceleration when you walk; i dunno it just bothers me, feels like i am controlling sonic.
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Offline Ben

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Re: NANO
« Reply #25 on: June 02, 2010, 11:01:46 PM »
the sonic effect wears off when you Walk uphill. There is more gravity resistance and friction, but I get what youre saying. Perhaps I could find a way to tweak his velocity. Thanks for checking it out guys
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Offline Bluhman

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #26 on: June 03, 2010, 05:25:23 AM »
Weird glitches:

-When you crouch and jump, you jump REALLY HIGH.
-Random running into things causes me to stop moving.
-The jump physics are wonky. You start going up slow, then fast, and then slow down again? I feel like I'm SSB Ness.
-Randomly gained the ability to do an infinite number of really short midair jumps and fly like kirby.

Other notes
-Music is excellent so far. It's a very nice piece, but given the dingy setting of the room, it doesn't fit too well for that particular area. Still, it's a nice piece on its own.
-Very nice graphical style, except I do have one thing that irks me; there's not much in the way to differentiate background objects from foreground. I didn't figure out that part of the machine in the middle of the screen was a platform until I was randomly landing on part of it in midair. Maybe upgrade the 4-shade palette to 8 colors, and have 4 be background and 4 foreground?
« Last Edit: June 03, 2010, 05:31:49 AM by Bluhman »
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Offline fruckert

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #27 on: June 03, 2010, 07:48:26 AM »
I believe that he mentioned that that's not supposed to happen.
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Offline Ben

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #28 on: June 03, 2010, 08:33:40 AM »
I Probably should have mentioned that this is more of a debug room then anything. I have been making lots of tiles for this. I probably should have posted the other map with the parralax Backgrounds.

Some of the bugs youve mentioned are irresolvable at present until beta releases for stencyl get updates and bug fixes. The crouching Jump it one of these. Much of the movement will be tweaked...the engine itself is still being reworked and bugs removes at a steady pace.

The music piece is not meant for this particular environment. Its the only thing finished I had to upload, but hopefull inspiration will find me making some dingy underground science lab tracks. Ive gotta be in the right mood for that sort of thing though.lol

Much of the midair jumping glitches (the mid air stall is a result of my own shoddy design, and is being looked at) and the multijump will be sorted out hopefully soon, when more polished movement kits are released. This is mostly just early alpha stage stuff.
I really appreciate all the input from you guys though. Im excited to get more done and show it off.

Ill try and see if I can post a new demo by tomorrow, with a better map, and a bit of the HUD done. I have the Health Bar finished...just trying to make some  power-up items and what not
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Offline Dragonium

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #29 on: July 03, 2010, 08:57:18 PM »
I refuse to let this thread sit sadly at the bottom of page 2.
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