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Author Topic: NANO *Platform Movement and Physics Engine now online*  (Read 18214 times)

Offline zuhane

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #30 on: July 03, 2010, 09:05:15 PM »
Quote from: Dragonium on July 03, 2010, 08:57:18 PM
I refuse to let this thread sit sadly at the bottom of page 2.

Agreement ensues.
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Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Bluhman

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #31 on: July 10, 2010, 09:06:47 AM »
Gee, something here really stands out!
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Offline Ben

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #32 on: July 10, 2010, 02:51:18 PM »
Sorry bros. This is totally not dead...life is hectic in the best way possible.
NANO (apparently some flixel SOB already took my project name...so expect that to change) is still on the go. Its just on the backburner.
Im in the process of finishing up applications for my art grant. The government of Alberta wants to give me a crapload of money to paint a bunch of canvases and build statues of androids...provided that I finish all my papers and project outlines and budgets and crap on time. At which point, Ill be buying a new desktop, of the pimped variety. In addition to this, Im also trying to get into college at the present.Time is tight like your mother. But this is totally not dead... just on hold until september...with perhaps a couple of graphics and music updates over the summer, as quick little jobs like that are about all I can stay focused for.

Also, to any of you who knew about my health 'stuff' that was going down....Im totally cancer free now.



Seriously. Best summer ever.
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Offline Dragonium

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #33 on: July 10, 2010, 03:54:32 PM »
Quote from: gemini on July 10, 2010, 02:51:18 PM
The government of Alberta wants to give me a crapload of money to paint a bunch of canvases and build statues of androids...provided that I finish all my papers and project outlines and budgets and crap on time.

I thought they gave out medals for trying to turn Edmonton into less of a grey urban crudhole, not grants.

Anyway now I feel like a dick for not chipping in any music because I assumed you had plenty of free time to do it all, so I'll probably drop in a few offerings whenever I can. Keep it up buddy.
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Offline Ben

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #34 on: July 11, 2010, 12:15:50 AM »
Thanks dudes!

My city (Edmonton) does close to nothing when it comes to the arts. We fine homeowners and buisness owners for having graffitti on their premises. They passed this law a couple  years ago...except that the city has given itself more fines then the little old ladies that have spraybombed garages. Weve sucessfully outlawed public graffiti walls of the legal variety. And then we host an "Urban Arts Festival" annually so that all the graffiti artists that just moved to toronto, montreal and vancouver can resentfully not attend.
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Offline fruckert

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #35 on: July 11, 2010, 07:10:32 AM »
...wait, cancer?
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Ben

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #36 on: July 12, 2010, 10:50:55 AM »
not anymore. ;)
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Offline drenrin2120

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #37 on: July 14, 2010, 12:47:12 AM »
Looks awesome gem! Congratulations on a great turn around with everything as well. :D
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Offline Emerates

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Re: NANO *Platform Movement and Physics Engine now online*
« Reply #38 on: July 25, 2010, 02:43:20 AM »
If you hold down and jump, you jump really high.

Also, are you supposed to be able to go through the doors?  And if so, how?
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