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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
I was thinking about playing a game where you play a detective and have to solve mysteries in a big city, with emphasis on gathering clues and solving riddles rather than combat. But I'm probably too lazy to ever make it.
Yeah so I'm pretty
I'm a fat-***
You mean like, point and click adventure style, or free-roaming style?
Was going to be free roaming. Simplied "target and fire" combat for when force is necessary. The main idea was to make it so the player always had at least two options in any given situation, such as busting through the front door or breaking in a window, and the choices would affect the game slowly. So if you took a mobster alive instead of killing him than that would change things a little. I dunno. Never got all that far in the planning phase.
Reminds me a lot of Jet's game.
The main idea was to make it so the player always had at least two options in any given situation, such as busting through the front door or breaking in a window, and the choices would affect the game slowly.
Id like to see somebody make a fully functioning mario or megaman clone on RPGmaker. That would be impressive