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Author Topic: Dragon Quest 9  (Read 5271 times)

Offline Grandy

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Dragon Quest 9
« on: July 26, 2010, 03:22:13 PM »
More puns per second than the whole last season of Two and a Half Men.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline fruckert

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Re: Dragon Quest 9
« Reply #1 on: July 26, 2010, 03:31:31 PM »
Oh god, I didn't think that that was possible.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Grandy

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Re: Dragon Quest 9
« Reply #2 on: July 26, 2010, 05:50:27 PM »
Quote from: fruckert on July 26, 2010, 03:31:31 PM
Oh god, I didn't think that that was possible.

Quoting the boss named Jack who could change classes, coming from the town of Alltrades Abey:

"I am no longer the Abbot Jack of Alltrades Abey! I have now became the Master of Nu'un!"
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline Archem

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Re: Dragon Quest 9
« Reply #3 on: July 26, 2010, 05:54:41 PM »
Christ, I need this.
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Offline Bluhman

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Re: Dragon Quest 9
« Reply #4 on: July 26, 2010, 05:55:36 PM »
Quote from: Grandy on July 26, 2010, 05:50:27 PM
"I am no longer the Abbot Jack of Alltrades Abey! I have now became the Master of Nu'un!"


Now, if only I had a DS. That wasn't in japanese.
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Offline Grandy

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Re: Dragon Quest 9
« Reply #5 on: July 26, 2010, 06:10:59 PM »
Don't get me started on monster names. A walking cucumber named 'Cruelcumber' is just the tutorial battle.

Cruelcumber:
Pocky little vegetables that often trouble travellers, but are terribly sour losers.

Then there are the wizards telling me to use the Fource.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline fruckert

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Re: Dragon Quest 9
« Reply #6 on: July 27, 2010, 06:31:49 AM »
Oh...God...
I think I'm literally in pain.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Darkfox

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Re: Dragon Quest 9
« Reply #7 on: July 27, 2010, 10:05:33 AM »
Ah, it can't be that ba- *struck by lightning*
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Offline zuhane

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Re: Dragon Quest 9
« Reply #8 on: July 27, 2010, 02:54:22 PM »
I've yet to play a Dragon Quest game for longer than 3 hours, due to extreme, tedious boredom setting in.

Why's this one good, then?
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Offline Grandy

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Re: Dragon Quest 9
« Reply #9 on: July 27, 2010, 03:42:08 PM »
Quote from: zuhane on July 27, 2010, 02:54:22 PM
I've yet to play a Dragon Quest game for longer than 3 hours, due to extreme, tedious boredom setting in.

Why's this one good, then?

I'll admit this happened to me the three other times I tried DQ games, but this one feels like a winner to me.

The plot is a little more than the previous ones of "You're an adventurer, adveture away". Your (fully customizable albeit not that deep) character is an angel charged with taking care of a village, and everytime you do a good deed their gratitude generates Benevolescence, which in turn you use to feed Yggdrasil so that one day a shooting star will transform into a train and take the angels to the Almighty. Just the angels, humans be damned. Aside a few of the main group, the angels forgot over the years how to love humans and rather think of them more as cattle from where to farm Benevolescence from.

The story picks up from there, and anything more would be a spoiler.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline oooog

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Re: Dragon Quest 9
« Reply #10 on: July 27, 2010, 04:51:34 PM »
The plot wasn't all that interesting to me.  What does interest me is the fact that you have four characters that you can thoroughly customize via equipment and vocations, and can change these on whims.  In addition to this, the game differs from it's predecessors because there isn't an absolute need for grinding, what with monsters appearing on the map.  Metal Slimes are placed in well spaced out places and can easily be grinded on rather than spending hours upon hours grinding on the weaker creatures out there.  And because creatures appear on the map, it is easy to spot said metal creatures and avoid all of the useless ones.

The actual story only took me about 48 hours, and that was with about 8 hours of grinding, but the post-game is where the real game is at.  Admittedly I wasn't too fond of spending the rest of the game grotto exploring and completing side quests, but the game has another feature.  You are able to link up with up to 3 other people and explore each others worlds freely to get better equipment and recipes, or work together to fight these ridiculously powerful bosses and work through the dungeons.

All in all I give the game about an 8.  It would have been higher, but without other people to play with, the game lost it's appeal to me towards the end.  I can't even imagine doing half of the post-game stuff solo.
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Offline Grandy

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Re: Dragon Quest 9
« Reply #11 on: July 27, 2010, 06:48:48 PM »
I? had to grind to kill the Tyrantula, tho.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline SaiKar

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Re: Dragon Quest 9
« Reply #12 on: July 27, 2010, 10:01:24 PM »
Quote from: Grandy on July 26, 2010, 05:50:27 PM
"I am no longer the Abbot Jack of Alltrades Abey! I have now became the Master of Nu'un!"

Buying this game today.
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Offline zuhane

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Re: Dragon Quest 9
« Reply #13 on: July 27, 2010, 10:03:13 PM »
Right, so you're saying that this one's not absolutely awful? I maaaaay get it then!
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Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline drenrin2120

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Re: Dragon Quest 9
« Reply #14 on: July 28, 2010, 03:51:50 PM »
Hm... Seems interesting enough and I've been looking for a new RPG to play.
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