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Author Topic: Charas Heroes (something to see here probably)  (Read 53022 times)

Offline Razor

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Re: Charas Heroes (something to see here probably)
« Reply #45 on: October 29, 2010, 07:50:24 AM »
Hey look it's Grandy

Man though you ARE aware that by getting people to help there will be so much inconsistencies
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Offline SaiKar

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Re: Charas Heroes (something to see here probably)
« Reply #46 on: October 29, 2010, 11:18:47 AM »
I can edit them out.
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Offline Moosetroop11

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Re: Charas Heroes (something to see here probably)
« Reply #47 on: October 29, 2010, 03:52:40 PM »
I'll have a go at XP Moosetroop.  Shouldn't be too hard...
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Offline drenrin2120

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Re: Charas Heroes (something to see here probably)
« Reply #48 on: October 29, 2010, 03:53:59 PM »
I may as welll give this is a shot.
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Offline Ben

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Re: Charas Heroes (something to see here probably)
« Reply #49 on: October 29, 2010, 03:55:53 PM »
I DONT EVEN HAVE AN AVATAR (and geminiman wont fit the theme)


Can I just make a Ben sprite of a hairy tattooed homosexual administrator that breaks things with the best of intentions?
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Offline SaiKar

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Re: Charas Heroes (something to see here probably)
« Reply #50 on: October 29, 2010, 04:03:12 PM »
If at all possible, I'd like to get away from staff positions being the central point of the character. I mean, your sayings and typing quirks and stuff on forums, that's fine, but you can't be a forum administrator in the game because there is no real forum - it's a living, fantasyesque world.

Tattooed homosexual that breaks stuff is fine though, albeit disturbing.
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Offline Ben

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Re: Charas Heroes (something to see here probably)
« Reply #51 on: October 29, 2010, 05:17:06 PM »
Awesome. Im totally going to exaggerate everything possible. Will make you an XP sprite when ive got time
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Offline SaiKar

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Re: Charas Heroes (something to see here probably)
« Reply #52 on: October 30, 2010, 04:40:42 AM »
Well, while you guys toss around empty promises of graphics, I'm mucking around with ruby script. Adapting stolen scripts to my needs is coming along pretty okay, but I'm having various issues getting the ruby to play nice with the regular maker interface. Like, I have a section of ruby script that tells me if a quest objective is complete, but I can't figure out how to make that influence something like if an event is visible or not. Does anyone have any experience with this? Right now I'm sort of double-coding it - the ruby script for script-related stuff like the quest menu system and regular switches for handling event tracking, but I feel like there should be a more elegant way of doing it.

In any event, I should have new screenshots up in the next day or so.
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Offline SaiKar

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Re: Charas Heroes (something to see here probably)
« Reply #53 on: October 31, 2010, 04:49:48 PM »




Coming along all right. I'm thinking the first release will have the first two missions. But you need to complete at least seven quests (3 recruitment, 4 construction) to finish mission 2, and there's going to be a total of like 6 recruitment, 6 construction, and 2 or 3 general quests to do, so there's a fair amount to keep you busy.

Even though Grandy and Archem there is are boss enemies, that does not exclude them from being playable characters. And if you start as Grandy or Archem, then these bosses will be replaced by more generic characters with identical stats, and there may be a funny alternate dialog scene.

The second screenshot has a couple of mercs in it. You're given mercs for the first mission based on what "character archetype" you are. So a fighter like Mid gets a wizard and a healer. Sai would get a fighter and a wizard. Keepin' it balanced.

Also, NO random battles. All enemies are visible on the maps. Many will rush to attack you if you get close, but you can sneak around some if you have enough space. I'll probably add an ability that reduces the sense range of enemies at some point.
« Last Edit: October 31, 2010, 04:53:56 PM by SaiKar »
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Offline SaiKar

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Re: Charas Heroes (something to see here probably)
« Reply #54 on: November 02, 2010, 06:05:17 AM »


As a fencer that can both attack and heal, as well as cast a bit of magic, Val's one of the easiest characters to start the game as. She's balanced by not learning moves as fast as a dedicated attacker or healer and having overall poorer stats, but even with these downsides, she fits well into a party and can cover whatever roll is needed pretty well, allowing the player more options for the remaining party members.
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Offline Valiere

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Re: Charas Heroes (something to see here probably)
« Reply #55 on: November 02, 2010, 01:35:45 PM »
I have some pretty big boobs too, if I do say so myself.
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Offline Prpl_Mage

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Re: Charas Heroes (something to see here probably)
« Reply #56 on: November 02, 2010, 01:53:52 PM »
That's the curse of charsets. Either you have what the guys have or they're enormous.
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Offline Osmose1000

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Re: Charas Heroes (something to see here probably)
« Reply #57 on: November 02, 2010, 02:20:53 PM »
Quote from: SaiKar on October 31, 2010, 04:49:48 PM
The second screenshot has a couple of mercs in it. You're given mercs for the first mission based on what "character archetype" you are. So a fighter like Mid gets a wizard and a healer. Sai would get a fighter and a wizard. Keepin' it balanced.

I have a feeling they're recruiting mercs from very odd places. :P
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Offline SaiKar

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Re: Charas Heroes (something to see here probably)
« Reply #58 on: November 02, 2010, 03:23:13 PM »
Quote from: Valiere on November 02, 2010, 01:35:45 PM
I have some pretty big boobs too, if I do say so myself.
Same size as Mid and Sai actually. I think maybe the shading on the side sprite is a bit off though, as that black line is supposed to be the waistline too. I'll work on it. But yeah, like Prpl said, if you don't emphasize the boobs and the thinner waist on a pixelated character set, then it's a guy.

Quote from: Osmose1000 on November 02, 2010, 02:20:53 PM
I have a feeling they're recruiting mercs from very odd places. :P
Turns out adding "saved the world" to your resume doesn't add as much in the way of job opportunies as one would think.  :-[
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Offline Ben

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Re: Charas Heroes (something to see here probably)
« Reply #59 on: November 02, 2010, 07:56:40 PM »



Are you okay with where Im going with this?

Also... do you want a full sheet from me, because If Im not a playable character, Ill just make an NPC strip

But if you want a playable, I can do an XP RTP battler as well I guess.
« Last Edit: November 02, 2010, 08:06:26 PM by Ben »
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