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Author Topic: (Early WIP) Pokemon: Crystal Dreams  (Read 36784 times)

Offline A Forgotten Legend

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #30 on: December 18, 2010, 04:19:35 AM »
I think I'm going to try and make myself, since its a little time consuming.



I got a little lazy with the bike. haha.  I just meshed Blue, a psychic, and Red together, and then made the bike from scratch (obviously by the horrible sprite work. haha)  I couldn't decided on the colors since mine is pretty multi-colored.
« Last Edit: December 18, 2010, 04:43:11 PM by A Forgotten Legend »
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Offline SaiKar

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #31 on: December 18, 2010, 01:12:45 PM »
Quote from: drenrin2120 on December 18, 2010, 03:13:58 AM
Ta dah!


Sooooooo good!
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Offline drenrin2120

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #32 on: December 18, 2010, 05:25:34 PM »
Quote from: A Forgotten Legend on December 18, 2010, 04:19:35 AM
I think I'm going to try and make myself, since its a little time consuming.



I got a little lazy with the bike. haha.  I just meshed Blue, a psychic, and Red together, and then made the bike from scratch (obviously by the horrible sprite work. haha)  I couldn't decided on the colors since mine is pretty multi-colored.

**** looks good son! Don't worry about the multi colors, it still emulates a 4 color palette feel pretty well. I think Sai's has 5 colors as well. I'm not too worried about being specific with the 4 colors.
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Offline drenrin2120

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #33 on: December 18, 2010, 06:40:06 PM »
have many colors were allowed on gbc?
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Offline drenrin2120

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #34 on: December 19, 2010, 05:29:04 AM »
This is pretty much my first attempt at dithering. Sooo, yeah, meet the main character. Guess which original g/s/c sprite I edited. =P

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Offline coreystranick

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #35 on: December 19, 2010, 07:11:08 AM »
You should make it so trainers can be battled more than once
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Offline drenrin2120

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #36 on: December 19, 2010, 07:28:15 AM »
Jesus Christmas. Why do attacks have to be so complicated? Everything was simple until I got to movesets. Everything is pretty easy to understand, but there are a TON of different moves in gold/silver, ones I never even heard of. And some of them have a thousand different conditions in which they do different things... -_-

This is upsetting.
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Offline coreystranick

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #37 on: December 19, 2010, 03:33:52 PM »
the only thing is that in R/S/E you had to wait and not every trainer would battle, in G/S/C and HG/SS you had to wait for them to call and say they wanted to battle. I mean, you beat them leave the area and come back and battle again, this time for less exp or money. And after so many battles they will stop giving money and/or have a different team because they were tired of losing.
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Offline drenrin2120

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #38 on: December 19, 2010, 04:46:36 PM »
Quote from: lucas_irineu on December 19, 2010, 02:33:34 PM
Haha, but its so simple!

GRRRRR

I'll figure it out. JUST YOU WAIT
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Offline Emerates

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #39 on: December 21, 2010, 04:18:29 AM »
Coolio.  I'll have to start next week though.  I'm not gonna have any free time until next Monday, at the earliest.  Shouldn't take too long to make some good edits though, since the original sprites were so simple.
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Offline RockJohnAxe

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #40 on: December 24, 2010, 05:43:41 AM »
I always wanted to make a pokemon game, but some of my favorite moves would be impossible or extremely tough to make work properly.

Im hoping you can get something together, i do love pokemon.
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Offline Desimodontidae

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #41 on: December 27, 2010, 03:36:19 AM »
A long time ago I played a Pokemon fangame (I think it was on RPG2k). I remember looking at the programming thinking "wow... that's insane!!" But if you can manage it you should put in some new awesome gameplay aspects, kind of like how they made pokemon contests and beauty pageants, only more fun. Also, you should make some remixes of the original music from r/b/y/g/s/c
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My MGS3 main character sprites

Offline SaiKar

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #42 on: December 27, 2010, 05:20:50 AM »
Well if we're offering unsolicited advice... mine would be to try to take it a totally different direction. I mean, let's level; what you make isn't going to be as good of the games if you try to make it exactly like the games. Your best bet of being awesome is to be awesome in a different way. What exactly this means, well, that's up to you.
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Offline Prpl_Mage

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #43 on: December 27, 2010, 08:12:28 AM »
But if he manages to pull of to make this work - even for only the first half of the pokémon world; everyone else will be able to use this game as an engine for their own pokémon styled games.
And that's when people will be able to make all kinds of crazy ****.

At least that's how I reason it. Dren's little game here might just bring birth to a new generation of super humans with the ideas and possibilities to make their pokémon games come true.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline coreystranick

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Re: (Early WIP) Pokemon: Crystal Dreams
« Reply #44 on: December 27, 2010, 01:00:22 PM »
There is a  kit somewhere people can use that comes with the battle system already made and such. Not sure if its 2k3 or XP though
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