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Author Topic: ~Screenshot Central!  (Read 1445369 times)

Offline zuhane

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Re: ~Screenshot Central!
« Reply #15 on: May 17, 2011, 01:59:52 PM »
We should have a rule where an admin permanently bans Drenrin unless he keeps his promise! :D
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #16 on: May 17, 2011, 03:14:11 PM »
Thanks guys!

And, I know I know! I make a lot of empty promises. But this WILL happen whether I finish fixing some of the graphics or not.
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Offline fruckert

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Re: ~Screenshot Central!
« Reply #17 on: May 17, 2011, 04:40:15 PM »
That rule would be very hypocritical.
I think I would've been banned 8 times over.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline SaiKar

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Re: ~Screenshot Central!
« Reply #18 on: May 17, 2011, 05:45:43 PM »
I'd be so permabanned by now.
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Offline zuhane

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Re: ~Screenshot Central!
« Reply #19 on: May 17, 2011, 05:47:29 PM »
Another light note. I'm in exam Hell at the moment, which is the main reason for my lack of posting!

I've now compiled an official "To-do" list of cool things I'll be adding.

-One thing I'm looking forward to doing is the EXP and coin system. Remember on ratchet and clank
where you collected bolts and they all flew to you? When you kill an enemy on this, EXP and coins
are gonna explode out of them on death and fly at you!
-I'm also working on the opening cutscene, which is gonna be made in flash and exported to an AVI
sequence. When I finish the opening scene, I'll post it in this thread for people to watch.
-I'm also adding a little extra touch to the battles to keep them fresh. I think people will like it :D
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Offline Koomar

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Re: ~Screenshot Central!
« Reply #20 on: June 22, 2011, 11:59:42 PM »
Hi everyone,

I finished recently the introduction of my game. The scene is composed by more than 80 charsets for animations (for to make animations, not as person charsets, lol).
The game is being developed in Spanish and English, with an engine system. Hope you'll enjoy :P

http://www.youtube.com/watch?v=qmuXjLOE3jc&feature=player_embedded
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Offline A Forgotten Legend

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Re: ~Screenshot Central!
« Reply #21 on: June 23, 2011, 01:05:34 AM »
It looks pretty cool.  The one thing is that you should look into getting a native English speaker to fix some issues with the text.  For example, An "!" only goes after the statement in English compared to Spanish with it in front and behind.  There are a few other errors as well, but over all it was well done.
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Offline Koomar

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Re: ~Screenshot Central!
« Reply #22 on: June 23, 2011, 08:29:52 AM »
Thanks :P! Well, I guess I'll have some errors in my english, so don't worry, when I finish the game, I'll look for a native English speaker to correct the english text.
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Offline zuhane

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Re: ~Screenshot Central!
« Reply #23 on: June 28, 2011, 09:04:54 AM »
I might actually click one of the adverts... just for fun!
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Offline zuhane

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Re: ~Screenshot Central!
« Reply #24 on: July 20, 2011, 08:07:10 PM »
Here's what I've been working on recently:


Just redesigned my debug room and neatened it all up. The men in hazmat suits are animated and were drawn
by me!


Try out the new character faces, courtesy of Val!


The new and final version of the main menu. The top-right shows your attack points, max HP and max MP.
You have your selections on the left side. The bleeper at the bottom left moves more rapidly and makes louder
noises if you're near a secret. Pretty nifty! The bottom left shows the 9 significant storyline things that need
unlocking, much like your 7 crystals Zelda equivalent but with 9 different rare bacterial cultures. The stats menu
available is what I'd like to show off!


It took an obscene amount of time and ruling equipment to make these numbers charsets instead of pictures.
It's completely 100% removed all menu lag and looks much better. The background moves too. I used a rather
complicated formula which instantly displays all character stats with no lag or errors! :D


Yet again, demonstrating Val's brilliant artistic skills here with this monster! Voice acting is now included, so the enemy
will say demeaning things when it hits you :P I showed this game to the Voice Acting Guild, and I've had a stupid amount
of auditions. Nothing like an ego boost! Haha :D

And of course, the game is still 100% custom. Every single resource has been made by me or as a request by one of the lovely
people on this forum!
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Geese ruined my life.

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Offline nickmasterx

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Re: ~Screenshot Central!
« Reply #25 on: July 24, 2011, 11:02:25 PM »
Aptos Adventures 1: Complete Version
Clay enemies made so far:


In a battle with some Poopies:
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Offline Natako

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Re: ~Screenshot Central!
« Reply #26 on: July 25, 2011, 03:04:40 AM »
I see so many inappropriate things in those monsters.

Looking good. :D
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Retiring the deadlines because I think I've proven that I can get stuff done. It might come on my own time, but it will be better quality that way.

Pants.

Offline nickmasterx

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Re: ~Screenshot Central!
« Reply #27 on: July 25, 2011, 04:39:02 AM »
If you do it's unintentional! I need to up the brightness on the first couple ones I made, I was using my cell phone and it doesn't have a flash. For the latter ones I used my camera, that's why the ones toward the bottom look better.
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #28 on: November 19, 2011, 06:52:22 PM »



Experimenting with palettes and mixing chipsets.
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Offline A Forgotten Legend

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Re: ~Screenshot Central!
« Reply #29 on: January 14, 2012, 01:28:01 AM »
I dunno if those two tree types work well together, but the colors look pretty okay to me.  That brick like object and the plant make you look kinda mini though. haha

Experimenting with a new sprite style.  Its basically an edit of the male tamer sprite from Digimon World Dawn, but I had to do some major reworking with the front and back facing sprites because the sprites are an odd number of pixels and RPG maker kinda doesn't work well for that.  The side facing sprites I'm just going to deal with it though.

I only have the front face down right now.  The menu is a little system I've been working on almost non-stop since yesterday.  The cursor motion is complete, and I'm about to start working on the Bag system.  When I opened the menu for the first time with a sprite actually there, I noticed I forgot to lock the hero facing, so he was moving with the cursor. XD
« Last Edit: January 14, 2012, 01:34:36 AM by A Forgotten Legend »
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