Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • ~Screenshot Central!
« previous next »
  • Print
Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 57

Author Topic: ~Screenshot Central!  (Read 1458017 times)

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: ~Screenshot Central!
« Reply #150 on: November 30, 2012, 07:13:44 PM »
Faces look fine. Id swap the color pallettes on the hair though. Battle sprites look very nice.
Logged

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: ~Screenshot Central!
« Reply #151 on: December 01, 2012, 03:43:12 AM »
I kinda agree with the foreground thing, but I'm not too bothered by it. Looks Lovely so far.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Eijin

  • Initiate
  • *
  • Posts: 12
  • Arguably the perfect man
Re: ~Screenshot Central!
« Reply #152 on: December 01, 2012, 02:58:14 PM »
@fruckert - Honestly I'm not too bothered by it, but if enough people bring it up I'll change it. Also thank you!
@Meiscool - Oh wow I can't believe I haven't noticed that, thanks :D



Slight update. I had no idea what this Mami thing was people were mentioning but I figured it had something to do with the character set, so I've changed it as well as the faces. Turns out Mami is from an anime or manga. Seriously I had no idea, I don't watch/read the stuff, not really my thing.

Quick shout out to LWG for giving me the faces which I have edited. You might also notice the bars underneath the faces, they to have just been added but aren't functional properly just yet, limit break :D

Oh and guys, which pose is better?

New = Left Old/Current = Right
« Last Edit: December 02, 2012, 03:06:09 AM by Eijin »
Logged

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: ~Screenshot Central!
« Reply #153 on: December 09, 2012, 12:46:30 AM »
They both look fine to me. Don't really prefer one over the other.


Still need to change the dark grey wood of the dressers and such to another color, but other than that pretty much done.
Logged

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
Re: ~Screenshot Central!
« Reply #154 on: December 09, 2012, 06:46:04 AM »
The doorway to the bedroom is quite confusing, what with the lantern and damaged floor in the same place.  Plus, how do you get in or out of this map?

I like the general feel of the colours and such; how much or your mapping is custom these days?
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: ~Screenshot Central!
« Reply #155 on: December 09, 2012, 09:27:19 AM »
Not much is 100% custom. The usual edited order of -> Recolor, Reshade, and pixelbypixel edit to fit together better with other stuff.
The way in and out is the ladder in the broken floor. Guess I could add some green rope to the ladder to make it stand out more or something.
Logged

Offline zuhane

  • Freakalicious
  • Leader
  • *
  • Posts: 2,192
  • Kill me
Re: ~Screenshot Central!
« Reply #156 on: December 10, 2012, 03:43:44 AM »
Looking great as always, Meiscool.
Logged
Geese ruined my life.

https://soundcloud.com/tom-kingston-3/geese

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: ~Screenshot Central!
« Reply #157 on: December 14, 2012, 07:17:37 PM »
Thanks for the input guys :)

Been working on a tree interior (because I like them and they are challenging to do).

That look tree-insidey enough? To me it looks like a mix between a treetower and a forest.
Also, working on changing the sprite of the main character.

EDIT: The alternative option is to remove the plants entirely and instead fill it with statues/chairs/interior castle like stuff, and change the color of the grass to a more dead yellow/orange/brown shade.
Quick edit example:
« Last Edit: December 14, 2012, 07:25:45 PM by Meiscool »
Logged

Offline Prpl_Mage

  • Administrator
  • Sage
  • *
  • Posts: 7,645
  • The Administrator Mage
    • Check out our itch website
Re: ~Screenshot Central!
« Reply #158 on: December 14, 2012, 09:12:16 PM »
I prefer the new grass colour but feel that there should still be some plants and stuff inside. With a colour like that it doesn't look as much like a forest though.
Logged
Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Pokecat

  • Initiate
  • *
  • Posts: 67
Re: ~Screenshot Central!
« Reply #159 on: December 15, 2012, 05:25:27 PM »
Mix the plants with the new grass and the indoor stuff.

Here are some of my stuff.
 
How your boat behaves in town and at sea. (the one with the red sails)


A Church with some stuff I made.

There is night in the game, too dark?

Full map of the town you start at.

The Guv who you will be talking to often to get the plot rolling.
Logged

Offline A Forgotten Legend

  • Your neighborhood box of colors
  • Royal
  • *
  • Posts: 4,428
    • Website
Re: ~Screenshot Central!
« Reply #160 on: December 16, 2012, 02:54:32 AM »
I think the most important thing to look at in your maps is where one terrain ends, and another begins.  A good example to look is the first map you posted.  The grass tiles just cut away and there is instant sea tiles.  If look below that map at the beach map, you can see where the beach meets the water there is something that makes it connect well?  Try using different layers in order to use edge tiles to get a better effect.  You may have to edit the chipsets you're using to get those barrier tiles but it will help make your maps look cleaner and less blocky.
Logged

Offline Felix-0

  • And we'll never be
  • Royal
  • *
  • Posts: 3,563
  • (royals)
Re: ~Screenshot Central!
« Reply #161 on: December 30, 2012, 12:44:49 AM »
Felix is picking up his old project again. New ideas, bunch of brainstorming. Plenty of free-time.
I'm downsizing a bunch of planned features, changing up the skill system to make it easier for me to make new skills.



Logged
------------------------------------------------------------
Hence nothing remains except for our regrets...
------------------------------------------------------------

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
Re: ~Screenshot Central!
« Reply #162 on: December 30, 2012, 04:32:31 AM »
All this activity on charas has me excited. Here's just an experiment with a custom font in rmvxace. I still need to go in and add colors but I'm liking the result so far. Also, custom window skin. Nothing fancy, just emulating that 16x16 feel of rm2k3.



Icons will eventually be replaced with more appropriate graphics.
Logged

Offline fruckert

  • Star-Star-Star-Star
  • Sage
  • *
  • Posts: 8,148
  • Not intended for public consumption
Re: ~Screenshot Central!
« Reply #163 on: December 30, 2012, 04:38:02 AM »
I really like that font.
It's nice and clean.
Logged
Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Meiscool

  • Staff
  • Exemplar
  • *
  • Posts: 1,138
  • I died for YOUR sins.
Re: ~Screenshot Central!
« Reply #164 on: January 06, 2013, 02:26:28 AM »
Looks swell. As said the font looks fantastic. Def replace the icons when you can. I would also recommend (once again) putting a boarder around the character faces so they don't just suddenly end. Even a simple light grey line.

New Stuffz:
Logged

  • Print
Pages: 1 ... 6 7 8 9 10 [11] 12 13 14 15 16 ... 57
« previous next »
  • Charas-Project »
  • Game Creation »
  • RPG Maker »
  • ~Screenshot Central!
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum