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Author Topic: ~Screenshot Central!  (Read 1455921 times)

Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #165 on: January 07, 2013, 03:14:02 AM »
I'm slightly worried that you're putting so much effort into every detail of that lovely looking game that you'll never finish it :p

At least it looks like you're making progress still, which is encouraging.
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #166 on: January 07, 2013, 07:03:50 PM »
I dunno if I'll finish it entirely, but I'm damn determined to put out a fully functional demo including story elements, which is coming along rather well.
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Offline A Forgotten Legend

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Re: ~Screenshot Central!
« Reply #167 on: January 10, 2013, 11:02:49 PM »
So, I've been randomly working on a CMS lately, and I posted a picture of it a couple pages back I think.  Its really basic but I'm not sure where I want to go with it yet.



Right now I'm at the point where it will show the party's inventory correctly, I just need to add the number of each item held and it'll be pretty much done.  But I think I might want to revamp the basic look before I go on.  First, I'm not really sure if I like the menus being big enough to contain the cursor?  I dunno.  It made sense at first, but with the bag menu open, the original menu looks a little weird.  The lines under the empty slots and the lines under the numbers will be gone, I was using them as references.  Its my first CMS, so I don't think its going too badly.  Although, pointers was a interesting concept to understand at first.

The main question is, does it look alright with the menus opening over the map and the map still visible, or do you think a full screen would look better?  A full screen would allow me to customize it more, but that also means a lot more coding and time that I would like spend working on other parts of the game.  Also, the cursor bit bugs me a bit, but I don't know if I would be okay getting rid of the space since I'd have to put the cursor on the other side of the menu.  Also, it is pretty bland, but I can always change the graphics later.  It does feel nice though to finally be able to do a CMS.  It only took how many years...
« Last Edit: January 10, 2013, 11:07:21 PM by A Forgotten Legend »
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Offline Meiscool

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Re: ~Screenshot Central!
« Reply #168 on: January 11, 2013, 02:39:27 AM »
I think it looks great over the map. Take the easy way out and don't make it cover the full screen :)
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Offline fruckert

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Re: ~Screenshot Central!
« Reply #169 on: January 11, 2013, 02:46:04 AM »
It reminds me of old style Pokemon.
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Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #170 on: January 11, 2013, 03:15:00 AM »
Yeah, kinda reminds me of Phantasy Star. Very old school.
Quote from: A Forgotten Legend on January 10, 2013, 11:02:49 PM

The main question is, does it look alright with...
No. The main question is, what does a SpiriDic do? It amuses me.
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Offline A Forgotten Legend

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Re: ~Screenshot Central!
« Reply #171 on: January 11, 2013, 08:55:21 AM »
I'm not really sure... haha.  I was really high when I was making the images for the menu and that was a name that came to me I guess.  I think its short for SpiritDictionary.  Probably won't use it though.  Thanks for the comments guys.
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #172 on: January 11, 2013, 09:02:13 PM »
Cascade menus tend to look weird out of context. I wouldn't worry about it too much. Looks great!
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Offline fruckert

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Re: ~Screenshot Central!
« Reply #173 on: January 13, 2013, 02:52:53 PM »
Quote from: A Forgotten Legend on January 11, 2013, 08:55:21 AM
I was really high
Yeah, that's how it tends to work out for me when making games, too.
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Offline Moosetroop11

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Re: ~Screenshot Central!
« Reply #174 on: January 15, 2013, 03:08:14 AM »
Stoners. *sigh*
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #175 on: January 18, 2013, 10:31:27 PM »


I know it's lacking depth and my palettes are all messed up. Bleh, I'm not sure what to do.
« Last Edit: January 18, 2013, 10:33:03 PM by drenrin2120 »
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Offline fruckert

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Re: ~Screenshot Central!
« Reply #176 on: January 18, 2013, 10:37:06 PM »
Too much detail, I think.
There's a lot of stuff going on, and it's kind of screwing with the depth perception.
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Offline Prpl_Mage

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Re: ~Screenshot Central!
« Reply #177 on: January 18, 2013, 10:50:37 PM »
Hmm, feels like you need a tile that's kinda "empty" to counter that highly detailed vegetation. The tiles look great in combination with the cliffs and such but I'm not sure about using it as the main look.

Besides that, treetops look a bit squareish and although the trunks are really well done there's just something conflicting when in combination with the treetop.

Awesome work though. 300x better than the stuff I threw together for the contest game.
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Offline drenrin2120

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Re: ~Screenshot Central!
« Reply #178 on: January 18, 2013, 11:04:13 PM »
Would you say the green canopy conflicts with the green vegetation colors?
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Offline Archem

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Re: ~Screenshot Central!
« Reply #179 on: January 18, 2013, 11:09:16 PM »
Agreed, the grass is too densely detailed. make it pop less. Lose the hard darkness.
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