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Well, the downside of having no new members and having all old members giving up on game creation is that... well, we can't make games anymore. Still, we can definitely try. I'll tr to jump in, if possible, after it's started.
wolf RPG maker isPixel movement by default.Support for scriptshigh graphic supportyet runs in 2k3 style graphics.8 way movement by defaultcustomizable menus no reliance on RTPis new.
Well, we did make a couple games for Green's game contest. Just got a bit weird that it was taking place on a different site and that like 5 people actually voted and it seemed more of a popularity contest than actual game content. Nevertheless.We should grab the links for everyone's submission and force people to play them to get another voting done, or let some people judge them. You guys still have the links lying around?
If we want this site to to thrive again, we need to adapt. We need to make this site more appealing to new game developers using new makers/engines.
Let's be honest, our site is basically based off of rm2k3, which is now 10 years old and never was really *that* popular. Most novice game makers don't use rm2k3 anymore, so this site has no real appeal to many potential new game making enthusiast, and like other people have said, most of our core members have gotten lives and/or moved on. I for one joined this site because I loved making games and didn't know how to program at all. I'm now a professional software engineer and program my own game engines from scratch. I drop in here and there for the occasional off-topic threads, but other than that, this site has little appeal to me anymore. If we want this site to to thrive again, we need to adapt. We need to make this site more appealing to new game developers using new makers/engines. This isn't an easy task and would pretty much require a complete site redesign, but I don't think Charas will ever recover if it just stays as it is now. :/
We had the project to completely re-do the charset makers into something easier to use, with better sprites, and easier to export to things that aren't RPG Maker. But then due to personal issues, the people involved kind of forgot about it.
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall
If we want this site to to thrive again, we need to adapt. We need to make this site more appealing to new game developers using new makers/engines. This isn't an easy task and would pretty much require a complete site redesign, but I don't think Charas will ever recover if it just stays as it is now. :/
Also, DB. Wow.
Also, wtf DragonBlaze posting.
I started working on a C# redesign of Charas that was more...adaptable, able to export to all of the RPG Makers as well as to a custom format based off of Ben's sprites.Actually got a really good headway on the interface and such, but nothing was really wired up, because I have no clue how databases work. Still don't, really need to figure it out.The project is on my Github if you want to wince at my code.It's called CharasSharp, or Charas#.
I'm assuming you're using C# for the back end with a javascript front end? I should be able to you implement all of the database stuff if you like My project at work uses a Java back end, though the principals are the same, and I know C#. I recommend using the Spring framework - http://www.springframework.net/examples.html to take care of most of the database work. From there, we can create DAOs (Data Access Objects), so writing objects to the database can be done by a flush() call, retrieving objects is almost just as easy.Is this just for the generators? Or is the project for the whole site?
Nope, pure C#.I don't know how to do web stuff, this was a desktop app.
throw away all the rpg maker resources and the charas generator.
Not gonna happen.