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Author Topic: Momeka's Gameboy MixCart  (Read 121542 times)

Offline Momeka

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Momeka's Gameboy MixCart
« on: March 18, 2013, 10:33:28 PM »
Momeka's Gameboy MixCart

To challenge myself a bit I figured I'll give home brewing Gameboy games a try. My goal is to make a couple of arcade-ish small games which will be collected in this thread. I'll also release the source codes for each project once it's finished.

Current Project:
Hoag's Phantoms
|||||||||| 20%
Download current build v0.2

I'm starting small with a space shoot em up. It will only have one level and a boss fight. So far the game have a menu and a player that can move around on a scrolling background. Next step will be to look up how the window layer works and set up an ui. After that I'll move on to enemies and shooting.

Note that you will need an emulator to play the game.

« Last Edit: March 28, 2013, 08:29:55 AM by Momeka »
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Offline Archem

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Re: Momeka's Gameboy MixCart
« Reply #1 on: March 18, 2013, 11:00:25 PM »
Ok, I'm interested.
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Offline drenrin2120

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Re: Momeka's Gameboy MixCart
« Reply #2 on: March 19, 2013, 12:55:52 AM »
awesome. I'm watching
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Offline Archem

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Re: Momeka's Gameboy MixCart
« Reply #3 on: March 19, 2013, 05:52:57 AM »
Or maybe use a dimmer color.
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Offline Momeka

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Re: Momeka's Gameboy MixCart
« Reply #4 on: March 19, 2013, 07:23:52 AM »
Quote from: lucas_irineu on March 19, 2013, 05:41:32 AM
And oh, if you don't mind the criticism, I'd greatly reduce the number of stars you have there. It feels kind of cluttered, and it'll probably get worse when you add  enemies.

I don't mind criticism at all. I shall see what I can do about it.
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Offline Momeka

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Re: Momeka's Gameboy MixCart
« Reply #5 on: March 20, 2013, 08:28:59 AM »
Worked a bit on the hud last night. So far it only displays the players life.

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Offline fruckert

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Re: Momeka's Gameboy MixCart
« Reply #6 on: March 20, 2013, 09:59:07 PM »
Assembly makes my head explode.
You, sir, have my respect.
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Offline Momeka

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Re: Momeka's Gameboy MixCart
« Reply #7 on: March 21, 2013, 08:01:07 AM »
Quote from: fruckert on March 20, 2013, 09:59:07 PM
Assembly makes my head explode.
You, sir, have my respect.

It's actually C with Gameboy developers kit.
« Last Edit: March 21, 2013, 08:04:52 AM by Momeka »
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Offline fruckert

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Re: Momeka's Gameboy MixCart
« Reply #8 on: March 21, 2013, 08:51:37 AM »
Quote from: Momeka on March 21, 2013, 08:01:07 AM
It's actually C with Gameboy developers kit.
Oooh, I didn't know that existed.
Sounds like fun :3
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Momeka

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Re: Momeka's Gameboy MixCart
« Reply #9 on: March 26, 2013, 01:44:08 PM »
Haven't been able to work that much on it the last couple of days. But I added shooting last night and gonna get started on enemies sometime soon.

Also my flashcart finally arrived today and the game runs fine on the Gameboy color.



Haven't been able to test it on an original Gameboy yet since mine seems to have died after years of collecting dust.
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Offline Meiscool

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Re: Momeka's Gameboy MixCart
« Reply #10 on: March 26, 2013, 02:08:34 PM »
I had no idea you could do thinks like this. Pretty cool. Make me want to remake my game for a ds flash cart now or something.
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Offline fruckert

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Re: Momeka's Gameboy MixCart
« Reply #11 on: March 27, 2013, 01:11:20 AM »
Quote from: Meiscool on March 26, 2013, 02:08:34 PM
I had no idea you could do thinks like this. Pretty cool. Make me want to remake my game for a ds flash cart now or something.
There was a person a while back who made an RPG for the DS for some sort of hacker convention contest.
As I remember, it used almost exclusively XP RTP resources.
It's also open source.
So that's cool.
I haven't looked at the source, though, so I don't know how coherent it is.
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Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Momeka

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Re: Momeka's Gameboy MixCart
« Reply #12 on: March 28, 2013, 08:34:44 AM »
Updated the latest build. It now contains the hud, shooting (A button on the Gameboy) and a bit more responsive menu.

Also tested the game on a friends original Gameboy and it runs smoothly on it. Although it's a tad bit hard to see what the hell is going on.

Quote from: Meiscool on March 26, 2013, 02:08:34 PM
I had no idea you could do thinks like this. Pretty cool. Make me want to remake my game for a ds flash cart now or something.

That would be cool. Although probably a bit annoying redoing all your work.
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Offline Momeka

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Re: Momeka's Gameboy MixCart
« Reply #13 on: July 14, 2013, 01:39:15 PM »
Well the work on the shoot em up have slowed down lately as I've had my hands full with other stuff.

But I decided to join the GBJam this week to see if I could manage to finish a gb game in a week. And I did! I kept
the gameplay stupid simple in case I would run into unexpected problems along the way.

Anyway here is the results:



You play as a spy as he makes his way into the enemy base to collect as much data as he can; but don't get too greedy, because he needs to get
out before the timer runs out and the enemy back up arrives.

Credits:
Game by: Fredrik Brundin
Additional Art: Dominic Buchholz

[Download]
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Offline Archem

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Re: Momeka's Gameboy MixCart
« Reply #14 on: July 14, 2013, 04:41:18 PM »
I love that logo.
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