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Author Topic: Super Mario Maker  (Read 18842 times)

Offline Prpl_Mage

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Re: Super Mario Maker
« Reply #15 on: September 27, 2015, 08:33:13 PM »
Okay I'm glad there is a Skip option, a lot of maps are just to mess with people. I played a map where Lakitus drop hammer bros above where you have to run through a terrible maze., it's beatable but depends solely on your luck.

Also, for some reason there are lots of automatic levels, like someone designed the stage so that standing still lets you win it thanks to treadmills, trampolines and stuff like that.

I feel like they could've added a bit more developer tools such as timers, the option to make item blocks give fire flower if you have mushroom or higher, otherwise mushroom. Some more boss options perhaps, or just a way to adjust enemy health to make your own bosses. And while it's great that amiibos unlock alternative looks to use they are only available for the super mario bros style and not the other 2.
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Cool RPGM Project!
Sprite till you die

Oh my god, this was ...10 years ago...

Offline Relux the Relux

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Re: Super Mario Maker
« Reply #16 on: September 27, 2015, 09:04:27 PM »
Quote from: Prpl_Mage on September 27, 2015, 08:33:13 PM
[...]

Also, for some reason there are lots of automatic levels, like someone designed the stage so that standing still lets you win it thanks to treadmills, trampolines and stuff like that.

[...]

Actually a lot of these levels exist just so that stay in rhythm with a certain song. It was a Japanese thing until Super Mario Maker(when they did this using Super Mario ROMHacks) and now is slowly coming here.
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Offline daoman89

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Re: Super Mario Maker
« Reply #17 on: September 27, 2015, 11:46:48 PM »
Quote from: Relux the Relux on September 27, 2015, 09:04:27 PM
Actually a lot of these levels exist just so that stay in rhythm with a certain song. It was a Japanese thing until Super Mario Maker(when they did this using Super Mario ROMHacks) and now is slowly coming here.

I saw a video about that on the Game Theorists channel. It was neat I guess haha
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Offline Razor

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Re: Super Mario Maker
« Reply #18 on: September 29, 2015, 06:19:27 PM »
There's only one code ITT, and it's mine!
Where are the codes?!
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Offline Prpl_Mage

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Re: Super Mario Maker
« Reply #19 on: September 29, 2015, 06:33:13 PM »
Aiming for perfection, and I gotsa unlock stuff.
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Offline Archem

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Re: Super Mario Maker
« Reply #20 on: September 29, 2015, 06:55:53 PM »
Still don't have it.
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Offline Razor

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Re: Super Mario Maker
« Reply #21 on: February 04, 2016, 02:38:30 AM »
In light of the "new" Super Mario Maker Bookmark site, I am bumping this thread.

Also, here's my thing.

You're all familiar with Castle of Modest Fear.
The Too Many Cook levels were created by myself, Weregnome and a third friend passing the gamepad around. They're all awful.
The SMW2:YI level is self explanatory.
The Cave of Modest Fear was another attempt at a proper level.
The Tribute level is a reference to this thing.

How did none of you actually post any levels? geez
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Offline Prpl_Mage

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Re: Super Mario Maker
« Reply #22 on: February 04, 2016, 09:08:15 PM »
Quote from: Prpl_Mage on September 29, 2015, 06:33:13 PM
I gotsa unlock stuff.

Haven't really happened with all them games
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Offline Apex

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Re: Super Mario Maker
« Reply #23 on: February 06, 2016, 07:31:00 AM »
https://supermariomakerbookmark.nintendo.net/profile/superevil6

Since they make it a lot easier to share levels now, might as well post it.

Also, all of the Creepy Catacomb levels have creepy easter-egg like areas. Can you find them all?
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Offline Archem

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Re: Super Mario Maker
« Reply #24 on: March 08, 2016, 07:22:05 AM »
Well, it only took me about three months, but I finally finished my first Mario Maker level.

F690-0000-01EC-EB20

It's a start.
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Offline Razor

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Re: Super Mario Maker
« Reply #25 on: March 12, 2016, 08:12:45 AM »
That was pretty good. I hope you enjoy those familiar faces I left you with.

Quote from: Apex on February 06, 2016, 07:31:00 AM
Also, all of the Creepy Catacomb levels have creepy easter-egg like areas. Can you find them all?
I played all three like normal and I don't think I came across any of them. What a pleb!
Good levels though.

here, have my latest piece of work. Inspired by the most recent update and one level I came across where the tunnels took me to a different place than I expected. 38D2-0000-01F0-A023

« Last Edit: March 12, 2016, 02:00:57 PM by Archem »
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Offline Archem

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Re: Super Mario Maker
« Reply #26 on: March 12, 2016, 02:02:31 PM »
Fixed yer shitty hyperlink.
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Offline Razor

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Re: Super Mario Maker
« Reply #27 on: March 13, 2016, 02:52:47 AM »
It looked fine yesterday
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Offline daoman89

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Re: Super Mario Maker
« Reply #28 on: March 19, 2016, 12:17:24 AM »
Lots of people fail to beat my levels.  Probably because I like to throw in puzzle like obstacles.  Mine aren't anything spectacular but if anyone wants to try them just search for my creator name, Ragnell_Lee.  I think the name is  just our network ID?

If you want specific codes, I can do that.  I'll post one for starters.

Mindshock Cavern - 8666-0000-003A-F1BD

Of course you can't search for creators....
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Oooh, she hangs out with cattle. You gotta mess with the easiest one and show them why they call you Mac Daddy Diamond Dave!

Offline Archem

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Re: Super Mario Maker
« Reply #29 on: July 18, 2016, 11:02:35 PM »
Just finished my second level. I think it's alright.

4FAD-0000-0270-B379
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