Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • [2k3] Help with new features of official Rm2k3
« previous next »
  • Print
Pages: [1]

Author Topic: [2k3] Help with new features of official Rm2k3  (Read 5767 times)

Offline Donut

  • Associate
  • *
  • Posts: 290
  • Meh
    • RSN
[2k3] Help with new features of official Rm2k3
« on: July 23, 2018, 12:19:09 PM »
Hi all!

Right I have numerous problems with the new features of the official RM2k3. It didn't bother me so much for the Chain Games (other than RM2k3 being quarantined all the time), but now I am trying to take an old project back alive to see the new exciting features, now that the standalone version has FINALLY been updated to 1.12, months after the steam version.
It already took me quite a while to find how to skip the title screen (thanks to a not very explanatory little tickbox), I got used to the new image processing (still have to check if the sprite feature is really helpful there) and some cool variable use for them and randomw other stuff. It is however still missing so many features I had with patches, and one that I'd really like especially: the betterAEP patch.
So now, whenever I want to force save on slot 1, it doesn't work of course (the patches don't work ayways with the official version since its release).  Can I skip the whole save menu thing or am I doomed to use it? I don't want the player to be able to use another save slot for numerous reasons, but I can't seem to find it.
It's the same for loading at the title screen. Although I do NOT ask the load menu to be opened, it shows up anyway, before my custom title screen... why? I suspect it's because it found a savefile Nope, still does even without a savefile, but having it before the CTS is really stupid... I'd also like for the game to automatically use the first slot if I chose "continue" at the title screen, without opening the load menu

Cheers

« Last Edit: July 23, 2018, 12:21:26 PM by Donut »
Logged
- [My stuff] -

Offline Momeka

  • Agent
  • *
  • Posts: 934
    • GoblinGrotto.com
Re: [2k3] Help with new features of official Rm2k3
« Reply #1 on: July 23, 2018, 01:20:31 PM »
Yeah, most patches doesn't work for the official version. So yeah, you have to use the save menu and as far as I know there is no way to customize it or what slots are available.

As for the load screen, when using a custom title screen you need to check the "Use Title" thing next to the play button. Otherwise it defaults to opening the load screen.

« Last Edit: July 23, 2018, 01:23:04 PM by Momeka »
Logged
[GB Devlog]    [Game Dump]

Offline Donut

  • Associate
  • *
  • Posts: 290
  • Meh
    • RSN
Re: [2k3] Help with new features of official Rm2k3
« Reply #2 on: July 24, 2018, 01:31:35 PM »
Quote from: Momeka on July 23, 2018, 01:20:31 PM
Yeah, most patches doesn't work for the official version. So yeah, you have to use the save menu and as far as I know there is no way to customize it or what slots are available.

As for the load screen, when using a custom title screen you need to check the "Use Title" thing next to the play button. Otherwise it defaults to opening the load screen.



I hope they'll put the feature back one day, it kinda ruins it if you try to make permadeath a thing. I guess I'll just do without. Some of the new features killed some of my systems too, I have to change that...

Thanks for the load screen, it was driving me mad ahah. But then I should have tried not from the editor itself but directly from the exe.

Thanks again :)
Logged
- [My stuff] -

  • Print
Pages: [1]
« previous next »
  • Charas-Project »
  • Game Creation »
  • Requests »
  • RPG Maker Programming »
  • [2k3] Help with new features of official Rm2k3
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum