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  • New RM2K3 project. Untitled.
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Author Topic: New RM2K3 project. Untitled.  (Read 72971 times)

Offline ANominalWill

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Re: New RM2K3 project. Untitled.
« Reply #15 on: May 28, 2019, 12:44:08 AM »
New sprite set, for the Teardel townspeople.



I know I haven't posted anything on this in a while, but I have several more elements in progress that I'll be sharing soon.
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Offline Prpl_Mage

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Re: New RM2K3 project. Untitled.
« Reply #16 on: May 28, 2019, 05:55:29 PM »
Looks good, did you come up with a name for the game yet?
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Offline Moosetroop11

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Re: New RM2K3 project. Untitled.
« Reply #17 on: May 28, 2019, 09:53:45 PM »
I like what I've seen. Have you considered cobbling what you've got so far into a demo? A bit of feedback does wonders for your morale and productivity on something like this.
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Offline Fisherson

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Re: New RM2K3 project. Untitled.
« Reply #18 on: May 30, 2019, 06:09:10 PM »
Very lovely little sets! Close to the same size as our chain game davoeites but clearly original design with that softness. I like it alot!
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Offline ANominalWill

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Re: New RM2K3 project. Untitled.
« Reply #19 on: June 12, 2019, 12:08:48 AM »
My first face set is nearly complete. (Playable characters)



I have nearly enough assets that a playable demo should arrive shortly.

There is no official title yet, but the project name is "Rosen Glade".
« Last Edit: June 12, 2019, 12:11:34 AM by ANominalWill »
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Offline ANominalWill

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Re: New RM2K3 project. Untitled.
« Reply #20 on: June 12, 2019, 12:38:05 AM »
Here's the sprite set which goes to the face set above. It's not fully complete yet, and I'm not quite satisfied with it. I completed this one before the other, so I hadn't yet settled on the "soft" appeal. The positions are also a little off. Consider it a work in progress.

« Last Edit: June 12, 2019, 12:41:12 AM by ANominalWill »
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Offline ANominalWill

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Re: New RM2K3 project. Untitled.
« Reply #21 on: June 13, 2019, 12:59:23 AM »


Made a couple changes with the face set to make it more consistent.

I'm gonna start getting everything put together for a demo which I should be able to finish by this weekend. Stay tuned!
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Offline Fisherson

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Re: New RM2K3 project. Untitled.
« Reply #22 on: June 13, 2019, 02:51:39 AM »
Just adorable but I do hope you have skills with picture placement or plan to use drawn in cut scenes as that size is going to limit your own map expressions. We made do in the Chain Game and got a few good re-usable map poses but more oft than naught we had to use pictures to do really interesting things with characters. Extended Charasets are good too if you know how to splice them. Either way good luck!
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Offline Prpl_Mage

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Re: New RM2K3 project. Untitled.
« Reply #23 on: June 13, 2019, 10:30:33 AM »
Quote from: ANominalWill on June 13, 2019, 12:59:23 AM


Made a couple changes with the face set to make it more consistent.

Hmm, I kinda preferred the old girl's face.
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Offline ANominalWill

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Re: New RM2K3 project. Untitled.
« Reply #24 on: June 13, 2019, 03:00:49 PM »
Here's the latest status on my face set:



I made some tweaks here and there, and I just have four more to go before this set is done.
« Last Edit: June 14, 2019, 02:57:54 AM by ANominalWill »
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Offline Fisherson

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Re: New RM2K3 project. Untitled.
« Reply #25 on: June 16, 2019, 11:33:11 PM »
Your faceset style reminds me of the GBA remakes of the Final Fantasy classics. I like 'em! Keep it up!
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Offline Zoltar

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Re: New RM2K3 project. Untitled.
« Reply #26 on: June 20, 2019, 08:24:37 PM »
Your facesets are mondo original but you should consider using a bust message core. It's gnarly to code but would let you use more text and still show off these epic little dudes. Akaw!
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Offline ANominalWill

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Re: New RM2K3 project. Untitled.
« Reply #27 on: July 12, 2019, 06:57:36 PM »
Zoltar, thanks for the suggestion. I've considered doing something to that effect, but it might be a little out of my ability, at least in the interest of maintaining a clean and professional look.

The face sets themselves were drawn with broad strokes in MSPaint (Windows 9x era) using a mouse, then downsized and sampled in Irfanview. It was a surprisingly difficult task on its own.

My progress has slowed down some because I recently changed to a Linux environment, but I'll have more updates in the near future.
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