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Author Topic: Paradise-1  (Read 121382 times)

Offline Momeka

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Paradise-1
« on: June 08, 2019, 04:16:07 PM »
I'm working on a small survival "horror" rpg thing. Horror in quotation cause my goal is not to make something scary but going for item scarcity, management, and puzzle solving from survival horrors. I'm still just building the core system so it's still pretty early in development.

So far I got, inventory, stash, and item use working:


Combat is still a work in progress:


Maybe an npc, not sure if I'm going to use him yet:



Today I built item pick ups and made some art for mummified corpses:
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Offline Prpl_Mage

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Re: Paradise-1
« Reply #1 on: June 08, 2019, 08:01:29 PM »
Looks like you've included all the elements I think is important in a horror type game.
The lack of limited ammo/item space and such is my main problem with the latest Resident Evils.

I assume he bleeds more the less hp that remains?
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Offline Momeka

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Re: Paradise-1
« Reply #2 on: June 09, 2019, 06:41:28 AM »
Yeah, you only bleed when your health is in fatal. Wanted to too hammer home that you should probably heal. It's also just kinda fun to bleed all over the place.



Had an idea for the game over screen so drew it up a bit quick:


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Offline Moosetroop11

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Re: Paradise-1
« Reply #3 on: June 09, 2019, 09:14:45 PM »
Lookin' daaaaamn good. Interested to see what you choose to do with the battles as it looks somewhat traditional rpg-ish  with that screen transition, which I wasn't expecting.
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Offline Fisherson

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Re: Paradise-1
« Reply #4 on: June 11, 2019, 07:18:06 PM »
Looking properly epic and ooky, Red! Spot on!
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Offline Momeka

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Re: Paradise-1
« Reply #5 on: June 13, 2019, 07:26:31 PM »


Finished the Game Over screen. Unsure about the animated silhouettes or if I should keep them static.

Quote from: Moosetroop11 on June 09, 2019, 09:14:45 PM
Interested to see what you choose to do with the battles as it looks somewhat traditional rpg-ish  with that screen transition, which I wasn't expecting.

Yeah, been debating what to do with it. Was thinking about something more active like a rail shooter or something. But right now I'm more leaning towards classic rpg battle, kinda like Sweet Home for the nes.

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Offline ANominalWill

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Re: Paradise-1
« Reply #6 on: June 14, 2019, 12:38:53 AM »
This looks amazing! Very professional. I would love to give it a play when it's ready.

I also love the animated silhouettes in the game over screen, they give it more intensity.
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Offline Prpl_Mage

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Re: Paradise-1
« Reply #7 on: June 15, 2019, 05:34:46 PM »
Quote from: Momeka on June 13, 2019, 07:26:31 PM

Finished the Game Over screen. Unsure about the animated silhouettes or if I should keep them static.
Keep them animated

Quote
Yeah, been debating what to do with it. Was thinking about something more active like a rail shooter or something. But right now I'm more leaning towards classic rpg battle, kinda like Sweet Home for the nes.
Why not try something similar to what you did in Fungal Lord?

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Offline Momeka

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Re: Paradise-1
« Reply #8 on: June 15, 2019, 07:30:45 PM »
Quote from: Prpl_Mage on June 15, 2019, 05:34:46 PM
Why not try something similar to what you did in Fungal Lord?

Leaning towards rpg, think it would work well with the limited resource management, and been wanting to try to do one for a while. Going to be stupid simplified though and no level up through battling it. Instead becoming stronger will be tied to exploration and the resource management. No equipment neither, most of the damage things will be through upgrading your cyborg arm and using one time items.

I've been messing with an excel for the combat math and stats, but haven't nailed anything down yet. Also redesigned the monsters to better fit, never really liked the old one. They were kinda rushed for the whole 2 week event thing. But no longer doing it for an event so might as well polish it a bit.


Still need to tweak the aniamtion a bit
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Offline Fisherson

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Re: Paradise-1
« Reply #9 on: June 16, 2019, 11:38:31 PM »
It's looking to be another great Goblin Grottoe game like Crypt of the Fungal Lord! ^-^ Loving it so far, Red!
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Offline Prpl_Mage

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Re: Paradise-1
« Reply #10 on: June 17, 2019, 05:17:36 PM »
Quote from: Momeka on June 15, 2019, 07:30:45 PM
Leaning towards rpg, think it would work well with the limited resource management, and been wanting to try to do one for a while. Going to be stupid simplified though and no level up through battling it. Instead becoming stronger will be tied to exploration and the resource management. No equipment neither, most of the damage things will be through upgrading your cyborg arm and using one time items.
I feel like this is a good idea. Combat should probably best be avoided in a survival game and the rewards more like consolidation rather than something amazing that makes you super powerful. And limited items will make it so that you will value your inventory and think harder about what to use and when. I assume you also have some plan for weaknesses and such so that some of those items are really great against certain enemies.
That was one of my main problems with Parasite Eve 2, where you had all that magic going on which made you rely less on bullets and such.

Quote

Still need to tweak the aniamtion a bit

Looks a lot more like a battle sprite
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Offline Zoltar

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Re: Paradise-1
« Reply #11 on: June 20, 2019, 08:21:20 PM »
This looks very promising! Keep up the good work, Momo!
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Offline Momeka

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Re: Paradise-1
« Reply #12 on: June 23, 2019, 06:46:18 PM »
Quote from: Prpl_Mage on June 17, 2019, 05:17:36 PM
I assume you also have some plan for weaknesses and such so that some of those items are really great against certain enemies.

Yes! There will be three types of damage, Your standard physical which will be kind of meh to most of the stuff. Electric that will be good against slime based enemies and Explosive against flesh based. Probably try to mix it up a bit in game as well, with enemies that's maybe both or changes shape. Not sure, if that will be necessary since the game will be pretty short and not sure how much I will need to mix up to try and keep it fun. Down to play testing later on.

The game has been on a standstill for like a week or something since I've been having my hands full with other stuff, but here's some monsters:

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Offline zuhane

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Re: Paradise-1
« Reply #13 on: June 23, 2019, 10:49:34 PM »
I want to marry your art.
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Offline Zoltar

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Re: Paradise-1
« Reply #14 on: June 24, 2019, 12:00:35 AM »
Sounds like a akaw time, Momo! Keep it comming!
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