Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Mini Teams »
  • The New Map Generation
« previous next »
  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 13

Author Topic: The New Map Generation  (Read 45894 times)

Offline Ace of Spades

  • Photobucket</li>
								<li class=Leader
  • *
  • Posts: 2,137
(No subject)
« Reply #60 on: November 04, 2004, 10:25:08 PM »
Nah, six is fine. Alright, I'll see what I can do. I'll get them to ya ASAP.
Logged
Photobucket - Video and Image Hosting

Offline Ace of Spades

  • Photobucket</li>
								<li class=Leader
  • *
  • Posts: 2,137
(No subject)
« Reply #61 on: November 05, 2004, 04:58:55 AM »
Alright, Bart, I finished your maps. Umm... I kinda went overboard and did a lil more than six. Uhh...Instead I did 14. I think you'd like that better though. lol.  :p
Logged
Photobucket - Video and Image Hosting

Offline Bart_Fatima

  • The Legendary Pirate of Charas
  • Zealot
  • *
  • Posts: 775
  • Come on Already, The Game's almost over!!
(No subject)
« Reply #62 on: November 05, 2004, 11:40:53 AM »
thanks! I was gonna say 13 but i thought that was too much
Logged

Offline danilynnarthur

  • Older than you think but younger than I feel
  • Associate
  • *
  • Posts: 132
(No subject)
« Reply #63 on: November 09, 2004, 02:53:07 AM »
Okay...I heard a lil birdie whisper in my ear that y'all make maps... do y'all make futuristic maps?  I'm wondering because I need a school done...a futuristic school, an academy.  Is this possible?
Logged

My first (and perhaps only) major RPGmaker project

Offline Serano65

  • Member
  • Associate
  • *
  • Posts: 224
  • hardcore gamer and Anime Otaku
(No subject)
« Reply #64 on: November 09, 2004, 04:49:29 AM »
if you have a chipset in mind plz post it with any other info so we can make the map the way you want it.
Logged

Offline danilynnarthur

  • Older than you think but younger than I feel
  • Associate
  • *
  • Posts: 132
(No subject)
« Reply #65 on: November 09, 2004, 06:00:13 AM »
Ok cool....lemme try it...it's no big rush...you want to see the game it's for too?  

This is just one I had in mind...there may be others...
Logged

My first (and perhaps only) major RPGmaker project

Offline danilynnarthur

  • Older than you think but younger than I feel
  • Associate
  • *
  • Posts: 132
(No subject)
« Reply #66 on: November 09, 2004, 06:03:48 AM »
Oops wrong one, it's this one ...I'm such a ninny... :p, this is just one of the chipsets i had in mind for the academy... if you have one better you can use it too...

now as for the game it's for... projects.lateralshift.net/voyagetozircalon

I haven't worked on it in centuries :lol:

Basically it's a futuristic game.  I originally wrote it to begin as the main heroes are going into space.  But now I've decided to start it when they're cadets at the astronauts academy.  My story will probably begin at an astronauts academy and a bunch of kids getting selected to go into space, instead of them being in space already.  
Logged

My first (and perhaps only) major RPGmaker project

Offline danilynnarthur

  • Older than you think but younger than I feel
  • Associate
  • *
  • Posts: 132
(No subject)
« Reply #67 on: November 09, 2004, 06:25:44 AM »
Forgot to mention the spaceport too....lol

Logged

My first (and perhaps only) major RPGmaker project

Offline yoshara

  • i edited this one my self.
  • Associate
  • *
  • Posts: 109
(No subject)
« Reply #68 on: November 11, 2004, 11:30:02 PM »
i have another request. can sombody make about 7 castle inner maps using this chip set
Logged

Offline Serano65

  • Member
  • Associate
  • *
  • Posts: 224
  • hardcore gamer and Anime Otaku
(No subject)
« Reply #69 on: November 14, 2004, 11:50:54 PM »
okay I can work on the school but I can't say it would be good I better a forest and world maps but I do do towns and such I'll post a preview here tomorrow night. and you can let me know if you like it. ace you rdoing great but The other need to jump in every now and then.
Logged

Offline CoolZidane

  • MIDI Maker
  • Zealot
  • *
  • Posts: 646
(No subject)
« Reply #70 on: November 15, 2004, 09:36:44 PM »
How's my world map coming along?
Logged
A snippet from something I'm writing:

"It was at that moment that something unusual happened: Absolutely nothing.
A moment later, the universe shifted."

Offline Serano65

  • Member
  • Associate
  • *
  • Posts: 224
  • hardcore gamer and Anime Otaku
(No subject)
« Reply #71 on: November 16, 2004, 03:27:22 AM »
oh dear god I'm sorry I have you map done I just forgot to post it Give me two days at the most and I'll have it up for you. I say two because I will be at work all day tomorrow.

Edit: you know what? I couldn't sleep because I've had you waiting all this time and then I told you to wait two more days, so I will just email it to you. if you don't get this in your email then clear some space and I will email it then.
Logged

Offline CoolZidane

  • MIDI Maker
  • Zealot
  • *
  • Posts: 646
(No subject)
« Reply #72 on: November 16, 2004, 11:12:03 AM »
You can just post it on the site. I can wait.
Logged
A snippet from something I'm writing:

"It was at that moment that something unusual happened: Absolutely nothing.
A moment later, the universe shifted."

Offline Serano65

  • Member
  • Associate
  • *
  • Posts: 224
  • hardcore gamer and Anime Otaku
(No subject)
« Reply #73 on: November 16, 2004, 08:26:05 PM »
We need a team banner
Logged

Offline Serano65

  • Member
  • Associate
  • *
  • Posts: 224
  • hardcore gamer and Anime Otaku
(No subject)
« Reply #74 on: November 17, 2004, 06:57:32 PM »
I'm not to good at this, but how this look?
 oh yes and the site is updated.
Logged

  • Print
Pages: 1 2 3 4 [5] 6 7 8 9 10 ... 13
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Really Old Stuff »
  • Mini Teams »
  • The New Map Generation
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum