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Poll

Do you think this is a good idea?

Yeah its pretty good
19 (76%)
No opinion
4 (16%)
No, this is a bad idea
2 (8%)

Total Members Voted: 0

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Author Topic: An idea I had  (Read 6812 times)

Offline DragonBlaze

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An idea I had
« on: October 07, 2004, 12:48:57 AM »
A long time ago, either a little before or after everyone was into yoyos, a lot of people were into these virtual pets (or at least they were where I lived). Most of the ones I saw were very stupid, only being able to feed and play with them. For some odd reason (it may have been a gift) I got one like them, exept they were monsters that grew, and you could fight other people with them. But then again that got very boring because no one else had them and thus I couldn't fight anyone.

Then I got this idea from watching an (not so great) anime show called Dragon Drive. Anyway in the show there is this virtual reality game, and at the start of the game each person got a monster of some sort assigned to them based on their characteristics and such, so anyway heres the idea I came up with for a rm2k3 or xp game.

At the start of the game you are asked a series of questions, depending on how you answer them, and a randomized variable in there, you get a little monster, I would like there to be over 100 possible outcomes (note differant colors/elements are differant outcomes). Then you can train and customize and take care of your monster in various ways to make it grow stronger, gain experiance, and change its apperance.

By gaining experiance you can select what skills you want to learn, there would be differant paths you can take while learning skills to make your character even more customizable. Also if you abuse your monster and get him beat up all the time, he won't like you, and will start to ignore your comands.

After a little while your monster will be old enough to do various quests in a little world, and fight to become the champion. The coolest part about it is that I want to get a script made with ruby for rmxp that allows you to battle other people from the internet, but i dont know if that will be possible.

Anyway this is an idea that i came up with last night, and well I probably will never get around to doing it since I have other projects, but it is something to think about. So what do you think about this?
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Offline SaiKar

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« Reply #1 on: October 07, 2004, 12:50:20 AM »
I think you need to learn how to make polls.

It sounds like Pokemon except with only one Pokemon. I dunno. Maybe it could be fun.
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Offline WarxePB

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« Reply #2 on: October 07, 2004, 12:51:47 AM »
It does sound a lot like Pokemon, but slightly cooler. I think it would make a decent game.
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Offline DragonBlaze

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« Reply #3 on: October 07, 2004, 12:52:10 AM »
Lol, i was making the poll while you posted. :D

Yeah it will be somewhat like pokemon, exept you only have one guy and can customize it a lot more. And even though I hate the pokemon shows and cards, I thought the games where pretty fun.
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Offline Red Giant

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« Reply #4 on: October 07, 2004, 12:52:34 AM »
Quote
Originally posted by SaiKar
I think you need to learn how to make polls.

It sounds like Pokemon except with only one Pokemon. I dunno. Maybe it could be fun.

That's what I thought, but I still think the whole personility quiz is a good idea.
Go ahead and do it. NOW.
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Offline DragonBlaze

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« Reply #5 on: October 07, 2004, 01:21:33 AM »
Oh I forgot to mention the battle system :)

I wanted to keep away from just selecting a comand to do and then your little monster dose it, so I decided to use a mixture of an ABS, and a regular rpg battle system.

You are able to move freely around a battle map (as your monster), when you get to where you want to launch an attack, you push a number on the numpad 1-9. Each differant key will have a differant skill linked to it that you set before hand how you want. Attacks such as slash would be preformed almost instantly and would require you to be right next to the enemy. More powerfull attacks and long range skills will require a bit of a charging time, and once the charge is done the attack is launched. If your opponect leave your attacking range within this time, then you can cancel the attack if you think quick enough and save the monster from wasting any mp or time.

Remember, while you are moving around and selecting attacks, your enemy is as well. So if you are good enough, you will be able to evade the enemies attack by getting out of range, or you could select a blocking move to nullify some of the damage.

Depending on how well you and your monster are "in tune", will determain if there is a lag between your comands and its actions. For example, if you are really bad out of tune, when you push the button to move up, your monster will wait a second or so before he starts moving. If the monster is in tune, he will move instantly.

Speed and obidiance are two other important factors, if you monster has a high speed, he can move around more quickly. If the monster dosesn't have any obidiance, then not all of your comands will be obayed.

There will be other factors such as the monsters personallity that will determain how it fights.


Oh yeah, I didn't mention this before, but the monster will have an artificial personallity unlike pokemon games and such :D
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Yellowvanblake

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« Reply #6 on: October 07, 2004, 01:48:51 AM »
Sounds like Dragon Warrior Monsters mixed with Pokemon mixed with Dragon Warrior mixed with Ultima mixed with Monster Rancher mixed with the Tales of Phantasia. I say.... DO IT.
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Offline VahnGrave

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« Reply #7 on: October 07, 2004, 04:04:04 AM »
have you ever played digimon world?the first one?

I used to have one of those monsters....

Its a good idea, but, i have a feeling it would be hard.
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Offline byrdbrayn

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« Reply #8 on: October 07, 2004, 04:20:53 AM »
This sound really cool, although alot like monster rancher in many
ways. It will be very hard to do.
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Offline MrMister

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« Reply #9 on: October 07, 2004, 04:50:06 AM »
Quote
Originally posted by VahnGrave
have you ever played digimon world?the first one?

S'what I was thinking!
The command lag idea is a cool one, and yet easy to program.
They had that system in Monster Rancher and Digimon World, too.
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Offline DragonBlaze

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« Reply #10 on: October 08, 2004, 01:26:51 AM »
 
Quote
Sounds like Dragon Warrior Monsters mixed with Pokemon mixed with Dragon Warrior mixed with Ultima mixed with Monster Rancher mixed with the Tales of Phantasia. I say.... DO IT.


The only game out of those that I ever played was Pokemon :)(and that was a long time ago)

 
Quote
have you ever played digimon world?the first one?


Nope, I was thinking about downloading it once, but the link was broken, and I really didn't care since I really don't like digimon :P


 
Quote
This sound really cool, although alot like monster rancher in many


Never played that either.


As for it being hard to make, heres what I figure.

CBS - Very easy, there will only be one monster you fight at a time, so I wouldn't have to worry at all about switching characters, targeting monsters, or anything like that. All the comands are tied to the number keys, and that will be very easy since all I'll have to do would be to have a differant common event called through each button thats linked to a move.

CMS's - Again shouldn't be too hard, since there will only be one character, there are less things I have to worry about making. The cms's where you customize your monster would be a little more tricky with all the stat points and spells to worry about. But its nothing I can't handle.

Monster personallity and such - This may be a little more tricky, each of the monsters feelings, emotions, and overall personallity will be linked to many differant variables, and will act accordingly. I want to give the monsters the feeling of almost being alive instead of a few differant actions that are programed in it. And although I won't be able to accomplish this, i wanna do the best I can. The hardest part about this would be to have to be getting the monsters to show there personallity.

Grafix - this will be the hardest part of all. Basically if I want to make it so that you can battle other players online, I would have to make it with rmxp, meaning all the monster gfx would be custom made.


And just to get one thing straight, the whole game won't be about battling other players, there will be many other things to do, and since you can never really "win" the game, you don't even have to ever battle if you don't want to.

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Offline Red Giant

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« Reply #11 on: October 08, 2004, 01:31:40 AM »
I dunno if the Ruby script in RMXP can support online-ness, but I do know that you can make online games with Byond.

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Offline DragonBlaze

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« Reply #12 on: October 08, 2004, 01:54:01 AM »
I've allready talked to people on doing battles online and they said its possible, but will be very tricky to do. I might have to make a server file, then the game becomes the client. The client would then be able to hook up with the server and people could play online. However since its only two people would be connected at a time, I was hoping to make something where the two games can hook together dirrectly instead of hooking up to a server file.

But yeah, its possible.
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Nandez

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« Reply #13 on: October 08, 2004, 04:01:16 PM »
I've seen that anime its funny how eveyrone else has a dragon as big as a building at first and his is only as big as his arm.
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Offline DragonBlaze

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« Reply #14 on: October 08, 2004, 09:29:32 PM »
Yeah but his little dragon kicks *** in the first 3 matches.

Then in the next 30 he dosn't win any...
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

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