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Tips: Interesting Skills/Abilities/Techniques
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Topic: Tips: Interesting Skills/Abilities/Techniques (Read 2137 times)
Rowan
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Posts: 601
Charas arbitrary gay black guy.
Tips: Interesting Skills/Abilities/Techniques
«
on:
October 19, 2004, 10:16:24 PM »
A "Just felt like it" article I decided to make when working on my game.
Techniques:
If you played games like FF/Tactics and alot of other very well made games. Then of course you must wonder how they get some of there techniques/skills to be so awesome. In an RPG techniques/abilities are stunning ways in pummeling the enemy or some sort. I personally like RPGs that focus on all skills to be a very strategic element when fighting, not just continously use your best skill you have. I've actually played games that have spectacular stories, but falls flat on the gameply because the lack of technique flow. Here's some tips of improving Technique usage.
You may use any of these techniques in any of your games, modify them, change them. I don't care.
Tip#1 (Those Small Things..)
Gregory learned "Blade Saber".
Blade Saber is a VERY basic technique. It takes little MP and It does a decent amount of damage, alot more damage then your regular attack does. It even sometimes lowers the foes defense.
This technique is especially good for those high defense monsters, when regular attacks and magic spells just don't work.
The "lowering defense" add-on is a small bonus added in order to consist the usage of the technique so it won't become utterly useless during later parts of the game. The continous usage of this technique is highly reccommendable. Sometimes adding that one small little effect can make a technique extremely useful during the entire game. Good Examples of these kind of skills are the basic Armor Break, Attack Break skills which cuts the a particular stat a foe has in half. Think of alot of interesting combinations like a technique that causes berserk and blind. (Which causes the foe to only attack with little accuarcy.)
Tip#2 (Numbers are fun!)
Esmerelda learned "HP Split!"
HP Split takes both the current HP of both you and your foe and then divides the sum up by two. Then whatever the quotient turns out to be, it is now both you and the foes current HP.
(Example: )
BossHP: 250
YourHP: 100
250+100=350
350/2=175
Boss and Your HP is now: 175
This technique could make the tables turn in purticular boss fights (Especially if your HP is 1 and there's is at the max.) It evens out the battlefield so that either side has an equal chance of winning.
If you want to have a technique like this in your game, your going to have to have a pretty good sense of what is variables and switches. Most techniques that involve adding up 2 numbers are usually "broken"(Too good), so make the chance of this technique actually working low or make the MP cost high, so player's won't constantly use the technique over and over again. Examples of Good # skills are Gravity spells, calculator skills, and Lv. Skills such as Lv. 4 Death, which only works on enemies whose level is a multiple of 4.
Tips#3 (Taking advantage of the situation.)
Ringo has learned "Counter"
Counter is incredibly useful if the foe constantly is using strong techniques over and over again. Counter in most RPG basically strikes back at the foe with the same damage they dealt to you. Counter itself comes with lots of disadvantages itself such as striking back at the enemy when the enemy did so very little damage to you. Or if you have more then one party member in battle, you could use counter and the foe completely ignores it and attacks another one of your character's completely wasting a character's turn. Good Example of a "Taking Advantage" skill is The Mirror of Equity (Which takes the difference between your MAX HP and current HP and doing damage to the foe according to that difference.)
Tips#4 (Other fun techniques.)
The Cactus has learned "100/1000/10,000 Needles."
This technique ALWAYS does 100/1000/10,000 damage to the foe and is one of the BEST technique used in order to defeat HIGH defense monsters. The fact that this ALWAYS does 100/100/10,000 is good itself, although the 100 and 1000 needles can get that "useless" factor during the late parts of games (Possibly even the 10,000). Another good example of just plain fun techniques is the "Reset" ability. This ability FULLY restores ALL the foes HP and MP, and restores your party's HP and MP as it was during the beginning of that same battle, making it seem like the first battle never happened at all. (You still lose the items you used before however.)
Tip#5 (Avoiding the "Useless" factor.)
As you already should know, The "Useless" factor is when a technique start getting pretty weak and begins to become not as useful as it was before, such as the Fire, Fira, Firaga kind of lineups. There is actually ways to prevent the useless factor. An easy example is "The more time you use a technique, the better it becomes." This is one of the more simpliest and easy ways to make ANY technique useful. Leveling up techniques is also a good process to. Spend Special kind of points to get your skills and stuff even better. Avoiding the "Useless" factor is one of the more creative rather than "do it" factors of any RPG. See if you can think of different ways.
Okay that about wraps up this big Article. Questions? Then please contact me via PM or e-mail me at
Mario1080@aol.com
, or simply just reply here.
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WarxePB
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«
Reply #1 on:
October 19, 2004, 10:34:54 PM »
Impressive. This coupled with Sai's Boss Battle Tutorial could really improve a game.
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AsakuraHao2004
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«
Reply #2 on:
October 19, 2004, 10:43:16 PM »
It was ok...could have been a bit more detailed for rpg noobs, but other than that it was fine.
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SaiKar
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«
Reply #3 on:
October 20, 2004, 07:42:17 PM »
Too vague. It seems you have a few ideas there (though most of them were apparently stolen from other games) but this is not really a tutorial as you never once explained how to impliment any of those complicated concepts into actual code.
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