Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Gallery »
  • My First Spritesized Battle Character
« previous next »
  • Print
Pages: [1] 2

Author Topic: My First Spritesized Battle Character  (Read 4477 times)

Offline Tomi

  • *does mannerism*
  • Leader
  • *
  • Posts: 2,000
My First Spritesized Battle Character
« on: March 07, 2005, 03:38:37 AM »
This is a sprite battle chara that I made a while ago with a generated Tomi, and I want to know what you think of it.  I may start back making sprite b-charas if it looks good enough.
Logged

Offline Tomi

  • *does mannerism*
  • Leader
  • *
  • Posts: 2,000
(No subject)
« Reply #1 on: March 07, 2005, 03:40:21 AM »
And #2
Logged

Offline InsaneJP

  • Certified Public Spriter
  • Exemplar
  • *
  • Posts: 1,280
  • video game fanatic and martial arts lover
(No subject)
« Reply #2 on: March 07, 2005, 03:42:37 AM »
damn everyones going back to spritesized huh?...well i like it!! looks good to me ;)
Logged

Offline Tomi

  • *does mannerism*
  • Leader
  • *
  • Posts: 2,000
(No subject)
« Reply #3 on: March 07, 2005, 03:42:48 AM »
And attributes (silenced, asleep, confused, etc.)
Logged

Offline Ace of Spades

  • Photobucket</li>
								<li class=Leader
  • *
  • Posts: 2,137
(No subject)
« Reply #4 on: March 07, 2005, 03:46:51 AM »
Nice job! :D
Logged
Photobucket - Video and Image Hosting

Offline GhostClown

  • Loved by few, Hated by many, Respected by all.
  • Exemplar
  • *
  • Posts: 1,988
(No subject)
« Reply #5 on: March 07, 2005, 05:20:48 AM »
His legs look a little mis-shaped, but good job.
Logged

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
(No subject)
« Reply #6 on: March 07, 2005, 05:22:50 AM »
Not much room for detail in those old style things.
Logged



Offline Dragonium

  • Aieee!
  • Staff
  • Royal
  • *
  • Posts: 3,786
  • MY PRISON IS SHAME
    • Dumb Youtube Stuff
(No subject)
« Reply #7 on: March 07, 2005, 04:10:58 PM »
Anything Spritesize rules. And so does this. Good work.
Logged

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
(No subject)
« Reply #8 on: March 07, 2005, 05:09:07 PM »
Quote
Originally posted by InsaneJP
damn everyones going back to spritesized huh?...well i like it!! looks good to me ;)


I think I accidentally started it off months ago when I made some for Carnose and SonicChaos7 (Before I got bored :D ) quite a few people liked 'em, and then suddenly sprite battlechar makers popped up all over the place!

Good job, Tomi.
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
(No subject)
« Reply #9 on: March 07, 2005, 06:03:14 PM »
The reason spritesize is so popular is that it's quicker to make and easier than making bigger things. Good for those who loved the simplicity of FF1-FF6 which primarily used the same base char. Truthfully they didn't want to waste time on the character graphical development and spritesize was easier and quicker.

Note that if you look at the FF1-FF6 bchars they have all the same basic properties.


Upsides
1: Quick.
2: Simple.
3: And take up little room.

Downside
1: Loss of detail
2: Simplistic
3: Show a bit of lazyness
Logged



Offline xJericho

  • Follower of the Arockalypse
  • Zealot
  • *
  • Posts: 534
  • "I don't think I'm gay,... I'm just alternative!!!" ;-)
(No subject)
« Reply #10 on: March 07, 2005, 06:23:12 PM »
Quote
Originally posted by Darkfox
The reason spritesize is so popular is that it's quicker to make and easier than making bigger things. Good for those who loved the simplicity of FF1-FF6 which primarily used the same base char. Truthfully they didn't want to waste time on the character graphical development and spritesize was easier and quicker.

Note that if you look at the FF1-FF6 bchars they have all the same basic properties.


Upsides
1: Quick.
2: Simple.
3: And take up little room.

Downside
1: Loss of detail
2: Simplistic
3: Show a bit of lazyness




I don't think that they are easier to do,... I really try to detail them as much as possible.... and that's really not a show of lazyness at all   :yell:
Logged
"Who's your daddy? Bitch, who's your daddy? Who puts you in your grace?" (Lordi)

Offline Darkfox

  • These spectacles do nothing
  • Staff
  • Over 9000!
  • *
  • Posts: 10,215
    • Chaos Realm - Home of the God Beasts
(No subject)
« Reply #11 on: March 07, 2005, 06:25:49 PM »
Meh. I did around 20 in one day for a person as a request. Truly pales in comparison to a huge battle animation bchar... ask around, it's hard as heck. Very rewarding though, I hope to make one soon. Though spritesize is a little fun to mess around with, I did some amusing poses before.

Eh, they are good for practice I guess.
Logged



Offline WarxePB

  • Action Sue
  • Royal
  • *
  • Posts: 3,601
  • What killed the dinosaurs?
    • The Gigaverse
(No subject)
« Reply #12 on: March 07, 2005, 07:21:22 PM »
Quote
Originally posted by Moosetroop11

I think I accidentally started it off months ago when I made some for Carnose and SonicChaos7 (Before I got bored :D ) quite a few people liked 'em, and then suddenly sprite battlechar makers popped up all over the place!


Not quite. They were popular in the days when I was a newb, and there were quite a few people (myself included) that were decent at doing them. But they died off for awhile, until they were revived again recently by XJericho, InsaneJP and a few other people.

As for the set... it's not bad. The victory pose looks weird, and the attack poses could use some work.
Logged
Blog: The Gigaverse
Twitter: Initial Chaos

Offline wildguy3922

  • You will all be irraticated by betrayal and dishonesty!
  • Agent
  • *
  • Posts: 972
  • I am a master at RPG Maker 2000.
(No subject)
« Reply #13 on: March 08, 2005, 11:04:30 AM »
Quote
Originally posted by Tomi
This is a sprite battle chara that I made a while ago with a generated Tomi, and I want to know what you think of it.  I may start back making sprite b-charas if it looks good enough.


I like 'em.
Logged
I am finally back now that I now know how to get on the Charas Forum without a bug appearing.

Offline InsaneJP

  • Certified Public Spriter
  • Exemplar
  • *
  • Posts: 1,280
  • video game fanatic and martial arts lover
(No subject)
« Reply #14 on: March 08, 2005, 12:19:06 PM »
Quote
Originally posted by xJericho
quote:
Originally posted by Darkfox
The reason spritesize is so popular is that it's quicker to make and easier than making bigger things. Good for those who loved the simplicity of FF1-FF6 which primarily used the same base char. Truthfully they didn't want to waste time on the character graphical development and spritesize was easier and quicker.

Note that if you look at the FF1-FF6 bchars they have all the same basic properties.


Upsides
1: Quick.
2: Simple.
3: And take up little room.

Downside
1: Loss of detail
2: Simplistic
3: Show a bit of lazyness




I don't think that they are easier to do,... I really try to detail them as much as possible.... and that's really not a show of lazyness at all   :yell:



Yeah i agree somtimes you can do even more poses and things with the spritesized ones then any other thats why i prefer them now....and darkfox is kind of right they are WAY faster but everyone has there own opinion
Logged

  • Print
Pages: [1] 2
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Gallery »
  • My First Spritesized Battle Character
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum