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Originally posted by SleepAidquote:Originally posted by Jannequote:Originally posted by SleepAidI *kinda* get the story. Pretty original.Hehe, My name is Lucas ^^Do u mean with original that it's basic or something? Or stupid?No, I mean that it IS NOT cliche. I think the finnish word for original is alkuperäiskappale.By the way... what language is the game in?
Originally posted by dragoninjaThen how is the non-finnish poeple be able to read it....
Maaaaaaaaaaaaaaaaaaan I missed you.
Maaaaaaaaaaaaaaan I missed that welcome.
Originally posted by Moosetroop11...Can you say more about the story, because It sounds like one of these games where things happen for no reason at the moment.Nice screenshots, though.
Originally posted by Jannequote:Originally posted by Moosetroop11...Can you say more about the story, because It sounds like one of these games where things happen for no reason at the moment.Nice screenshots, though.Um...I didn't quite understand what u meant but...Everything has its reasons. I tought I put this in the intro. It's made by my friend, so all credit to him. (say if it sux, I think it doesn't).
Originally posted by Moosetroop11quote:Originally posted by Jannequote:Originally posted by Moosetroop11...Can you say more about the story, because It sounds like one of these games where things happen for no reason at the moment.Nice screenshots, though.Um...I didn't quite understand what u meant but...Everything has its reasons. I tought I put this in the intro. It's made by my friend, so all credit to him. (say if it sux, I think it doesn't).I didn't say it sucked, It's just that it sounded like the kid goes back to his villiage after his friend's death and gets talked to by a complete stranger for absolutely no reason, and then starts fighting evil... Yu need some reason for him to fight, other than some stranger told him to, y'know?
Originally posted by Ace of SpadesOk, the game looks good, but, no offense SleepAid, but what do you mean not cliche'? The basic thing of a dragon/guy/thing being awoken from it's slumber, or released from its seal, that kinda stuff, is an overly used story, which would also make it cliche'. But, this isn't always bad. I mean, even I use that type of baseline...except...mine's a lot more twisty. :p Just as long as you make the game good and enjoyable, then you can kinda work around the cliche'. One thing I just don't get though..which I may learn when playing the game..is why do YOU have to go stop the dragon from whatever it's gonna do? I mean, think about it. If some random guy (the priest for your game) just walked up to your door and told you that a big bad dragon woke up and will probably destroy the earth, would you believe him? I don't think so. You're not just gonna go OMG! I have to stop this and I'm gonna go stop it now! You'd probably say "You're high!" and slam the door on him. Just be sure to have some kind of reason of why and how the main hero believes the priest and why he wants to stop the omen. But if you already do, then great! I look foward to playing the game. btw: Why IS everybody using the Treasure of the Rudras' characters?