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Author Topic: Radiance  (Read 50703 times)

Offline Meiscool-2

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« Reply #285 on: December 17, 2005, 05:48:56 PM »
Lengthen- Yes
Sounds- Now that I know what it's ment to be used for, the sounds are suddenly suitible. I'm not real great with instrament names anyways.
Bleakness- Yes, I see what you mean now.
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Offline crossfire

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« Reply #286 on: December 18, 2005, 08:04:44 PM »
You might want to put a more supporting bass in of some sort.  Also, since it's a shrine to a hero, you might want to add a trumpet and/or french horn with (a) mellow tune(s) to make it sound more awe-inspiring (the french horns always work, like in National Treasure).  I like the basic tune though.
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Offline coasterkrazy

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« Reply #287 on: December 18, 2005, 08:42:11 PM »
I like it. Nice job!

Quote
Originally posted by Meiscool
Lengthen- Yes
Sounds- Now that I know what it's ment to be used for, the sounds are suddenly suitible. I'm not real great with instrament names anyways.
Bleakness- Yes, I see what you mean now.


Sometimes you can get away with lengthening things by throwing in a part you used already, but change what follows it or edit it a little. I also agree with crossfire that it might need just a little bit more bass. But besides that, I really like it!

EDIT: It's also a hell of a lot better than my first midi.
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Offline Yoshikuni123

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« Reply #288 on: December 22, 2005, 05:38:49 PM »
I havn't really had a lot of time to read everything here, so I may be asking a stupid question, but if you would be so kind, I would LOVE to know who made your battle-characters! They look really, really good. Reply whenever ye can, I just gotta know!

The game seems really interesting. I love the characters, not only do they look good, but they have a bit more depth in their personality than most characters do in some of the RPGs I've seen. The idea of sprite-sized battle characters has always seemed like a good idea to me, it shows a bit more proportion. I think the axe looks best gold, it gives it more 'zing' than a normal iron/steel axe would. All in all, this is a pretty good game! I like it, and I'll definitely play the full version!
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Offline ZeroKirbyX

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« Reply #289 on: December 23, 2005, 06:16:34 AM »
Quote
Originally posted by Yoshikuni123
I havn't really had a lot of time to read everything here, so I may be asking a stupid question, but if you would be so kind, I would LOVE to know who made your battle-characters! They look really, really good. Reply whenever ye can, I just gotta know!


Why do you want to know? So you can bombard them with requests?
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Offline Dragonium

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« Reply #290 on: January 07, 2006, 02:17:25 PM »
I make my own battlechars. It is actually possible to make resources yourself, believe it or not.
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Offline InsaneJP

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« Reply #291 on: January 07, 2006, 06:08:59 PM »
Quote
Originally posted by Dragonium
I make my own battlechars. It is actually possible to make resources yourself, believe it or not.



I agree i make so many of my ownn its crazyyy
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Offline Meiscool-2

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« Reply #292 on: January 07, 2006, 06:11:53 PM »
Quote
Originally posted by InsaneJP
quote:
Originally posted by Dragonium
I make my own battlechars. It is actually possible to make resources yourself, believe it or not.



I agree i make so many of my ownn its crazyyy


Yes, it is crazy how many of them you make!
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Offline Dragonium

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« Reply #293 on: March 11, 2006, 02:34:40 PM »
I just wanted to let you all know that both I and Radiance are alive. Hoorah. I haven't been completely dormant, either. Another good chunk of plot is written, some concept art is done, and various other crap.

I'm around 45% of the way through Chapter 1, and when it's done I'll release it as a demo.

Since I'm using a public computer, I can't really show you anything, but as soon as my compy is fixed (Which shouldn't be too long), I can put up one hell of an update.
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Offline Meiscool-2

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« Reply #294 on: March 11, 2006, 02:35:49 PM »
YAY! You didn't die! ZKX and I were just talking about how much we miss you.
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Offline coasterkrazy

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« Reply #295 on: March 11, 2006, 03:53:56 PM »
You and Radiance are still alive! Good to see ya! I'm glad this game is still going. Now, get to changing that avatar when you can. ;)
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Offline ZeroKirbyX

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« Reply #296 on: March 11, 2006, 07:26:52 PM »
Indeed. I thought you had been hit by a truck XD
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Offline Dragonium

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Update Episode II
« Reply #297 on: March 18, 2006, 01:52:29 PM »
Good news, bad news, and some other stuff.

First, my computer lives. I can continue with the game, but I still don't have the internet.

Bad news is that I had to reinstall my Windows XP, which meant that I've lost a month's worth of progress and resources. But nothing that can't be remade, so it's not too bad.

I'll post some stuff when I can get the internet on my own compy.
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Offline Dragonium

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Rebirth of a Legend.
« Reply #298 on: August 15, 2006, 09:26:13 AM »
Radiance lives, as does my internet connection.

Therefore, I can now post some of the stuff I've been up to.

Class Change System

http://i8.tinypic.com/24o2joy.png

Since sometimes you need different strengths and abilities to get by in battle, and I want play to be more open-ended, new classes can be unlocked for various things. Each member has three Unique Classes, plus one Final Class, and a number of Elemental Classes which are unlocked outside story events. These classes have different skills which can be put to good use during battle. At the moment, party members can change class outside battle, and I'm researching an in-battle system.

Seen in the shot above is Radian in Knight Class, and Endair in Sniper.

Knight
Weapons: Swords.
Base Abilities: First Aid, Boost, Motivate.
Description: Knights are more conservative fighters. While the Warrior class focuses on attack skills and fully offensive statistics, Knights tend to favour balanced abilities, and a range of skills which are useful for the Knight's survival. Their statistics are reasonable, and their forté is their ability to use various abilities to raise their HP and statistics in the heat of battle. A good all-round class.

Sniper
Weapons: Greatbows.
Base Abilities: Sharpshoot, Multishot, Cover.
Description: Snipers are a well-balanced alternative to the common Archer Class. The heavy Greatbow is a powerful weapon which can be wielded with great accuracy, but it does restrict movement slightly. However, Snipers have another advantage; Cover. This allows them to take to an advantageous position out of the line of enemy fire, and strike from this distance. As a result, Snipers can be most useful to seize the advantage in battle.

(Karen and Karma have classes which are in development)

Open-Ended Storyline

Searching for more classes? The Elemental Classes are available at any time during the storyline, and can be collecting by using your wits to find them. Certain classes can be found in the many locations around the map...

And if you feel like taking a break from the story, there's a lot more to do now...

Weapon Customization

It's not exactly an original idea, but using various items which can be found all over the world, the various parts of an item can be customized to increase their effect. Better sharpness? Try using natural materials. Want better grip to make attacks more consistent? How about using hide for the grip? Elemental effects? Sure. Make a completely unique weapon!

There's a lot more besides. I'll add some more when I can.

Be happy. Drag.
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Offline Linkforce

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« Reply #299 on: August 15, 2006, 12:15:57 PM »
Yay!  It's back!  Oh man, I've been waiting for this day for a long time.  If you need help with snything at all, I'm ready willing and able.  ^^
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