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Author Topic: Final Path : Haloes Above Us  (Read 27799 times)

Offline DedlellyDeth

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Re: Final Path : Haloes Above Us
« Reply #60 on: May 21, 2009, 12:01:12 AM »
Quote from: Fisherson on May 20, 2009, 05:13:45 PM
Interesting is that a CBS or the DBS? Ethier way you've got me interseted in this.

DBS.
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Nandez

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Re: Final Path : Haloes Above Us
« Reply #61 on: June 03, 2009, 02:11:39 AM »
Have to ask which you would rather see even though I know the anwser

Battle sets like the first or second.

They both have drawbacks 1 less backgrounds and other complications later but more animation attacks 2 less animation attacks better background and less complications later.

I also wanted to script a CBS but you know how much rpgmaker2003 and customs scripts don't mix.


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Offline fruckert

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Re: Final Path : Haloes Above Us
« Reply #62 on: June 03, 2009, 02:14:23 AM »
1
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline DedlellyDeth

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Re: Final Path : Haloes Above Us
« Reply #63 on: June 03, 2009, 02:15:45 AM »
I like 1 more, but 2 might look better long-term with easier customization.
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The previous post may contain rudeness. I'm just trying to help people, is all. I apologize for any damages inflicted. I just want to be friends. :flower:

Nandez

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Re: Final Path : Haloes Above Us
« Reply #64 on: June 03, 2009, 02:53:43 AM »
I figured 1 because it defiently is better  "prettier" just the backgrounds working with those are a bitch.
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Offline Rahl

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Re: Final Path : Haloes Above Us
« Reply #65 on: June 03, 2009, 08:07:19 PM »
1
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Offline Shady Ultima

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Re: Final Path : Haloes Above Us
« Reply #66 on: June 03, 2009, 10:16:21 PM »
Looks good. As for the floating fetus area, I think it looks too full, and too repetitive. Have them in lines with a space between each maybe? And maybe add a few broken/empty ones, or with failed attempts (like in Alien - Ressurection)

And is this being made on 2k3?
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Circle of 13 - Demo coming soon. Keep up to date with the development
http://www.charas-project.net/forum/index.php?topic=26245.0

Nandez

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Re: Final Path : Haloes Above Us
« Reply #67 on: June 03, 2009, 11:58:57 PM »
Quote from: Shady Ultima on June 03, 2009, 10:16:21 PM
Looks good. As for the floating fetus area, I think it looks too full, and too repetitive. Have them in lines with a space between each maybe? And maybe add a few broken/empty ones, or with failed attempts (like in Alien - Ressurection)

And is this being made on 2k3?

Yes its rm2k3
And the broken one falls in line with story which is why there is only : ) but yeh I am going to do something to give more variation than just fetus, human, and blood.
The blood is kind of the failed attempts.
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Offline Fisherson

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Re: Final Path : Haloes Above Us
« Reply #68 on: June 04, 2009, 04:09:10 PM »
2 because you can customize it much easier. That's one of the flaws of using TOW sprites, they look good, but they are thought to modify and their color schemes are to pale no matter what you do.
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Nandez

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Re: Final Path : Haloes Above Us
« Reply #69 on: June 04, 2009, 04:50:03 PM »
Quote from: Fisherson on June 04, 2009, 04:09:10 PM
2 because you can customize it much easier. That's one of the flaws of using TOW sprites, they look good, but they are thought to modify and their color schemes are to pale no matter what you do.

True the most I would have been doing was recoloring them like I did these.
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Offline Fisherson

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Re: Final Path : Haloes Above Us
« Reply #70 on: June 04, 2009, 06:22:25 PM »
Quote from: Nandez on June 04, 2009, 04:50:03 PM
True the most I would have been doing was recoloring them like I did these.


Ah aand that brings another problem to light, you cant realy change their faces much so they look too much like their predecsors. That's why I would JUS sprites, they can be recoloered till you can't even tell where they came from.
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Nandez

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Re: Final Path : Haloes Above Us
« Reply #71 on: June 04, 2009, 08:08:08 PM »
Quote from: Fisherson on June 04, 2009, 06:22:25 PM
Ah aand that brings another problem to light, you cant realy change their faces much so they look too much like their predecsors. That's why I would JUS sprites, they can be recoloered till you can't even tell where they came from.


Yes the faces can't be changed because its just like a Eye I mean no matter how much u recolor you can recolor everything every pixel and you would still be able to tell they came from TOW.

There so pretty though XDDD

But I am leaning more towards sprites because its jsut seems much more conveniet compared to the TOW even though i love the TOW battle sets.
Also less restrictions with sprties, lol the only thing that annoys me is I wanted it to be pretty since I can't use a script in rm2k3 for a cbs.
Owell win some lose some.
« Last Edit: June 04, 2009, 08:10:24 PM by Nandez »
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Offline moongoboo

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Re: Final Path : Haloes Above Us
« Reply #72 on: June 07, 2009, 06:38:56 PM »
Quote from: Nandez on April 07, 2009, 08:41:22 PM
It will be tasteful.



Yeah, I noticed that in stories written by/for horny teenage boys, most of the women are lesbian.  Similarly, in stories written by/for hrony teenage girls, bost of the men are gay.  I believe that it can be done tastefully and make the story better, but some people would get a bad impression at fitst glance.  Some people might just write it off as a horny FFIV fan game. 
I'm not saying that it's what your game is going to be, just that some people could dismiss it that way.
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:jest:  See how harlequin captures Corridians?  :jest:

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