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Author Topic: RM2K3 Reading Oggs  (Read 5198 times)

Offline ninji

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RM2K3 Reading Oggs
« on: April 02, 2011, 03:52:38 PM »
My old version of RM2K3 could read .ogg files, but I broke the computer. >.< I downloaded that one like that, but I guess it was modded.

Anyone have any idea how to get RM2K3 to read .ogg files?
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Offline Prpl_Mage

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Re: RM2K3 Reading Oggs
« Reply #1 on: April 03, 2011, 06:42:42 AM »
No clue what an .ogg file is, but I believe that Dren found some modded versions of rpgm2k3 some time back. Maybe he knows something.
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Offline SaiKar

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Re: RM2K3 Reading Oggs
« Reply #2 on: April 03, 2011, 05:00:33 PM »
.oog's are an obscure type of sound file that's not supported with the unmodified program.

While we don't frown upon modifications per se, neither do we get too many people talking about it. I'm afraid that Lucas is quite correct - there is no way you're going to get that to work without finding where you got the modified program to begin with.
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Offline MissingName

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Re: RM2K3 Reading Oggs
« Reply #3 on: April 04, 2011, 09:39:41 PM »
The .ogg readers for RM2K3 are extremely buggy and frequently cause the game to crash.  Or at least all the ones I've tested.
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Offline drenrin2120

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Re: RM2K3 Reading Oggs
« Reply #4 on: April 16, 2011, 05:08:30 PM »
Not sure how easy it would be, but maybe just convert the .ogg files?
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Offline Emerates

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Re: RM2K3 Reading Oggs
« Reply #5 on: April 29, 2011, 05:03:23 AM »
Might be more worthwhile to just use a different engine altogether.  Some engines can read .ogg files, which are more versatile and easily manipulated than .wav and MP3 files.  Depending on how much work you've done so far, it may not be much wasted time to start fresh.
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