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Author Topic: Magic The Gathering  (Read 19190 times)

Offline GaryCXJk

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« Reply #15 on: May 23, 2005, 12:01:04 PM »
It is also good to have some normal lands as well. Some spells and instants make use of the basic land types.

Basic land types are:

Swamp (black)
Mountain (red)
Island (blue)
Forest (green)
Plains (white)
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Offline X-F3R

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« Reply #16 on: May 23, 2005, 03:38:10 PM »
well, basic lands are the rules of the thumb.. i'm still not sure what colors i'll be using but i think browse through all the Kamigawa Block cards first, then choose.. hehe.. then i'll see what color decks i'll get =P green, red and black seems to be a good combo.. but then again, i'll need more land in my library ~.~

tell me what colors u use and why. i'm using a red Champions of Kamigawa because u have creatures that take the opponents cards out of the game, instead of putting it into the graveyard. and there are good Instants that deal damage to the player, instead of creatures.. =\
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Offline blackskullwarlock

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« Reply #17 on: May 23, 2005, 04:30:57 PM »
I use black as you already know. If you want a preview of my deck, I'll give you one of the most basic combo for a Necromancer Deck.

- Use Entomb( Search your library for a card and put that card into your graveyard. Then shuffle your library.) and choose Nicol Bolas( Flying
An opponent damaged by Nicol Bolas must discard entire hand. Pay UBR during your upkeep or Nicol Bolas is buried. 7/7)
- Cast Shallow Grave (Put the top creature card from your graveyard into play. That creature is unaffected by summoningsickness this turn. Remove the creature from the game at end of turn.)

You opponent just took 7 damage and lost his entire hand on the first turn. There is a way to inflict 14 damages but it require luck. You need one swamp, one dark ritual and two lotus petal. Do the above but once Nicol Bolas inflicted it's 7 damages, cast Fling (Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.)

I've done the above often since I'm a very lucky person. Luck in Magic isn't something to be relyed on....
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Offline Reain_

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« Reply #18 on: May 24, 2005, 01:27:50 AM »
Mabey I Could be of some assistance, I have been playing magic now for about 10 years I think .... can't remember exactlly how long, but I first started when my babysitter tought me how to play a long time ago.

and just recently me and my friend were thinking about starting a magic club in our school.

But anyway ... I kinda hate the newer cards that have been released, because for begining players there is so much more that they have come out with and the rules become a bit more complicated seeing as they have changed.

In essence there is actually multiple ways to "Play" Magic, it all depends on what rules your playing by. Myself I just go with the old rules that I have known which is around 7th edition.
Though when ever you play a game just check with your opponet on what rules your going to follow ... and after you get the "Basics" you can start "house rules"

For Colors .... there are so many ways to go with this. For begging I suggest setting a limit to one or two color Decks ... 5 color decks are hard to make and play well. Each color basically has a strong ability.


The Strong Points for each color are ....

Green - This is your Brute, green likes to boost the power of your creatures so you can pumble your opponet

Red - This is what we like to call the "Burn" Color, red is basically deals damage to either your opponet or creatures. "Burn" decks are a good way to kill the opponet fast

Blue - "Counter" decks are made with your blue cards, this color basically keeps your opponet from hitting you with his spells cuz you keep countering them

White - Protection is good, White loves to protect you and your creatures from damage, NOTE: try to find yourself the 5 COP's (Circle Of Protections) there is one for each color and are very usefull

Black - The Destroyer, Black loves to just kill every thing, and Bring back your creatures from the grave

---------------------------------------------------------------------------

Now this isn't what the colors are limited too ... because green has a few good healing spells, and so doesn't white. and black and red both do damage as well as destroy, and blue also makes people draw cards.

A FEW SUGGETIONS: a few good type of decks to make would be ......

"Burn Deck" - this is a red deck with few creatures, and many instant spells for low mana cost that doo damage directly to your opponet. though It is very weak vs a "Counter Deck"

"Counter Deck" - This Deck is filled with many counters and you have to put some form of damage in here so I would go with Flyers such as Birds this way your opponet can't block unless he has flyers. Though if you don't get creatures out it's pretty usless.

Now there is somthing else you could do ...

"Burn / Counter Deck" - This makes it so You can Burn your opponet and counter all his spells, It's a very powerfull deck if you got the right cards.

now other ideas for decks would be ...

"Flyer Decks" - White/Blue Mainly
"Prevention Decks" - White Mainly
"Destroyer Decks" - Black/Red Mainly
"Brute Deck" - Green Mainly

there are so many possiblilitys as to what to do ... basically you just gotta find what color your more confortable with and then just work from there.

I have Over 4000 Cards and about 50% are Green for me because as all of you could have guessed I like to use "Elves"
I do use other colors though because it gets boring after a while so don't trade all your other colors just for one color, Experiment with decks ... if you get enough cards build multiple decks and vs them against eachother or combine them to form new decks.

ONE LAST WORD OF ADVICE: Soon you beging to find it's tempting to have all your favorite cards in one deck and end up with decks of 100+ cards ... Try to stay withing a Deck range of 60 to 80 cards because the less cards you have the faster you'll be able to pull of combos and get the card you need at the right time.

Good Luck To you X-F3R, and if you got any questions or need ideas of deck styles or anythign else just E-mail Me At ZrNO34@aol.com and I'll be happy to help you out.

Sorry for the long post ... but When it comes to MTG I just have so much to say and so much I can do.

C ya around
Your Friend
~Reain~
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Offline Darkfox

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« Reply #19 on: May 24, 2005, 01:51:38 AM »
I had two MTG junkies in my class that thought hardly anything else but it. It got annoying and they even tried to make an essay about it O.o. It was too vague XD
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Offline X-F3R

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« Reply #20 on: May 24, 2005, 05:39:35 AM »
Quote
Originally posted by Darkfox
I had two MTG junkies in my class that thought hardly anything else but it. It got annoying and they even tried to make an essay about it O.o. It was too vague XD


.___. that's way too much o.O i'm buying these cards so i'd have more ideas for a project attempt.. it'd be just a waste if i dont play them so yeah.. here i am.. bwahaha

and, thnx Reain! that'll surely help me in choosing what color decks i'll need. i think i'll make a deck with 20 land, 25 creatures and 15 artifacts/sorcery/instants/intant - arcanes.. i'm not sure yet tho.. i'll need to see what cards i get =P

Quote
I use black as you already know. If you want a preview of my deck, I'll give you one of the most basic combo for a Necromancer Deck.

- Use Entomb( Search your library for a card and put that card into your graveyard. Then shuffle your library.) and choose Nicol Bolas( Flying
An opponent damaged by Nicol Bolas must discard entire hand. Pay UBR during your upkeep or Nicol Bolas is buried. 7/7)
- Cast Shallow Grave (Put the top creature card from your graveyard into play. That creature is unaffected by summoningsickness this turn. Remove the creature from the game at end of turn.)

You opponent just took 7 damage and lost his entire hand on the first turn. There is a way to inflict 14 damages but it require luck. You need one swamp, one dark ritual and two lotus petal. Do the above but once Nicol Bolas inflicted it's 7 damages, cast Fling (Sacrifice a creature: Fling deals damage equal to the sacrificed creature's power to target creature or player.)

I've done the above often since I'm a very lucky person. Luck in Magic isn't something to be relyed on....


lol... that's a good combo.. but the cards are pretty hard to find =\

btw, thnx guys, this is helping me big time on what to put into my deck. :D
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Offline blackskullwarlock

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« Reply #21 on: May 24, 2005, 12:57:17 PM »
For a new comer, yes they are unless you use the wonders of the internet. I have them because there was a time where magic was very popular where I live...too bad that time is dead :(
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Offline Grandy

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« Reply #22 on: May 25, 2005, 01:55:39 AM »
 My strategy is: (a sliver deck is better if it has all the 5 colors)

 -Brood Sliver (Whenever a Sliver deals combat damage to a player, its controller may put a 1/1 colorless Sliver creature token into play.)
 -Shifting Sliver (Sliver Slivers can't be blocked except by Slivers)
 -Alpha Status (Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.)

 This means: a sliver attack, the creature gets +2/+2, next turn, two slivers attack, creature gets +4/+4, next turn, 4 sliver attack, creature gets +8/+8. I once made my sliver be a 59/61 creature with trample.


 ------

 OR:

 Hunter Sliver - All Slivers have provoke. (When a Sliver attacks, its controller may have target creature defending player controls untap and block it if able.)
 Talon Sliver - All Slivers have first strike
 Toxin Sliver - Whenever a Sliver deals combat damage to a creature, destroy that creature. It can't be regenerated.

 This means, sliver attack or block, less one creature to you, don't matter what.


 Basically, if you have 5 or more sliver into play, you already won. ;)
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Offline Blademon

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« Reply #23 on: May 25, 2005, 01:58:51 AM »
What about Red Magic against these Sliver tactics?
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Offline Tomi

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« Reply #24 on: May 25, 2005, 02:34:42 AM »
I just have a basic Goblin Burn deck with 3 Goblin Kings (+1/+1 to all goblins, and mountainwalk), and an Artifact equip deck (its not all that good)
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Offline X-F3R

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« Reply #25 on: May 25, 2005, 02:48:06 AM »
hmmm.. most players seem to sort their decks by collecting creatures of the same race.. i found that cool cuz i have a white creature that gives +1/+1 to all samurais when it's put into play.. i'll go check out if there are 5+/5+ samurais later on and if their mana costs are decent.. (or flying samurais! stupid, i know.. but still..bwahaha! XD) this cafe's internet speed is pretty *bleep*ed up for right now =\

btw, grady, your silver deck seems to be overpowered! >.< i like! XD

anyway, i've downloaded a MTG demo by Microprose.. and it sux.. i still dont get how to play the turn system.. ~.~ anyone wanna help explain how the turn systems and phases work? i see lotsa ppl playing near the shop where they sell the cards, but the crowd is huge and i'm not really a social kind of person in reality.. =\
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Offline blackskullwarlock

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« Reply #26 on: May 25, 2005, 03:22:55 AM »
Grandy's deck is indeed power but has one major flaw which happens to be what my second deck is all about, destroying every creatures on the board.

A well-built sliver deck is almost unstopabble, just like goblins. People use those a lot which is why I built and anti-deck ;)
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charaman

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« Reply #27 on: May 26, 2005, 12:56:58 AM »
Quote
Originally posted by Reain_
But anyway ... I kinda hate the newer cards that have been released, because for begining players there is so much more that they have come out with and the rules become a bit more complicated seeing as they have changed.

Thats why i stopped.
My best card was a IV edition Wrath of God.... Killed all creatures in play. Fun times


People who use prebuilt decks annoy me because the best part of the strategy of the game is the construction of the deck.
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Offline SaiKar

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« Reply #28 on: May 26, 2005, 03:43:56 AM »
I have a really old school blue/white deck. Uses flying creatures for offense (phantasmal forces and serra angels, mmm) and had some pretty good defense in the form of blue's bazillion counters.

My friends and I usually played huge 6 player games where everyone was too paranoid to attack until one person got really strong, and then a huge world war would begin. I usually won the world wars because of blue's sneakiness, which lead to me being targetted first before I could get all my angels and stuff set up. Bah.  :p

Magic is fun, but it's too easy for a rich kid to build a superdeck that no one wants to play against.
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charaman

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« Reply #29 on: May 26, 2005, 07:02:35 PM »
serra angels? niiice.
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