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Author Topic: Action Battle System Tutorial  (Read 11277 times)

Offline RebornKefka

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« Reply #15 on: May 28, 2006, 10:58:53 PM »
Hmm, it's a cool way of doing a battle. I tried it myself, and I think I went wrong somewhere, could you check out what I did wrong? I'm at a loss haha.

http://rapidshare.de/files/21647763/test.zip.html
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Offline Dragoon de Sol

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« Reply #16 on: May 29, 2006, 02:24:36 AM »
Have you done it with projectile attacks as well?
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Offline Desimodontidae

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« Reply #17 on: May 29, 2006, 03:18:28 AM »
Quote
Originally posted by RebornKefka
Hmm, it's a cool way of doing a battle. I tried it myself, and I think I went wrong somewhere, could you check out what I did wrong? I'm at a loss haha.

 http://rapidshare.de/files/21647763/test.zip.html" target="_blank">http://rapidshare.de/files/21647763/test.zip.html


That looks fine for the most part... the only thing is the wait before the other guy jumps./.. Im kinda drunk right now so just explain more what the problem is and Ill look at it tomorrow
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Offline RebornKefka

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« Reply #18 on: May 29, 2006, 06:55:08 PM »
oh, it's just that the HP doesn't go down at all for the hero or the monster.
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Offline RebornKefka

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« Reply #19 on: June 23, 2006, 12:11:25 PM »
Well? Is there anything wrong with it?
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Offline oooog

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« Reply #20 on: June 23, 2006, 12:16:47 PM »
Errrmmmm.......unessecary topic kick?
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Offline Meiscool-2

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« Reply #21 on: June 23, 2006, 03:23:08 PM »
You forgot to add Bow Chika Bow Wow.
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Offline Desimodontidae

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« Reply #22 on: June 23, 2006, 05:48:45 PM »
I didnt see any variables set or anything. You might wanna take care of that.
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Offline Jek

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i wonder
« Reply #23 on: July 18, 2006, 06:38:47 PM »
i wonder if it is ok if you  add the variable instead of subtract the variable from the monsters and heroes health :guns:
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Offline Gary

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« Reply #24 on: July 18, 2006, 07:36:55 PM »
Quote
Originally posted by Jek
i wonder if it is ok if you  add the variable instead of subtract the variable from the monsters and heroes health :guns:

Another kick? Don't do that -_-
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By Me ^.^

Offline Desimodontidae

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« Reply #25 on: July 18, 2006, 08:37:41 PM »
Dude, kicking a tutorial is fine. These topics don't lose their meaning, they can still be helpful to someone.

Quote
Originally posted by Jek
i wonder if it is ok if you  add the variable instead of subtract the variable from the monsters and heroes health :guns:


Uhm. If you did that, instead of attacks taking away health, they would be giving health. That's be weird. Uhm. But an original system would be to try to NOT get health.... and when your bar gets full you die.... heh.
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Offline coasterkrazy

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« Reply #26 on: July 18, 2006, 08:38:52 PM »
Le gasp! Gun smiley must = troll!!!!111one!11!!!

Honestly though, I do think charas should lighten up. Meh, sorry Gary, I don't blame you. I blame the government! Darn you government!!!

EDIT: Yeah, what Desimo said. 100% agree'd.
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Offline Jek

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its a twist
« Reply #27 on: July 18, 2006, 10:27:17 PM »
well, my add idea is reverse,you do it but add witch doesnt mean that you add health, it just means you add thevariable and once it reaches maximum, it dies... simple as that(and i tested it, it works) so ha. so its not kicking the system, your just giving it a twist. oh and i accidentilly hit new topic instead of reply(woops)
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Offline Meiscool-2

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« Reply #28 on: July 18, 2006, 10:30:40 PM »
Quote
Originally posted by Jek
well, my add idea is reverse,you do it but add witch doesnt mean that you add health, it just means you add thevariable and once it reaches maximum, it dies... simple as that(and i tested it, it works) so ha. so its not kicking the system, your just giving it a twist. oh and i accidentilly hit new topic instead of reply(woops)


Yeah, you could do that, now quit making unneeded posts.

Twists don't matter in coding, no one is supposed to see it. Subtracting is easier then adding.
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Offline Jek

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« Reply #29 on: August 12, 2006, 04:30:06 PM »
i posted this before but noone is answering it so can asikurahao tell me how to selecta move out of a vary of special moves. i want different guns for it.
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