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Author Topic: Transforming  (Read 3266 times)

Offline BBalla8402

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Transforming
« on: August 07, 2005, 10:38:31 PM »
hey ive been trying to make characters transform.

im thinking that maybe its possible to make a skill to do that like in pokemon.
could someone help me out?
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Offline GhostClown

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« Reply #1 on: August 07, 2005, 10:44:04 PM »
This subject actually belongs in the RM2k forum, or tutorials.
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Offline hell dragon

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« Reply #2 on: August 08, 2005, 02:51:11 AM »
Quote
Originally posted by GhostClown
This subject actually belongs in the RM2k forum, or tutorials.



isn' this the RM2K forum
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Offline FFL2and3rocks

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« Reply #3 on: August 08, 2005, 03:43:17 AM »
Quote
Originally posted by hell dragon
quote:
Originally posted by GhostClown
This subject actually belongs in the RM2k forum, or tutorials.



isn' this the RM2K forum


A moderator moved it.
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Offline blaman

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« Reply #4 on: August 08, 2005, 03:04:13 PM »
Answer to your question(Only works on maps, not battle)

TRANSFORM TO
1.Firstly, you need to make a new character for each form you want.

2.Next, make an skill and set it to a switch. Set the switch to a switch not being used yet.

3.Make a common event. Make it work by a switch, parrallel process and set the switch to whichever you just made.

4.Make a fork to see if the character transforming is in the party. (Add else case) Remove the character being transformed and replace him/her with the new character. (If the character transforming is in the party.)

5. The else case: remove the transformed character and add the old character.

6.Turn off the switch that activates the common event.

It would look like this: (Roughly)


<>FORK Option Bob in in party
  <> Remove Bob
  <> Add Super Bob
<>ELSE
  <> Remove Super bos
  <> Add Bob
<>END
<>Switch: Transform Off

Just repeat for each character.
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Offline Moosetroop11

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« Reply #5 on: August 08, 2005, 04:13:29 PM »
Actually, you could just do 'change class'.
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Offline blaman

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« Reply #6 on: August 08, 2005, 04:34:02 PM »
Yeah, that too. Forgot about that...
I'm used to making them on RMK2.
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Offline Blade Raider

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« Reply #7 on: August 12, 2005, 09:26:39 PM »
Quote
Originally posted by Moosetroop11
Actually, you could just do 'change class'.

Sadly, this doesn't really work. It will changes everything but the Battle Spite. So, if the Battle Spites look different, your better off using two characters.
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Offline Guzeinbuick

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« Reply #8 on: August 20, 2005, 12:20:04 AM »
Quote
Originally posted by blaman
Answer to your question(Only works on maps, not battle)

TRANSFORM TO
1.Firstly, you need to make a new character for each form you want.

2.Next, make an skill and set it to a switch. Set the switch to a switch not being used yet.

3.Make a common event. Make it work by a switch, parrallel process and set the switch to whichever you just made.

4.Make a fork to see if the character transforming is in the party. (Add else case) Remove the character being transformed and replace him/her with the new character. (If the character transforming is in the party.)

5. The else case: remove the transformed character and add the old character.

6.Turn off the switch that activates the common event.

It would look like this: (Roughly)


<>FORK Option Bob in in party
  <> Remove Bob
  <> Add Super Bob
<>ELSE
  <> Remove Super bos
  <> Add Bob
<>END
<>Switch: Transform Off

Just repeat for each character.


But the shame with Common Events is that they don't work in battle. So if you want it to be usuable in battle you need to make a page on each monster group that does the same thing as the Common Event, activated by the switch. >.< It can be a pain, trust me.
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Offline Dragoon de Sol

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« Reply #9 on: September 06, 2005, 01:23:45 AM »
Quote
Originally posted by Blade Raider
quote:
Originally posted by Moosetroop11
Actually, you could just do 'change class'.

Sadly, this doesn't really work. It will changes everything but the Battle Spite. So, if the Battle Spites look different, your better off using two characters.


If you make 2 different classes (Black Mage and Black Wizard, for example) in the Class tab of the database, and give the Black mage and the Black Wizard two different BattleCharSets, then it should work.
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Offline Bluhman

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« Reply #10 on: September 06, 2005, 06:18:27 PM »
What a bump.
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