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Author Topic: My game, PACT  (Read 21036 times)

Offline Pythis

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« Reply #60 on: September 05, 2005, 04:52:14 PM »
looks good m8tey
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Offline Meiscool-2

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« Reply #61 on: September 05, 2005, 08:42:20 PM »
Lvl magic damage complete, all I have left to do now is life, improve my menu a bit, and then on to the plot.

Btw, does anyone think I should put in come form of curency? It never occured to me till now. I mean, It's not like I think you'll need to buy anything in my game, and if you do I'll most likly just make you take it out of your EXP.

Below picture of the menu, I now put in a right side so you can examine the weapons, magic, and hopefully add some potions or something in soon.
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Offline Meiscool-2

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« Reply #62 on: September 05, 2005, 10:06:25 PM »
In the event that nobody new, I haven't yet made a downward slash for either character.... untill just now. I think I might've overdone it, as it looks just a wee bit to powerful. But, it's more of your opinion that matters, so tell me if you think it's too overly powerful looking.

Edit- If you do end up thinking it's to powerful looking, I'll just use it as the lvl 3 weapon slash or something.
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Offline Starduster

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« Reply #63 on: September 05, 2005, 10:25:56 PM »
looks awesome, seriously looks awesome. One of the best abs ive seen in rpgmaker at least so the screenshot says. I hope this works out it looks like you put alot of work into it.

But of course i can't compliment without adding in my two cents. Mixing rtp with that charset style makes it look out of place. Everything else flows smoothly in that first screen except the rtp, they stand out, ALOT. Other wise keep going, i love what I've seen so far.
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Offline Meiscool-2

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« Reply #64 on: September 05, 2005, 10:26:21 PM »
Another small Update:

Completed colors on Ivan. I noticed awhile back that the colors in the animations for Ivan were slightly darker then the ones for his walking person. They still are, but not so much now. It's less noticable.
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Offline Omegadestroyer7

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« Reply #65 on: September 05, 2005, 11:43:04 PM »
the attack does look like it should be some sort of skill or something, it's kinda magicy, if you get what im saying, then again, a special attack would be a nice bonus anyway... but im talking too much, it does look powerful.

the whole buying stuff with experience sounds like it could get annoying after a while, at first i wouldn't want to buy anything because i would be upgrading my character as much as possible, then after i got maxed out, i would have an abundance of money to buy anything i want, so i would prefer having money and exp. separate.

btw: if anyone has played onimusha, does the whole experience system kinda remind you of that, or is it just me?
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Offline Meiscool-2

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« Reply #66 on: September 06, 2005, 12:30:00 AM »
Quote
Originally posted by Starduster
looks awesome, seriously looks awesome. One of the best abs ive seen in rpgmaker at least so the screenshot says. I hope this works out it looks like you put alot of work into it.

But of course i can't compliment without adding in my two cents. Mixing rtp with that charset style makes it look out of place. Everything else flows smoothly in that first screen except the rtp, they stand out, ALOT. Other wise keep going, i love what I've seen so far.


RTP? I didn't notice I used RTP anywhere.... Unless you're talking about my first picture on page one. I took all the people out of
that. I'll most likly use some RTP, but most will be generated or hand made or downloaded. Oh, one other place I used RTP at was my first boss fight, where the only way to win is to push the stones so that they trap the whirlwinds on one side so you can attack the other side without being interupted, but I don't think that matters much. Do you think so? Because If you do I'll try to get it changed.

I think I'm going to make it to where you need to use EXP to buy things, because if you need to by potions and stuff, it's like a punishment for needed them. I also do it that way so that when you've maxed everything you still have something to do with the EXP, and plus, I feel that I've done alot and don't to go back through all my maps and put in the gold drops.

Yep, call it lazy, but after all I've done thus far, I think I deserve one or two areas to slack off at. Thanks for your opinion. Who knows, I'll most likey magically become not lazy and go do that. I tend to always be doing something and never just sitting and relaxing.

Edit- Forgot to add that I put more into the menu, created the alterent spell of Windborn for the Girl, I call it Disillusion.

It makes you faster, and then all enemies speed will change at random (both up and down), and they will randomly move toward, away, or random, instead of what I customly set them at, for 2.5 seconds.

I also added summon key, and that changes picture while in the menu to the various things that you can summon. I think I'd like one or two more summons, something less for you to spend EXP on. If anyone knows of anything that would make a cool creature to summon then blowup, or knows something cuddly that they would like to see be blown up (because the only way to kill your summon is to blow it up yourself), then please post the clip here or pm me.
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Offline Omegadestroyer7

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« Reply #67 on: September 06, 2005, 01:59:16 AM »
my idea for a summon:

demon armor: a magically animated suit of armor which attacks with a 3sq long spear, slow semi-weak attacks, slow movement, but it can also double as a meatsheild, any homing attack is automatically redirected at the armor instead of you and cancelled when it hits. the spear can be a 3long stab

toy soldier: a tiny puppet/doll thing that is very fast, and attacks often with a weak blowgun (i just wanna see it blow up :D )

edit: forgot to mention it, but i'll hunt down the pics for then when i can, but they will need a little work on then if you use them, i have 'em around somewhere, but i can't find them right now....
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Offline Omegadestroyer7

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sorry for teh 2x post
« Reply #68 on: September 06, 2005, 02:57:42 AM »
it completly doesnt match the style of your game, you would need a lot of editing if you used it, and i doubt you will, but it was a thought, here it is anyway....

btw: i can't find the toy soldier that i had around, probably deleted it... it was just an amusing thought anyway.
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Offline Meiscool-2

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« Reply #69 on: September 06, 2005, 07:41:47 PM »
You're right about it not fitting well with the looks, it's a bit to small for one of my monsters.

However, I never thought of the homeing projectiles go to it and not you idea. Prehaps I could use that for one of my summons. That way I don't have to make you constantly use Windborn or Disillusion to evade the enemy shadowshots and sparkcharges.

Just to tell you guys as well, my summons have no set attacking or damage taking. Basically, it's on a pattern. If the enemy is where I set the summon to randomly attack, then it takes damage. It would be to hard to make a touch and damage script because then both the monster and your summon would be damaged at the same time, no matter who touched who.

Also, as for the blow gun, it would be hard to make a event for the bullet it shoots, but it could be done. If I can do it for enemies, I see no reason why I can't for summons. If you find me something that has a bow, something that shoots magic balls, or something that has a gun I suppose I could make a summon that does that.
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Offline Starduster

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« Reply #70 on: September 06, 2005, 08:13:36 PM »
yeaah i was talking about the first page, i hadn't realized you changed it. Anyway, still, looking good. I'm interested to see how you worked your bow an arrows though. So hurry up and make the demo!  :)
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Several things to do before i die:
-be lazy for 70% of the time...wait ive done that.
-Get sucked into computers and pointless t.v shows...wait I've done that too.
-Interpret the meaning of life! Or perhaps cure a terrible disease! Wait wait, journey across the WORLD!...maybe i shouldn't speak the impossible.

Offline Meiscool-2

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« Reply #71 on: September 06, 2005, 09:49:58 PM »
GOING BACK TO ORIGINAL PLOT

I figured out some ways to keep the same plot and still add to it.

Like, I know how to make Pact fights between one another. And, I'm working on the intro right now.

I'm going to add some stuff in the intro, two of the most appealing things being the Adrenlin bar and floor traps.

Adren bar: Adren will be used to show how much strength you have left. It won't show when it's full, because If I have to many pictures going at once it will freeze up the whole game. The first thing I'm going to do with the adren is climbing. Every time you climb up a rock wall or something, it takes adren away. I'll make it to where you can upgrade adren later with EXP, so that you can climb more and higher to get to hidden areas and items.

Floor traps: Right now all I have is the basic spike trap, where the spikes are down, then come up, and keep doing that every so often. I'll try to set it to something random, that way you never know when it will spring up on you.

In the intro I'll also have the tutorial of how to use the gun, sword, and magic systems. For example, for the gun I'll make you shoot some switchs to open a door, then for the magic I'll make you cast it on a switch that you can't hit with the gun because of the angle.

I think I'll start you off with just thunder in the begining, as that's the weakest/fastest spell of the ones I made. Then I'll have you learn flare, summons, and Windborn soon after, with shadowshot coming in last or something.
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Offline Meiscool-2

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« Reply #72 on: September 07, 2005, 01:10:24 AM »
Ok, some of the stuff I said I'd put in in the previous post has been added.

I did a really cheezy crate puzzle, just to get you used to them. It's so mindnumbingly easy, like a riddle almost without the straining to figure it out.

Made the spikes as you can see, as well as one of the switchs you need to target. However, Star is right about how is stands out to much. I'll have to find a better switch. In the meantime I'm just going to have it be the RTP switch.

Also, new thing:

Adding in a deflection system, where if something casts a homing spell on you you can bounce it back depending on your sword lvl, and if your swing hits.

BUG FOUND: not really a bug, but something I can't figure out why it's not working for the life of me. When casting quicken, I have it increase your speed, but I found that sometimes it won't work, and then it still decreases your speed.... So it really really slows you down big time. It works with disillusion, so I don't see why it won't with Quicken. I'll experiment with it some more.

Below picture from the cave intro.
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Offline Meiscool-2

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« Reply #73 on: September 07, 2005, 09:19:38 PM »
The deflection system has been made. Here's how it works:

If you weapon lvl is 1, you have a 50/50 shot at deflecting the attack if you hit it with your sword

If weapon lvl is 2, you have a 75/25 shot.

At lvl 3 you have a 100% chance.

Next I think I'll make a system where if you shoot the enemy's homeing magic with your gun or arrows you'll destroy the magic. This will help out alot for making boss battles less impossible, because I'm going to have the final boss have around 6 homeing shots at once, just like your shadow shot spell.

Below: Picture of Ivan deflecting the Girl's sparkcharge magic attack back at her.

Edit- adding in some more to the weapon system of magic deflection. I put in a chance to destroy the magic if you don;t deflect it (that way you arn't constantly getting hit if you fail to deflect), and also thinking about putting in two forms of deflection, still seeking and straight forward.

Still seeking: the magic can still seek, meaning it will go straight for the enemy that you deflected it towards.

Straight forward: it's lost its seeking powers, and now just travels straight forward untill it hits something.

Believe it or not, the straight forward script will be harder to make then the Still seeking one was, but I can still do it. Depends on what you guys think. Because (i'm basing this on me) if there was only a 1 in 4 chance that the attack would seek it's way back to the enemy and hit it instead of flying way off, being destroied, or hitting you, I would probally rather just out run it then take the other 1 in 4 chance of being hit. But, opinions from others are valued to me as well.
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Offline coasterkrazy

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« Reply #74 on: September 07, 2005, 10:23:05 PM »
Amazing ABS! This is certainly up there with the best games on charas! I can't wait to play it. Sorry I didn't post earlier, but you know... I said it before.  ;)
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