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I general I'd say I agree 98% with Grandy's post above.
Originally posted by GuzeinbuickHmm....I don't get it. The only cliches I've used so far are:"Buildings are much, much larger on the inside than on the outside, and that doesn't even count the secret maze of tunnels behind the clock in the basement.""Once you sell something to a shopkeeper, he instantly sells it to somebody else and you will never see the item again no matter what." "There's always a fire dungeon, an ice dungeon, a sewer maze, a misty forest, a derelict ghost ship, a mine, a glowing crystal maze, an ancient temple full of traps, a magic floating castle, and a technological dungeon."And yet my bros say my game is riddled with 'em. -_- Wierd. Maybe they're just tough critics?
Originally posted by Bluhmanquote:Originally posted by GuzeinbuickHmm....I don't get it. The only cliches I've used so far are:"Buildings are much, much larger on the inside than on the outside, and that doesn't even count the secret maze of tunnels behind the clock in the basement.""Once you sell something to a shopkeeper, he instantly sells it to somebody else and you will never see the item again no matter what." "There's always a fire dungeon, an ice dungeon, a sewer maze, a misty forest, a derelict ghost ship, a mine, a glowing crystal maze, an ancient temple full of traps, a magic floating castle, and a technological dungeon."And yet my bros say my game is riddled with 'em. -_- Wierd. Maybe they're just tough critics?Nothing really, but could you give us a short summary of what happens in the game?
Originally posted by DarkfoxAlso these animes are full of Cliches:Yu-Gi-Oh!Dragonball series
Originally posted by RPG LORDWell, you could even put references to other games in your game, if you wish.