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Author Topic: Pact (Oath ABS)  (Read 36795 times)

Offline Meiscool-2

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Pact (Oath ABS)
« on: September 28, 2005, 07:32:16 PM »
Well..... because charas had that problem, everything from the 18th on up has been erased, including MY game posts. So, it will be continued here, instead of going back to that old one.

For new commers, here's what my game has:

-CMS
-ABS Complete with Weapon Health Point system, Adrenalin, and Health Units.
-2 Playable Story Characters
-6 Playable Total Characters For Tactics Mini Games.
-CBS for mini games with Pact fighting
-TBS or Tactics Battle system complete with custom enemy encounters.
-5 completed mini games (three are new)
        1) Shooting the birds (already been done in previous thread)
        2) Item hunter (guy hides an item in a random place and you must find it before time runs out)
        3) Marksman's Wager (must shoot three moving targets before they reach the bottom of a waterfall. Every time you hit one, you get 1 point. Everytime one reachs the bottom, you lose 2. You must get 11 points or more to win a bow/gun upgrade)
        4) Fitness Test 1 (Each town will have a health club or gym of some sort to increase your health. In the first demo, there will be two tests that you will pretty much have to take in order to survive. This test is in Everwood, the peasent part of Everest. It requires you to kill six hard-shelled enemies before getting hit. The catch is that these enemies have a shell that you can't pierce at all with any weapon, and the only way to hurt them is to land a direct hit on their face. It's not hard, but will probally take most people a few tries untill they learn the movement of the monsters. Doing this successfully grants you two more health points.)
         5) Fitness Test 2 Using slower but more powerful weapons, kill all enemies or survive one minute without being hit to increase your health by two points.

-12 spells: Thunder/Pulse=#6 key Flare/Whirlwind=#5 key Summon=7 (Three different summons [had four, but found the forth summon to overly powerful so I kicked it]) key Windborn/Disillusion=8key Shadowshot/Sparkcharge=9 key.

-Stance Skills: Weapon skills that you can use in exchange for various benifits, such as health points, adren points, WHP, and etc.

-Smart AI = AI that helps you, and will only attack when it has an actual chance at hitting an enemy. Only occurs durring some missions, and once you get the second player character.

-Statis Effects- Silence, bloodmagic, poison, exhaustion, slow, confusion, immolated, frozen, shocked, quake, venom.

-Currency System, which is used to buy better weapons and play mini games.

-Spell Setter, which is like the spell ring from FF-Crystal Chronicals.

-Sword and gun/arrow/magic-bolt system, both using poses.

-Climbing system where it takes energy to climb things, and if you run out of energy, you fall, prehaps to death :eyes:

-A few crate puzzles and floor traps.

-And of course, some really really great maps.

Below will be the plot that I wrote on page one in my previous topic about the game. I just put it there for you new guys looking this up. The plot update from the 31st will be below the current plot summerization.


The basic plot of the game is you and others are monster hunters, it's your job, how you put food on the table, etc.
In this world, there are people called partners, which are people that have made a pact with a elemental soul for survival. Either
the soul makes the pact with the human because it's fading, or the human with the soul because it's dieing. In return, to obtain the pact power, something of equal or greater value most be lost.

Thus begins the story, Small seen where you and others are clearing a huge temple out of monsters, when one of you allies is injured from a monster. He knels over to die, when his blood touchs a sacred artifact, or tombstone, resulting in a pact being formed to save his life. (I don't know what I will have him lose yet, something like his feelings, Etc he can't feel pain anymore, taste, smell, etc.)

To live on he invokes the power and transforms into his pact counterpart, thus making him larger and creating a hole in the roof of the cave temple. You allies rush to get out before the cavein, but the opening to the outside vanishes as you're just about to leave.

You take controll now, and you now have to find a new way out of the cave. After a while, to will find a passage that takes you to another room in the temple, where you find another pact artifact/tomb, but it's covered in webs, cracks, and all that stuff that makes things look old and unused. It talks to you, saying that the soul that the other person pacted with has been leaching away at it slowly, and so you make a pact with it to escape the cave.
Within rules of pacting, it says you must lose something to gain the pact, and the hero here loses his memories.

And here begins the two plots. First is the human plot, where you retrace your steps to find you allies and getback on with life, learn who you are, etc. Second, you pact being wants revenge on the other pact, so friend must be pitted against friend in order for foe to pit agaisn't foe.

-Character Bios-
*All character's names are selectible in this game (the names below are the default names)*

Main Characters (story mode player characters)

Ivan-
Melee Weapon: Sword, Twin Blades, Lance
Distance Weapon: Single Shot gun, Automatic Gun.
Pact Element: Fire
History: Young man who is a member of the monster hunting force called the Lon Slethera. Durring one mission, he gets stranded inside a temple and makes a Pact with a spirit allowing him to get out the of temple he's locked inside. However, by doing this he loses his memory, and thus begins a quest to recover it.
Abilities:
Stances (Melee Skills)
Weapon Switches
No Projectile Enhancers
Spells:
5= Flare (Strong)
6= Thunder (Weak)
9= Shadow Shot (Seeking)
8= Windborn (Speed Enchantment, may take out due to bugs)

Vera-
Melee Weapon: Saber
Distance Weapon: High Speed Ice Bolts.
Pact Element: Wind/Water
History: Young Woman who was trapped underground durring another monster outbreak. Her brother Trent and Ivan save her, but by doing this her brother is exiled. To repay both his debt and her debt, she goes with him to recover more spirits from various temples.
Abilities:
Quick Arrows (Projectile Speed Enhancements)
No Weapon Switches
No Stances
Spells:
5= WhirlWind (Strong)
6= Pulse (Weak)
9= Spark Charge (Seeking)
8= Disillusion (Speed Enchantment as well as slows enemies)

*Sub Characters (Characters that are used as AI and/or Playable in the tactics battle mode)*

Jenna-
Melee Weapon: Rapier, Saber
Distance Weapon: Bow
Pact Element: Wind
History: Daughter of two to a clan living in the Kanza Mountains. Weird Lizard Monsters have begun to leak out in various places, and she believes that it is because of the Lizard God (which is really a Pact Spirit) getting anrgy at the people for something. So sets out with her sister to talk with the God, and finds that Ivan is going the same way. When they get there, Ivan see's Vajet going inside the temple. The three rush to get inside, but are blocked by a large lizard. Jenna and Ivan fight off the lizard, while Jenna's sister runs into the temple to stop Vajet. When the lizard is slain, they enter the temple to find it in ruins and Jenna's sister dead. Jenna vows to exact revenge and aids you in your quest as an AI helper in several places.

Zpyher-
Melee Weapon: Magic Orb
Distance Weapon: Several Ice Projectiles with varying speed and damage
Pact Element: Ice
History: Member of the Lon Slethera and of high ranking. He leads the defensive against the Dragon armies laying waste to the floating island of Advica. While there, Vera and Ivan find and solve the problem that's causing the dragons to attack. Ivan then gets promoted, and Zpyher begins to serve under Ivan.

Trent-
Melee Weapon: Sword
Distance Weapon: None
Pact Element: Has no Pact
History: Brother to Vera. He is "stranded" on the surface, while his sister is kept below the ground due to a terrorist threat. Trent Bombs himself down to the place where his sister is thought to be, and finds several monsters are below the surface. He also finds out that the terrorist threat was just an excuse to prevent people from going below the surface and finding the monsters. He tries to save his sister, but in the end needs help from Ivan to complete his goal. After this, Trent is awarded for clearing out the underground of monsters, but it also banished from the city for knowing the truth and bombing several walls to get below the surface. To repay his debt to you for saving his sister, he hands you a letter that contains something of great use to you...

Lenord-
Melee Weapon: Gaint Sword
Distance Weapon: None
Pact Element: Shadow
History: High ranking member of the Lon Slethera, and melee expert. Good friends with other high ranking member Vajet, who was the leader of the defensive strike on the temple that Ivan gets trapped in. He joins you purly to avenge his friend Vajet, who he thinks was killed in the temple by a Pact being.

Enric-
Melee Weapon: Thin Blade
Distance Weapon: Thunder Magic
Pact Element: Thunder
History: Mid Class member of the Lon Slethera. He is older then most members, and quite a bit shorter as well. Because of this, he is often a source of fun being poked at. He has no special tallents other then his strong sence of honor and duty. After failing to protect Ivan and Vajet in the temple battle, he vows to repay his duty to the misgruntaled Ivan and aid him and Lenord in destorying the transformed Vajet.

Vajet-
Melee Weapon: None
Distance Weapon: Light Magic
Pact Element: Holy and Shadow
History: Second Class General to the Lon Slethera, he was thought to be the most powerful Pact weilder among the entire force. With the Aid of several Low ranking members as well as Ivan, Enric, and Lenord, he leads an attack on a temple that has been recently active with monsters. He quickly destories all the minon monsters, but finds himself struck in the side by one of them. He begins bleeding to death, and the blood touches the temple stone of the consealed spirit Pact. He makes an Oath with this spirit, saying that if he gives him the strength to live, he will become his host. Vajet then becomes one with the Shadow Pact, bursts through the roof of the temple, and flys off to reign terror to the nearby town. The rubble from the roof entraps Ivan in the temple, and by Ivan vowing to chase after and destory Vajet's Pact, the second temple Pact makes an oath with Ivan and uses it's power to escape from the rubble.


Update from the 31st: Ok, thus far I have made maps and bosses, monsters and other things for the game's story, but no cutseens. First, you will wake up in a cave with no recolection of who you are, and will wander through a forest for awhile. You will come across a town, and live there for about three month's. Then, one night, your "friend" that made a Pact with the more powerful monster detects you Pact, and burns the village. With the help of the village Elder's magic, you fight off the flame demons.
The town burns, and you then "wander" some more, but it's basically a warp. You're taken to two months from that time, and find yourself in the town of Morvail, where there is a Pact temple. Your Pact explains to you that if your "friend's" Pact is to ever be beaten, your Pact must become stronger by traveling from temple to temple. So, you set out for the next temple, which is a castle city called Everest. However, a recent cavein has caused all paths from Morvail to Everest to end at rock, so you must wait untill the path is cleared. I basically make this the Practise area. You go to another forest town called Varil, and learn that a Plant Pact is destroying caravans as they transport supplies. So, you go out and kill it. Once it's dead, the path to Everest will be opened. You then go to Everest, which is a huge castle with most of it's land/space/rooms under the ground, including the temple.
As luck would have it though, the place is in a lockdown from a fake threat about someone bombing the support columes of the castle and causing the entire place to fall. However, that is just a cover-up to shield the people from the truth. Monsters have been sighted from below, and some of them can assume human forms. To prevent any monsters from coming up to the surface, they have been put into lockdown and made up a rumor to "ease" the people. But, on man knows the truth, and his sister (2nd player character) is down there. Because nobody will let him go down there, he bombs a hole into a wall and goes down himself. You follow him.
At the end of the dungeon, you find the leading monster, the greaty injured body of the girl, and the guy getting the crap beaten out of him. You ally with him to take out the monster.
After that fight, you learn that that monster was sucking the life from the Pact, and so it makes a Pact with the girl, restoring both of their life slightly.
Lastly, the brother of the girl leaves the town before he is chased after for bombing a hole in the wall, and goes into the forest. You go after him, and find him at the same place where I put a picture of the girl standing on a cliff at sunset. He gives you a note that you take to the girl, saying that he owes you his and her life for aidding him in the fight, and that he can no longer return to the city. So, to repay you for both of them, the girl joins you in this epic quest.
The end is kinda cliche, but it does me good.

Things will be continued. I will post more screens, talk about more things, and be able to send out a demo early in this thread at least.

If anyone doesn't understand something, please go to my other Pact thread or post the question here and I will answer it.

Credits: Ryos4 (Poses/charas)
CoasterKrazy/Sit Midi Team (Midis)
Nightblade/Ski (For letting me use some of there maps they made because sometimes map making gets boring)
Chaotic_Death/Xfixium (For putting out the Zelda demo and Zelda game and helping me to understand the programming of an ABS.)
Linkforce/Seth Mitchell (Creative Advisor, if you ever need help with making something sound original, then talk to him)
Ghost the Midi maker (Find several of his stuff here http://gaminggroundzero.com/home.html )
And several other people that I have forgotten at the moment and will add later.
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Offline Meiscool-2

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« Reply #1 on: September 28, 2005, 07:43:56 PM »
Alright, I forgot to include the sitting system up at the top, and this shot just made me remember it.

This is a shot from the first castle I have in this game, and It's going to be where you join the girl in a mission to fight off enemies. The guy in orange is one of the mini game guys. His is the hunt a item quest.

Mini- for 1.5 minutes, you search the fields, waters, crates, pots, barrels, and all sorts of other things for the item he hid, and he doesn't tell you what item. Eventually, I'm going to make a bunch of different items that you can pick up and show to him to see if it was the item he's looking for, but right now I've only made the one that he wants. When you get the item, the timers stops and you must go back to the guy before looking in any more spots for items. Once you get the right item, he'll give you the Killer Rabbit summon for you summon spell, thus adding another skill to your powers.

As you can see, this is one of the antics I'm made the hero do if you stand still for to long. He will sit like this untill you move him.
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Offline dragon11137

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cool
« Reply #2 on: September 28, 2005, 07:50:13 PM »
didnt you steel that abs from the zelda game? if so you should credit the guy who created it... chaotic death wasent it?
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Offline Meiscool-2

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« Reply #3 on: September 28, 2005, 08:06:47 PM »
Steal is such a bad word....

I took the basics of the sword, just the cords, so that I wouldn't have to make it by myself. I already have made an ABS for the rpgmaker for the PS2, and know it is alot of work. So.. I found one already made and just deleted everything except for the sword script and started anew.

And I do credit him in the intro of the game. I made a picture and everything.

But, other then that, EVERYTHING has been made by me, with the expection of one map that someone let me take from their game, and some maps that my friend and I made together. And, of course, I didn't make animations or nothing.

And, I also did write in my pervious thread that I copied over from his, and also wrote it in his thread as well. But, I'll state it here too.

Below, another screeny just to liven up the thread. This is of the fields before entering the castle, which is where most of the castle mission will take place.

Edit: I no longer have the same system of the sword as Xilifium's (sp?) of Chaotic's. I have made my own.
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Offline Meiscool-2

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« Reply #4 on: September 28, 2005, 08:16:55 PM »
Doh! I forgot to include that I have a night and daytime system, with different enemies out at night and different ones at day. I also have a weather system, but that one is out of wack, because I have to have so many scripts and crap going to make sure that It doesn't snow in the desert and rain in the middle of a fire mission.

Below- Last picture of the same town. This is the residential area. Where the pesents live and etc.
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Offline Meiscool-2

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« Reply #5 on: September 28, 2005, 08:27:01 PM »
I feel that I might be refrenceing to my first boss fight alot, so I desided to put in a picture of it, that way I can say "look at page one for details" or something to that effect.
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Offline MrMister

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« Reply #6 on: September 28, 2005, 08:42:34 PM »
Looks bitchin', other than the over used graphics.
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Offline Meiscool-2

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« Reply #7 on: September 28, 2005, 09:20:32 PM »
Just wanna make sure about something.

Over used as in every game uses em (I know that)

Or over used as in every picture I've put up has the same chip set.
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Offline MrMister

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« Reply #8 on: September 28, 2005, 09:33:52 PM »
Quote
Originally posted by Meiscool
Over used as in every game uses em (I know that)
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Offline AsakuraHao2004


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« Reply #9 on: September 28, 2005, 10:02:36 PM »
They're overused beacuse they're good.

Lookin' sexy.
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If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Meiscool-2

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« Reply #10 on: October 01, 2005, 04:35:05 PM »
Hmmm. I have recieved various coments about the fact that the two guys I am using have been used in both Treasures of Rutra and tons of other games, so I desided to change Ivan around a bit.

Opinions please. Basically, I made his hair red/brown, changed his sword to a fiery orange, and made him walking with the sword on his back, instead of just normal. I'll post another picture of the sword-on-back.

So yeah, opinions. Did you like the puke green/brown coat with blue pants and yellow hair, or black coat with sorta light gray/purple shaded pants with red/brown hair.

Below- Picture of an area in the forest that is highly shadowed/ketp away from sunlight. This is a test to see various scripts I made. The mushroom guy will explode, causing a 3X3 attack wave. The moth (which isn't in this pic) will create wind that will show a leafscattering animation if it hits a leaf pile. And the bees are just for annoyences. You can kill them, but I made it to where you only hit them 33% of the time (as in real life, I doubt that much anyone could swing a sword and hit a tiny bee) The big bee will poison you if it hits, and shoots stingers. I'm thinking that after shooting three stingers it dies (like in life, and yes, I know it dies after one) , just to add something to the game.
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Offline Meiscool-2

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« Reply #11 on: October 02, 2005, 04:15:45 PM »
Second Pic, various posistions of what he looks like walking.
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Offline MrMister

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« Reply #12 on: October 02, 2005, 06:17:02 PM »
I liked him more before, the black cloak makes him look kind of.. well, whatever, and I would have the sword disappear completely, and then he enters a battle mode type thing where he has it out.
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Offline Omegadestroyer7

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« Reply #13 on: October 02, 2005, 11:45:24 PM »
i kinda like him better now.... but he reminds me of Jr. from Xenosaga still good though. also i think he should carry the sword on his back in towns, etc where there is no need to use it, and hold it out outside where monsters can appear.

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Offline Meiscool-2

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« Reply #14 on: October 03, 2005, 07:40:18 PM »
Ok.... Sword off in towns and in on fields.

I can do that easily.

Below- Pretty picture.....

Edit- Wait, you mean on in towns and off in fields? I think it makes more sence to have it out on the fields....
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