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Author Topic: Pact (Oath ABS)  (Read 36796 times)

Offline MrMister

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« Reply #15 on: October 03, 2005, 10:33:42 PM »
Quote
Originally posted by Meiscool
off in towns and in on fields.
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you look like an orphan

Offline MrMister

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« Reply #16 on: October 03, 2005, 10:42:46 PM »
Quote
Originally posted by Meiscool
in towns and in on fields.
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you look like an orphan

Offline Omegadestroyer7

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« Reply #17 on: October 03, 2005, 11:17:48 PM »
i mean when you're in a town, etc. where the sword is not needed, he carries it on his back, like your pics, but in dungeons/battle situations, he holds the sword out in front of him.
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Offline Meiscool-2

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« Reply #18 on: October 05, 2005, 11:12:43 PM »
Damn, alot of double posting going on, but I think that's just from the problems charas is having.

Ok. Small update of various things here and there:

Finished the different animations of most of the spells. I have done- lvl 1-3 flare 1-3 thunder 1 and 3 pulse and 1-2 meltdown

Finished rough draft of field player AI. Basically, like in legend of mana sorta, the AI guy will follow you around and attack things when it gets the chance, heal you when possible, and cast support spells (example would be slow) randomly, with an increase in support spells when you're heal is low. I still have to get the movement down though. Because I want it to be able to move toward you, and still at the same time stay out of your way and attack monsters, It's getting pretty hard to program it. As well as the fact that the AI sometimes will get stuck behind stuff, but that happens in most all games.

Also, I finished the dark part of the forest, and am now linking up EVERY map I've made (aside from the pact battle testing map) . When I send the demo out, I at least want every area acessible. I'm making a cave right now, and I'm happy to say that the cave is very cool. It doesn't look real great (as I've never been to good at making interiors, unless it's a castle) , but it has many cool things in it, my personal favorite is random explosives. It's an old, closed off mineing cave, and as such dinomite and etc is still laying on the ground. You can't see it, but you can hear it. When you step on top of where an explosive is, you'll hear a ticking noise. Stay on top of that spot for les then a second, and BOOM! Instant loss of a heart. Just walking over it, you won't trigger it, but if you stand on it, attack on it, or walk over it, and stop even for a single millasecond, it goes off.

In that cave, I'm in the making of a boss that is almost finished, and will put your pactience to the test. I'll post a pic below of it.

Below- The Hydra monster. There is only one outright way to beat it, and that's to use magic. You can't attack it with melee, because it's to far away and surrounded by water. You could use the gun, but the damage from the gun is insufficant to what your magic can do. Anyways, it will do a very basic pattern. Each head will fire a confusion shot in your direction, which is easy enough to evade. Then, after those four shots are well... shot, it will fire three homing confusion shots with it's other set of heads. These are what gets real annoying, but not as annoying as the rest of the battle. After doing that pattern twice, it will cast an unevadable confusion spell that causes on damage, but confuses you. Because of all the traps laying on the ground, every time you are confused you're bound to step on one and get hurt. That is the main way of being damaged overall.
Plus, as to add to the terror, each of the four sides will have one mini-hydra that will do little damage, but inject you with an exchaustion poison so you can't use your spell setter for a few seconds. It only takes a few magic attacks to end this fight, but I try to make it to where you just can't stop in one place and use magic mindlessly for those few casts. I make you work for it. You need to trap the mini-hydras (as they take longer to kill then the boss hydra in the long run) , then find a safe spot away from the springing traps and the four explosives I have placed in what odds are will be the favorite spots to snipe the boss from. Lastly, you'll have to wait untill it uses it's homing attacks and attempt to destory/deflect them, then get your setter into placement before the boss casts the inevadable confusion attack to disrupt you and your setter. Basically, once you learn the monster's pattern, it's a sinch.

Below... again- Boss in the middle, with lvl 3 flare being cast on one of the mini hyrdas. Yes, I know, it's super charged!
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Offline Omegadestroyer7

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charas issues....
« Reply #19 on: October 06, 2005, 01:00:45 AM »
whoa... thats some awesaome stuff, and the reason for multi-posts is that i can click the post button, and it'll sit there and say its loading forever, but never go to the thank you for posting etc screen, so if it happens again, i apologize in advance, and i will be deleting all but one of my old multi post as soon as i finish this post.
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Offline Meiscool-2

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« Reply #20 on: October 09, 2005, 04:49:15 PM »
Ladies and Germs! I am teh uber l337 coder of all!

That's right, I have just finished the AI script for the second player character. It has sword, bow, and spells, movement and all that jazz. All it doesn't have at the moment is the spell setter and HP. (I don't know if I'm going to program an advanced AI setter)

It is an amazing script that takes a whole 15 seconds to scroll through going at top speed. I'm sure I've made a ton of mistakes in all that, but so far it's running smoothly.

Basically, if any enemy has the same X cord as is, it will then go through two scripts, one that desides wiether to use the bow or sword, and one that desides to attack left or right. The AI will never just attack for no reason, it will only attack with the given weapon if it has a chance of hitting with that weapon. Programming the sword was the hardest thing of all, because I have to use = and + cords, not < or > cords.

As to it following you, it can still get stuck in combat behind walls and such, but once combat is over, it will be directly transported behind you. It hasn't gotten in my way of walking yet while it's behind you (unless you want to make a 180 degree turn) , so everything seems great with it.

Which brings me to my next delima, I want to make a music system like Dark Cloud 2, where if an enemy is close to you, the music changes to a battle music and then once the enemy is killed it changes back to the base music.

If anyone can help me with a good basic fight music for an ABS, I would love you for all eturnity, or ingore you for the rest of your life, whichever one you want :p
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Offline AsakuraHao2004


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« Reply #21 on: October 09, 2005, 05:22:06 PM »
I dont know how your ABS is, but maybe you can assign the total amount of monster's HP on a map and have the music change when it reaches 0. Of course, that would mean the music would play if a monster is on the screen regaurdless of where it is.

Perhaps setting a variable to be the value of the enemies X and Y variables +5, and if that variable is equal to anoter one set to the hero's X and Y variables +5 then the music will change. But already I see problems with that. So whatever.
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If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Meiscool-2

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« Reply #22 on: October 09, 2005, 06:03:51 PM »
No, I already know how to do that, it's called a 'screen relative X and Y cord', I'm just looking for a good Midi for it. All the midis I have are for like big boss fights and what-not, and I need just a normal battle midi that sounds like something that would be in an ABS and not a RPG.
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Offline AsakuraHao2004


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« Reply #23 on: October 09, 2005, 06:36:03 PM »
Might I suggest some kind of fast heavy metal? Gives you the "Time for action" feel.
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AKA Desimodontidae. If you're seeing this profile, Im probably at school.

If i were a clown, would you hold me when I'm down?/I wish I had someone to make me drown/So many people don't know that it's so damn hard to be a clown/I am the clown with the giant frown/My heart is in a state of being upside down...

Offline Ace of Spades

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« Reply #24 on: October 09, 2005, 07:43:18 PM »
Looks decent. The systems are pretty cool, though the characters don't go with the maps at all. The maps are average, nothing I'd consider "really really great." Good luck with it.
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Offline Meiscool-2

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« Reply #25 on: October 10, 2005, 12:01:00 AM »
Quote
Originally posted by Ace of Spades
Looks decent. The systems are pretty cool, though the characters don't go with the maps at all. The maps are average, nothing I'd consider "really really great." Good luck with it.


En, you're just jelous, but thanks for the post. You're maps are about the same looking as mine, a bit more crowded but basically the same format.

 
Quote
null
 
Quote
Might I suggest some kind of fast heavy metal? Gives you the "Time for action" feel.


Not exactly sure that heavy metal would go well with my game.
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Offline ZeroKirbyX

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« Reply #26 on: October 10, 2005, 12:07:39 AM »
AH! Thats why I don't like you! I figured it out! Its that "I'm better than you " mentality.

Anyway, the ABS is pretty cool. So how many chars are you going to have going at the same time? If its 15 secs scrolling..... and you have 3...... lotsa coding.
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Offline Meiscool-2

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« Reply #27 on: October 10, 2005, 12:12:14 AM »
Hm? Where did you get three chars from?

It's gonna be like... oh. Did you get that idea because secert of mana has three chars? Anyways, it's like sword of mana, where one char follows you and you play as the other, and I'm going to add a switching system that allows you to change chars just by pressing a key.

I guess you could say I have a '3rd char' because of the summons, but they don't have nearly the intellegence of your AI companion.

Thanks for the complements :)
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Offline ZeroKirbyX

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« Reply #28 on: October 10, 2005, 12:14:36 AM »
Ah. Yeah, I was wondering if you were going to have only one character moving on the field with you or if you were going to have more.

And why, pray tell, do you think "I'm smarter than you"?
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Offline ZeroKirbyX

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« Reply #29 on: October 10, 2005, 12:35:18 AM »
I don't know if you were trying, but you just came off as a total dick. Especially when you ended that sentence in "my level". But thats not logical, that is simply a composition of half-assed assumptions. A school grade doesn't show how smart you are, just how well you can spout out facts. Maybe at a college level where actual work is expected, but not in a public school. Teachers aren't paid enough to care whether you learn or not. Hell, I'm in Lonbg Beach CA and in one of my classes is a sophomore that can't pronounce 'about'.

But acting like you are better than others has no excuse, and saying that others are 'inferior' is simply a way to justify your own wish to think higher of yourself. Your just a dick.

Nice game though! XD
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