Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

Click here to join us on IRC (#charas on irc.freenode.net)!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Pact (Oath ABS)
« previous next »
  • Print
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 14

Author Topic: Pact (Oath ABS)  (Read 36854 times)

Offline Linkforce

  • The Original Master of the Mosey
  • Leader
  • *
  • Posts: 2,330
  • i love rpgs
(No subject)
« Reply #75 on: November 16, 2005, 01:31:14 AM »
DONT MIX CHIPSETS, AND THEY LOOK HALF-ASSED!!!

Haha, looks good.  Keep it up. :)
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #76 on: November 19, 2005, 04:40:25 AM »
Quote
Originally posted by Linkforce
DONT MIX CHIPSETS, AND THEY LOOK HALF-ASSED!!!


Heh. I'm hoping that that's just a joke from my spazing on your thread.

Ok, so I've finished the WUD (weapon unit display) basic system. I'm not to happy with it's looks at the moment, but that can be changed. The black circles will show pictures of the current equipted weapon and it's lvl, the top bar of the top one, and the bottom of the bottom, will show the WHP (weapon hit points) left in meter form, and the other will show the WHP in numbers. Now, I know none of this goes with the HUD, but because that's be used in a Zelda game, I'm going to eventually change that to another type of meter.

Oh, and I did sorta kinda mix chipsets from ToR and Mac and Blue into one map, but I think it looks ok. Comments?

Logged
Most Recent:

________________________
Old Stuff:

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #77 on: November 19, 2005, 05:26:41 PM »
Ok, I've got a second WUD going on here. I like this one a lot more, but I'll ask you guys which you would rather play the game throughout with.

Melee weapon = Upper left
Distance weapon = Upper right
HUD (I'm still not keeping the Life Bar, but I changed it to make it better for the time being) = center.
Logged
Most Recent:

________________________
Old Stuff:

Offline Moosetroop11

  • Sage
  • *
  • Posts: 7,398
(No subject)
« Reply #78 on: November 19, 2005, 05:44:06 PM »
I want to gaze upon your screens all day long...
Logged
Maaaaaaaaaaaaaaaaaaaaaaaaaaan I missed this place.

Quote from: drenrin2120
Maaaaaaaaaaaaaaaaaaan I missed you.

Quote from: fruckert
Maaaaaaaaaaaaaaan I missed that welcome.

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #79 on: November 19, 2005, 11:31:01 PM »
Quote
Originally posted by Moosetroop11
I want to gaze upon your screens all day long...


He he, thanks.

Now, I'm working really hard on getting a demo out for you all. I was going to put out an engine demo, but then I started starting to many things and ending nothing, and at the moment, I've finished about all my systems that I'm going to have in the game. All I have to do is program the WUD and WHP systems and then the demo will be sent out. It will be a story demo, being about the plot refrence I wrote on my first post the 31st or something. Basically, you come to town, it's under lockdown, you find out why, blah blah. And so, once the cutsceens are finished and all that jazz (I've got three out of about seven done.) completed, then I'll send a story demo out. It will contain, or should contain:

Two towns, two boss fights, 10-30 minutes of gameplay, all magic spells given to you in the begining to screw around with, only first character will be playable, and the blacksmith.

It will not have: Exp turn-in for upgrades, intro, bugfree gameplay, etc.

So yeah, think of it as a Christmas present guys.

And, I figured that if Linkforce does it, I should too, so here's a pic from the cutsceen where you meet the second player character's brother.
Logged
Most Recent:

________________________
Old Stuff:

Offline Leon_1990

  • Exemplar
  • *
  • Posts: 1,408
(No subject)
« Reply #80 on: November 19, 2005, 11:35:15 PM »
hmm....
You need the font fix ^_^

I like your mapping...looks very natural...the HUD/WUD aint too bad either ^_^ good job (Leon, complementing someone?! wait...Leon? COMPLEMENTING MEISCOOL!? OMFG, WE'RE ALL GONNA DIE! THE APOCALYPSE IS HERE!!!!!!)



oh yeah, dont mix chipsets....(dumbass.....)
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #81 on: November 19, 2005, 11:51:00 PM »
LOL. Well thanks, that means a lot coming from you Leon. Seriously, not sarcastic in any way.
Logged
Most Recent:

________________________
Old Stuff:

Offline Leon_1990

  • Exemplar
  • *
  • Posts: 1,408
(No subject)
« Reply #82 on: November 19, 2005, 11:52:27 PM »
Don't get used to it...
lol
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #83 on: November 20, 2005, 06:30:00 PM »
Well, not much new. Slight update though. Many people (2) thought that pictures were a bad idea for animations, and I didn't want actual animations because if I have more then two playing at once they cancel out. So, I went to poses. But, because some poses required more then one square (slashs) , I still had to use one picture. But that has changed. I've devolped ways to make two-square animations. This will greatly free up some pictures and bugs. I haven't found any bugs with the event that I'm using for the pose animation at the moment, so I think my attacking problems may be in the clear.
Logged
Most Recent:

________________________
Old Stuff:

Offline Black Massacre

  • Zealot
  • *
  • Posts: 591
  • I did it for the cookie.
(No subject)
« Reply #84 on: November 20, 2005, 08:33:31 PM »
Your game is amazing! Over-all good.  The mapping burned my eyes of goodness. XD
Logged

Offline Ian-TheResourceMaker

  • Associate
  • *
  • Posts: 181
(No subject)
« Reply #85 on: November 20, 2005, 08:50:38 PM »
This game has alote of potential i like your maps and abs system very much but i due have one problem with this game it is ure character sprites if you want i could help you re-do ure animations just by replacing them with a new sprite but that's up to you and good luck with this!!!  ;)
Logged
Photo Sharing and Video Hosting at Photobucket

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #86 on: November 20, 2005, 09:00:22 PM »
Quote
Originally posted by Ian-TheResourceMaker
This game has alote of potential i like your maps and abs system very much but i due have one problem with this game it is ure character sprites if you want i could help you re-do ure animations just by replacing them with a new sprite but that's up to you and good luck with this!!!  ;)


Umm. Slow down, I didn't understand. What is it you don't like, the characters or the animations or what? If you're offering to redo the character's I'll take up that offer, as I hate using a barly edited ToR character as the second player character.
Logged
Most Recent:

________________________
Old Stuff:

Offline Omegadestroyer7

  • Random Guy
  • Associate
  • *
  • Posts: 226
  • what are you, CIA, FBI, aliens, who cares?!
(No subject)
« Reply #87 on: November 21, 2005, 01:26:47 AM »
i don't know about the other 2 people, but the only thing i see odd about this is the one picture of the fire-breathing dragon monster, it doesn't look like it fits properly into the environment, beyond that, i think it looks amazing! (although i had a preference for your first WUD, they're both great though.)
Logged
if i got smart with you... how would you know?

Gaia Online anime roleplaying community

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #88 on: November 24, 2005, 01:20:18 AM »
Well, progress on the demo is still being worked on. Don't think I'll have the WHP system finished though. In the mean time, I want you to indulge yourself on some screen shots from the second main character's hometown: Everwood.

This town is the peasent central of the Everest region. It's a town that comes before the fields that lead to the castle. So basicly saying, Everest is a HUGE area.

First two pics and taken right before night comes, and then second are taken at morning. Now, I know that these are from two completly different chipsets, but I wanted to combine them for originality. These maps weren't made entirly by me either, as I had a HUGE ammount of help from the two guys in my credits (that's right, I'm gonna make you look alllllll the way back at my credits just so you see who all has helped me so far) So... enjoy!
Logged
Most Recent:

________________________
Old Stuff:

Offline Seth Mitchell

  • The Music Man
  • Zealot
  • *
  • Posts: 528
  • I am the Music Man
Graphics
« Reply #89 on: November 24, 2005, 01:42:57 AM »
Did you make all the graphics including the chipsets and what not?
Logged
Image hosted by Photobucket.com

  • Print
Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 14
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Pact (Oath ABS)
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum