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Author Topic: Pact (Oath ABS)  (Read 36951 times)

Offline Celius_401

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« Reply #165 on: January 08, 2006, 01:11:08 AM »
Quote
Originally posted by Meiscool
.... Wow, you suck at giving reviews. I think people could tell that much just by looking at screenshots.



That's the thing, ppl can see everything about your game through the maps, so there isn't really anything to tell.
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Offline Meiscool-2

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« Reply #166 on: January 08, 2006, 01:12:29 AM »
Quote
Originally posted by Celius_401
quote:
Originally posted by Meiscool
.... Wow, you suck at giving reviews. I think people could tell that much just by looking at screenshots.



That's the thing, ppl can see everything about your game through the maps, so there isn't really anything to tell.


Gameplay value? Difficulty? Cutseens? Bugs?
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Offline Celius_401

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« Reply #167 on: January 08, 2006, 01:20:47 AM »
Gameplay value? well, it's fun to go around just to kill monsters everywhere i go,
bugs? i already said there were a lot, and you got pissed

cutscenes? i've only seen a couple the intro and another one that didn't finish because it had OMG! A BUG! the intro was pretty good, but meh, you tell them your name, choose your guy, he takes you through underground buildings somewhere where theres a bunch of dead ppl and blood (which is cool) and then i didn't watch the end, he skipped it and had me play it, which was  i agian say, i walked around the buildings killing the evil monsters.  


I played bits and pieces at a time, it was like hey, go to this map and play, and then i started at another map and played it, but i never really played it where it tied together, so i couldn't get the real value from it.
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Offline Ace of Spades

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« Reply #168 on: January 08, 2006, 04:10:18 AM »
It would be a great disappointment if a game that looks so good sucked because it had no plot.
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Offline Meiscool-2

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« Reply #169 on: January 08, 2006, 04:15:58 AM »
Quote
Originally posted by Ace of Spades
It would be a great disappointment if a game that looks so good sucked because it had no plot.


Well, unlike your easy to code DBS, I have to finish the coding before I can begin the actual game.

And, I have a plot, he just can't seem to actually pay attention to the cutseens.

Not exactly the kinda review I was hoping for. I don't mean about him telling you about bugs and stuff, that's expected. Just, his review stunk.
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Offline Skie Fortress

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« Reply #170 on: January 08, 2006, 05:40:39 PM »
Well then find someone reliable instead. That's the logical thing to do. No one's forcing you to have only one tester/reviewer/blah blah. And The DBS is not easy to code depending on what you want it to do. besides if the DBS can do it, then there's no need for a CBS that's worse than the DBS is there?
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Offline Ruler of the Dark

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« Reply #171 on: January 08, 2006, 06:13:09 PM »
The only reason why the DBS is difficult to code at times, is because you continously are trying to find ways to work around the built in code.  A CBS gives you more freedom.  Put the effort in your game to make a CBS and you will be happy with the end result.  I don't hate the DBS or anything, but too many games made by the members here use the DBS; I respect Meiscool for making a CBS.  Waytogo Meiscool!
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Offline Meiscool-2

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« Reply #172 on: January 08, 2006, 10:41:30 PM »
Quote
Originally posted by Skie Fortress
Well then find someone reliable instead. That's the logical thing to do. No one's forcing you to have only one tester/reviewer/blah blah. And The DBS is not easy to code depending on what you want it to do. besides if the DBS can do it, then there's no need for a CBS that's worse than the DBS is there?


Sure, why not, let's make a DBS that allows you to fight like Zelda! Plus, I just thought that he would be reliable, after all, I am part of his family and know him slightly better then you, so I assumed he would actually do it, but I guess he felt like being lazy.

And yes, the DBS is fricken easy to code. Anything you want to put into it, be it combo moves, stealing, summons like Aeons, etc etc, that's all child's play.

And thankyou Ruler of the Dark. Least one person realizes that going against the current of games that have DBS and making one without one makes it at least more original then the others.
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Offline Ruler of the Dark

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« Reply #173 on: January 08, 2006, 10:57:59 PM »
No Problem.

I look forward to playing your game.  I too make games with CBSs I can honestly say, that regardless of how much time and effort I put into making the DBS better, the CBS games are more fun.

Therefore CBS > DBS

Oh and CMS > DMS
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Offline Ace of Spades

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« Reply #174 on: January 08, 2006, 11:04:19 PM »
Quote
Originally posted by Meiscool
quote:
Originally posted by Skie Fortress
Well then find someone reliable instead. That's the logical thing to do. No one's forcing you to have only one tester/reviewer/blah blah. And The DBS is not easy to code depending on what you want it to do. besides if the DBS can do it, then there's no need for a CBS that's worse than the DBS is there?


Sure, why not, let's make a DBS that allows you to fight like Zelda! Plus, I just thought that he would be reliable, after all, I am part of his family and know him slightly better then you, so I assumed he would actually do it, but I guess he felt like being lazy.

And yes, the DBS is fricken easy to code. Anything you want to put into it, be it combo moves, stealing, summons like Aeons, etc etc, that's all child's play.

And thankyou Ruler of the Dark. Least one person realizes that going against the current of games that have DBS and making one without one makes it at least more original then the others.

Make the monsters move in the DBS. Then you can tell me it's easy. I'm not saying it's not hard to code a CBS, it's quite the opposite. But there are people who can enhance the DBS and it's just magnificent. Even though what you're doing is custom, it's not classified as a CBS, it's classified as ABS, which is easier than a CBS. But really, I don't care about battles at all. I always cheat around them in games. The story is what catches me, hence the reason it would be a great disappointment if yours didn't have a good plot, for me at least.  
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Offline Meiscool-2

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« Reply #175 on: January 08, 2006, 11:44:15 PM »
CBS = Custom Battle System.

ABS = Custom made battle system.

Your equation makes no sence man! And, ABS is just as hard to make as CBS. Sure, sword is easy, but the basic attack option is easy for the CBS too. Now, when you add magic to both of them, it gets harder for both, see what I'm saying?

Ok, I thought I'd make a major update for the game.

Plot: The main character will no longer lose his memory. I don't feel like making two plots to the game or any corny "OMG you forgot we are married?" lines.

Gameplay: # 7 and # 8 spells are being taken out. They will be used in tactics battle and nothing else. The climbing system may or may not be used, I'm not sure at the moment. Pact fights may also be taken out, as they work, but really arn't that fun to play, I can't make a good difficulty without it being to easy or to hard. Choice of weapon may be taken out too, but I'll keep the double swords.

Characters: Main character 2 (Vera) will only be playable on the floating island mission. Nothing other. It's to hard to code events and etc for both characters, and I really don't feel like making stances and etc for Vera, as well as seperate health and etc.

Effects: This goes under gameplay I guess. Statis effects will most likely be taken out. I'll keep some, but I'm finding movement issues with them, like if your frozen and shouldn't be moving, you can still sometimes move.
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Offline Skie Fortress

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« Reply #176 on: January 09, 2006, 12:00:01 AM »
Quote
Originally posted by Meiscool
quote:
Originally posted by Skie Fortress
Well then find someone reliable instead. That's the logical thing to do. No one's forcing you to have only one tester/reviewer/blah blah. And The DBS is not easy to code depending on what you want it to do. besides if the DBS can do it, then there's no need for a CBS that's worse than the DBS is there?


Sure, why not, let's make a DBS that allows you to fight like Zelda! Plus, I just thought that he would be reliable, after all, I am part of his family and know him slightly better then you, so I assumed he would actually do it, but I guess he felt like being lazy.

And yes, the DBS is fricken easy to code. Anything you want to put into it, be it combo moves, stealing, summons like Aeons, etc etc, that's all child's play.

And thankyou Ruler of the Dark. Least one person realizes that going against the current of games that have DBS and making one without one makes it at least more original then the others.


First of all what you need to do is calm down. I wasn't knocking your game or anything, but I was just saying. There's no problem with having a great DBS instead of a CBS, and I'm not telling you to switch either. Get off your high horse and quit being so defensive about every little thing. That's all I have to say.
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Offline Meiscool-2

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« Reply #177 on: January 09, 2006, 12:06:36 AM »
I was talking to Ace you selfcentered person you! If you had listened to the convo we had over MSN you would know that, but you don't listen do you!?

And quit spamming me topic.

"High horse", haven't heard that one in awhile. You made me smile with your old anologies.

And finally, that's called SARCASTIC MODE ON! Not uncalm. Jeeze, it's the internet, you should know the dif by now.
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Offline Dakren

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« Reply #178 on: January 09, 2006, 01:49:08 AM »
Jeese meiscool can't you ever keep a thread what it is supposed to be about without arguing all the time.....  :jumpin: topic bounces off the walls with you... keep this about your game I wanna hear about it not arguments over which is harder CBS or ABS
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Offline Seth Mitchell

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« Reply #179 on: January 09, 2006, 01:54:27 AM »
Quote
Originally posted by Dakren
Jeese meiscool can't you ever keep a thread what it is supposed to be about without arguing all the time.....  :jumpin: topic bounces off the walls with you... keep this about your game I wanna hear about it not arguments over which is harder CBS or ABS



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