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Author Topic: What makes an RPGMaker game great?  (Read 6852 times)

Offline Master Yoda

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What makes an RPGMaker game great?
« on: November 26, 2005, 07:42:28 PM »
Well, as the title suggests, what truely makes a great game, turned out from one of us RPGMaker users, more importantly, us Charas PUB members?
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Offline Leon_1990

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« Reply #1 on: November 26, 2005, 07:50:20 PM »
Sluts...lotsa sluts....

@master yoda: dude! I'm 20 days older than you :D
now I've got a charas little bro lol
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Offline MrMister

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« Reply #2 on: November 26, 2005, 07:50:44 PM »
Original concepts for systems/sidequests. Like, actually original.
The story doesn't make or break the game, but if you do succeed to make interesting characters, then it can make the game more enjoyable. Don't explain the whole backstory at once, release a bit of information once in a while; it makes the characters more fun, and adds some unexpected spice to their stories.
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Offline Master Yoda

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« Reply #3 on: November 26, 2005, 07:51:55 PM »
mmmmm me like sluts

@Leon_1990, BIG BROTHER, love u man! we even from the same country! oooh yeah we rock! :D  :jumpin:
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Offline Master Yoda

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« Reply #4 on: November 26, 2005, 07:53:54 PM »
Quote
Originally posted by MrMister
Original concepts for systems/sidequests. Like, actually original.
The story doesn't make or break the game, but if you do succeed to make interesting characters, then it can make the game more enjoyable. Don't explain the whole backstory at once, release a bit of information once in a while; it makes the characters more fun, and adds some unexpected spice to their stories.


i'd also have to agree. but this is the basis of all good rpgs and indeed, most good games in general
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Offline Leon_1990

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« Reply #5 on: November 26, 2005, 08:08:16 PM »
I also like if a game varies its themes a little.
games that ahs a gloom and doom feeling all the way through just plain suck.
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Offline Dragonium

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« Reply #6 on: November 26, 2005, 08:17:51 PM »
You need emotion, and characters you can get into (Metaphorically). There are too many games about without any emotion in them whatsoever, and the characters have no real personality.

You also need good plot twists. If there are no plot twists, the game is a very, very boring road, and nobody wants to play one of those.
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Offline WarxePB

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« Reply #7 on: November 26, 2005, 08:19:00 PM »
Everyone has different tastes in games. Some people like game with blood, gore, guns and sex, while others love engaging storylines and believable characters, while others still might prefer puzzle-heavy games. Your best bet is to cater to one specific audience, then work at it and make it as good as you can.
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Offline DragonBlaze

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« Reply #8 on: November 26, 2005, 08:33:45 PM »
I say you need a good story, but you also have to build that story into the game. Some people think because their story is good, their game is automatically going to be good, but this is not the case. You have to present your story well, use good dialoge that will bring out the character's personality, use graphics that will proporly represent your ideas, use music that will trigger the right emotions you plan to have at the scenes.

You also need interesting gameplay. A story can be good, but the gameplay can be so boring that I just quit playing a game. Gameplay needs to be balenced and not over dificult at the begining. Battle systems should have unique features in them, and not every battle should be "keep pushing the space bar to win". A game should have a few fun minigames, and a variety of sidequests. The in game quests should also very and not always consist of one theme such as 'go down in the dungeon and retrieve the object'.
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Offline Master Yoda

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« Reply #9 on: November 26, 2005, 08:39:11 PM »
cool, lots of valid points. so ok, lets have some examples of some great games, Charas member's games or otherwise.
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Offline Meiscool-2

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« Reply #10 on: November 26, 2005, 08:39:59 PM »
Quote
Originally posted by Leon_1990
Sluts...lotsa sluts....

@master yoda: dude! I'm 20 days older than you :D
now I've got a charas little bro lol


@Leon: OMG, I'm a day older then you! I've got a charas little bro now too! Happy day!

Anyways, inavative coding definently seperates games from each other. Over 90% of the games have the DBS in them, and I find that games with CBS or ABS are much more fun.
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Offline Bluhman

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« Reply #11 on: November 26, 2005, 08:41:47 PM »
Quote
Originally posted by Meiscool
quote:
Originally posted by Leon_1990
Sluts...lotsa sluts....

@master yoda: dude! I'm 20 days older than you :D
now I've got a charas little bro lol


@Leon: OMG, I'm a day older then you! I've got a charas little bro now too! Happy day!

Anyways, inavative coding definently seperates games from each other. Over 90% of the games have the DBS in them, and I find that games with CBS or ABS are much more fun.


Aww man, I'm so young.  :(
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Offline Master Yoda

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« Reply #12 on: November 26, 2005, 08:43:40 PM »
awww, bluhman, you can be my little brother  :D


also, Mesicool, new screen of your game is awesome!
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Offline Ace of Spades

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« Reply #13 on: November 26, 2005, 08:59:47 PM »
Quote
Originally posted by Meiscool
Anyways, inavative coding definently seperates games from each other. Over 90% of the games have the DBS in them, and I find that games with CBS or ABS are much more fun.

I strongly disagree with this. Sure cool systems make games fun, but if the games lacks good story (automatically sucks in my book), well developed characters and fun gameplay, then these faults outweigh the fancy systems by a long shot.
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Offline Master Yoda

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« Reply #14 on: November 26, 2005, 09:01:59 PM »
Quote
Originally posted by Ace of Spades
quote:
Originally posted by Meiscool
Anyways, inavative coding definently seperates games from each other. Over 90% of the games have the DBS in them, and I find that games with CBS or ABS are much more fun.

I strongly disagree with this. Sure cool systems make games fun, but if the games lacks good story (automatically sucks in my book), well developed characters and fun gameplay, then these faults outweigh the fancy systems by a long shot.


Good point, and this from the man who says FFVII sucks hehe
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