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Author Topic: Charas Team Christmas Project  (Read 24312 times)

Offline Fortet

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« Reply #105 on: December 02, 2005, 09:54:08 PM »
Anybody ever play Marioa Party 6? I could make a maze mini-game where you have to find the presents to get to the next level. Just give me a chipset and I'll get started. But there would need to be gift 2nd layer sets in it. That okay?
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Offline neb87

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edit changed this
« Reply #106 on: December 03, 2005, 12:29:11 AM »
Quote
Originally posted by neb87
i could do a arena type mini-game where you fight all of the charas forum people and you are santa and his elfs
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Offline coasterkrazy

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« Reply #107 on: December 03, 2005, 04:20:27 AM »
Anyone who volunteered to help out with coding, I could use a bit of help right now. My problem is getting a jump command to work. It needs to be so that when you press the jump button, you jump, but keep moving right, you know probably like an autoscroller you have played. I tried doing this, but the best I could get was a hardly responsive command that when it did respond, caused the cart to jump in place, and then continue on right. It also caused some lag. Do any of you coders think you could find a way for this to work? I would be very grateful. Thanks in advance.
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Offline Meiscool-2

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« Reply #108 on: December 03, 2005, 04:24:39 AM »
you need to put it on "repeat moving right" for that to work. Basicly, you'll put:

Hero Jump
wait 0.0
Hero Move right repeat


then the same for ending the jump

Hero end jump
wait 0.0
Hero move right repeat
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Offline coasterkrazy

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« Reply #109 on: December 03, 2005, 04:38:41 AM »
Ok, I put that in, but I'm not getting any response for hitting the key. I've done key input processing before, so i can see there's nothing wrong with that as far as I know and I tried putting a wait command in between the begin and end jump. What else should I put in there? And if I should use move up and down, where should I put them within the code? Thanks for your time.
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Offline AsakuraHao2004


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« Reply #110 on: December 03, 2005, 03:50:43 PM »
Maybe it's a little problem like you didn't set the event to "Parallele Processed" or something like that?

And shouldnt it be like...

Lock Facing, Begin Jump, Move Up, Move Right, Move Down, End Jump, Unlock Facing
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Offline DarkFlood2

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« Reply #111 on: December 03, 2005, 05:05:34 PM »
I've got an idea...

You play as Santa and you must race up a muntain to your sleigh,while avoiding snow rocks, bombs, and fireballs that are being thrown at you by Raffles. It would be fairly easy for me to code... All I would need would be:

A chipset of a snowy mountain,
A sprite of Raffles, Santa, Snow rocks,and fireballs.

And that's it.
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Offline Red Fox

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Red Foxs FF7 Fanboy Dreamhouse
« Reply #112 on: December 03, 2005, 05:39:27 PM »
Made a pacman mini game that u can use if u want.

http://rapidshare.de/files/8549096/Red_Foxs_FF7_Fanboy_DreamHouse.zip.html
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Offline Dragonium

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« Reply #113 on: December 03, 2005, 05:46:45 PM »
Quote
Originally posted by DarkFlood2
I've got an idea...

You play as Santa and you must race up a muntain to your sleigh,while avoiding snow rocks, bombs, and fireballs that are being thrown at you by Raffles. It would be fairly easy for me to code... All I would need would be:

A chipset of a snowy mountain,
A sprite of Raffles, Santa, Snow rocks,and fireballs.

And that's it.


Idea has already been covered. CK is using that idea, and many more people have suggested it.

Now then, I could do with knowing which variables, switches, pictures, common events etc. people are using. I don't wanna start my coding and have to redo it all because someone has already used the variables I'm using.

Oh, and about music: Does it have to be original, or can it be a remix of an existing song? I was going to make the Tetris theme sound more Christmassy (Add some jingle bells and a piccolo here and there), but it's kind of an obvious song to use. Any thoughts?
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Offline coasterkrazy

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« Reply #114 on: December 03, 2005, 06:14:53 PM »
A tetris Christmas theme sounds good to me. And about my idea, it's kind of different than this idea that keeps being suggested because mine is a sideview, which I'm still having a bit of trouble with at the moment, rather than a topdown.

I'm sure there's some way to do this sideview jump thing, but I couldn't find any tutorials on how to do it, and even when I make something that just move the cart up, it is hardly responsive.  :(
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Offline Meiscool-2

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« Reply #115 on: December 03, 2005, 06:16:26 PM »
Quote
Originally posted by AsakuraHao2004
Maybe it's a little problem like you didn't set the event to "Parallele Processed" or something like that?

And shouldnt it be like...

Lock Facing, Begin Jump, Move Up, Move Right, Move Down, End Jump, Unlock Facing


Well, teh jump automatticly moves you up, so that's not something to worry bout. However, if you did want it to move up and jump, then it would be Move Up/Right instead of two different movements. And yeah, it HAS to be a parallele process, auto start won't work.
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Offline coasterkrazy

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« Reply #116 on: December 03, 2005, 06:23:42 PM »
I've had it on parallel process before I even asked about anything, so it definitely can't be that.

Just using begin and end jump didn't work, and I just tried the move up-right, then down-right thing. All that did was move it upright, and that's it.

And also I have a problem with this non-responsive thing. I have to hit enter a lot of times for it to even move once. Is it due to the fact that I have a continuously moving right thing and it will only respond when it's not processing that or something?
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Offline Meiscool-2

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« Reply #117 on: December 03, 2005, 06:32:04 PM »
Any one of the posted codes that we gave you should work, so if none of them work it's probally because of another code or event that you have placed on there. I don't know what to tell you, but the only reason that I can think of that these don't work for you is that you have another event that cancels out this event's movement. Also, the hitting enter thing means you've put in the Key Code to much. Putting it in twice means you have to hit it twice and etc, so you only need it once.
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Offline coasterkrazy

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« Reply #118 on: December 03, 2005, 06:45:39 PM »
I didn't put the key code more than once...

Ok, I will post everything I have and the edits I have done to try to get it to work. I'm certain this is on parallel process and is the only event I have, so nothing could cancel it out.

<>Move Event: Hero, Move Right repeat
<>Key Input Proc: [0001: Jump]
<>Branch if Var [0001: Jump] is 5
   <>Move Event: Hero, Begin Jump
   <>Wait: 0.0
   <>Move Event: Hero, Move Right repeat
   <>Move Event: Hero, End Jump
   <>Wait: 0.0
   <>Move Event: Hero, Move Right repeat
   <>
:End

Ok, the reason I have the first thing is to get it moving in the first place. I've tried adding a wait command between the two move events that ends the begin jump and starts the end jump, that didn't work. I also tried not doing it as a conditional branch, even though I could see no point to it, that didn't work needless to say. I'm just at a loss as to why nothing I try is working. :|
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Offline Dragonium

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« Reply #119 on: December 03, 2005, 06:51:44 PM »
Have you tried taking out the "Move Right repeat" at the start? Because in theory, keeping it there would mean that the event would be running two different movement things at the same time. Try it, and if it doesn't work, I'm not sure.

Could we have a screenshot of the screen it's on and the *entire* text of the event (With all the pages that relate to that particular one)? That way I can probably think of something.
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