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Author Topic: Bluhman Things.  (Read 76694 times)

Offline Bluhman

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Re: Bluhman Things.
« Reply #60 on: September 25, 2009, 02:42:40 AM »
Copy and paste unto the URL bar... i think.
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Offline Hell Angel

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Re: Bluhman Things.
« Reply #61 on: September 25, 2009, 03:11:10 AM »
Your midis are really good, Bluh. I'm loving all of them, I'm really impressed and non-worthy-feeling and all that. Your former training shows, but beyond that, your sheer talent shows as well. Good job, man.
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I make musics. You should listen.

Offline Bluhman

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Re: Bluhman Things.
« Reply #62 on: January 25, 2010, 09:37:42 PM »
Song that's dumb.
Song that's stupid.
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Offline fruckert

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Re: Bluhman Things.
« Reply #63 on: January 25, 2010, 10:13:35 PM »
Randumb was fun to listen to, but I actually quite like Ranstupid, even if there is a few notes that sound kind of sourish.
And my computers font for Violin sucks.

By a few, I literally mean only like two or three.
Pretty good, anyways.
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Quote
Ellie: I had a slice of ham in my hand. I was going to drop it, so I slapped it hard. It attached itself to the wall

Offline Bluhman

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Re: Bluhman Things.
« Reply #64 on: February 01, 2010, 10:02:51 AM »
RANSTUPID - Being slowly expanded and fixed into a piece that actually is possible to be played by piano and violin.
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Offline Bluhman

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Re: Bluhman Things.
« Reply #65 on: April 19, 2010, 08:17:49 PM »
Megaman music is kind of awesome...

No lie.
« Last Edit: April 25, 2010, 09:48:02 PM by Bluhman »
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Offline Bluhman

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Re: Bluhman Things.
« Reply #66 on: June 29, 2010, 11:50:45 AM »
Taking a shot making sprites from scratch. This is still being worked on, and perhaps what I plan to use for the action/tactics remake of Alpha Force.

Pretty much perfected them all now. Hurrah. Favorites are Chisoku, Bluhman, Demon's Redemption, Artemis Sunset, and Inspector Steel. I still need to figure out Tri-Emerald's shape better, Diamondgard's shading still doesn't feel quite right, I don't know if Firestorm Viper should be short or tall, same goes for Celestalon, and Lady Anubis just needs... Something. And probably repositioning of that tail.
« Last Edit: June 29, 2010, 05:59:55 PM by Bluhman »
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Offline lilsniffs3

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Re: Bluhman Things.
« Reply #67 on: June 29, 2010, 04:51:49 PM »
Tiny yet recognizable. Nice work.
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Offline Bluhman

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Re: Bluhman Things.
« Reply #68 on: June 29, 2010, 06:29:20 PM »
Quote from: lucas_irineu on June 29, 2010, 04:44:32 PM
So tiny. Good, though. I'm usually not such a huge fan of no outline things, because they blend in with the bg a lot, which is great when you go for realism and stuff but on games it might get confusing if the BG has similar colours. Just watch out for that.
But yeah, I like 'em.

The issue of contrast is always a concern. Games like cave story seem to have gotten away with it quite well, though, probably because the backgrounds are high in pastel colors whereas all the characters are much brighter in nature. Of course, some of these characters certainly have pastels as well, so that might be a problem!

As for the size, that's sort of intentional I feel; They're generally meant to be seen at X2 size.

EDIT: X2!
« Last Edit: June 29, 2010, 07:33:17 PM by Bluhman »
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Offline Grandy

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Re: Bluhman Things.
« Reply #69 on: June 30, 2010, 12:04:17 AM »
I like that last song. Mnemosyne - Micah Fujiwara

 Also I might be late to this thread.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline lilsniffs3

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Re: Bluhman Things.
« Reply #70 on: June 30, 2010, 12:34:40 AM »
Yeah, me too.

I like the Megaman one that you said no one knew, and the one Grandy mentioned.
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Offline Bluhman

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Re: Bluhman Things.
« Reply #71 on: June 30, 2010, 06:37:16 AM »
Thanks, mates!

As for the enlarged small sprites VS large ones, I actually did them because I wanted to practice working on sprites without the aid of a template. With templates, I feel like every character ends up with basically the same bodybuild and general feel and pose. With custom sprites for each character, I could attempt to capture some more unique shapes and sizes.

Perhaps when I get better and less lazy, I might attempt to do some upscale custom sprites. Hurrah.
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Offline Bluhman

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Re: Bluhman Things.
« Reply #72 on: September 27, 2010, 05:13:27 PM »
Quote
   
The following error or errors occurred while posting this message:
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Unless you're sure you want to reply, please consider starting a new topic.
Screw you.
DOLPHIN BOARD GO
I think drinking 16 ounces of coffee enabled me to be hyper enough to do that. Wheeeeeee.

Also, enjoy my crappy Blender projects.
They are being done for a graphics class!

1st thing I ever did with Blender. Mainly done using the SPORE method of using simple shapes and stacking them on top of each other.

2nd project, I began to get into multiresing. I was trying to model a human shape but ended up making this sleek, winged thing, so I improvised and created spaceships instead.

The last one I made a greek temple thing with lamps. And got used to creating subobjects, copypasting, and precise positioning.
« Last Edit: September 27, 2010, 05:26:50 PM by Bluhman »
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Offline Valiere

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Re: Bluhman Things.
« Reply #73 on: October 02, 2010, 05:38:56 PM »
Blender? What, are you guys too cheap for Maya?
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Offline Bluhman

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Re: Bluhman Things.
« Reply #74 on: October 02, 2010, 07:04:46 PM »
What's wrong with blender?
Oh, and thanks for the feedback!  ;D
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