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  • SilverFire - The Shinro Gene (aka Dragon World)
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Author Topic: SilverFire - The Shinro Gene (aka Dragon World)  (Read 23300 times)

Offline shadus

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« Reply #60 on: March 10, 2006, 01:54:20 AM »
NOM-I
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Offline chronoman

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« Reply #61 on: March 10, 2006, 01:55:39 AM »
Argh the annoyance I changed the name so it dosn't matter anymore.
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Offline ZeroKirbyX

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« Reply #62 on: March 10, 2006, 01:56:27 AM »
Quote
Originally posted by shadus
NOM-I


I take it you've only watched the butchered anime?
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Offline Meiscool-2

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« Reply #63 on: March 10, 2006, 01:57:50 AM »
Lol, "Nomi-kun"
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Offline DragonBlaze

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« Reply #64 on: March 10, 2006, 10:03:47 PM »
Lol, I didn't even notice the name was from one piece, or err, I never watched the show so I wouldn't know. :p

 
Quote
Name:Nak'xi


Thats a very odd name :p Then again, my characters names are even more messed up than that, so its all good.



I just got a quick update here, I'm probably going to add a catapiller system or something like that to the game. I never thought about it before since in most catapiller systems you need to make the first two or three events on every map the 'catapiller chars' events. Then I was just fooling around yestureday, and I build a system of my own that the events can have any ID. Maybe most catapiller systems are like this, I don't know.

I like the idea of a catapiller system because then you're actually able to see the members in your party. It makes it seem more like the other characters are involved in the game, or at least thats what I think.

Anyway, I most likely won't be using a regular catapiller system, since theres actually going to be 6 people in the party, I would want 5 people following the hero, which if they were in a line, it would look very funny. So I'm going to try making a more 'advanced' system. Instead of them all following the hero in a line, they'll loosly follow him. Each will have their own 'pathfinder' AI so they'll be able to find their way around objects and such. It'll be a much more realistic catapiller system, and it wouldn't look as weird as having a line of 6 characters walking in a row. Though if it still looks funny after I build it, then I just won't use it, or I may use a catapiller system where only the first 3 characters will be shown.
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Offline Shadowless1

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« Reply #65 on: March 11, 2006, 10:08:11 AM »
the deadline was yesterday, so what entries are you going to include?, or is it a secret?
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Offline shadus

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« Reply #66 on: March 11, 2006, 10:17:34 AM »
Yes do it!
*Cross's figers*
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Offline Meiscool-2

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« Reply #67 on: March 11, 2006, 02:40:24 PM »
*Cross's figers too*

Wait.... crosses have figers?
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Offline Spike21

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« Reply #68 on: March 11, 2006, 06:10:39 PM »
... I can not wait it was suposed to be yesterday.
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Offline coasterkrazy

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« Reply #69 on: March 11, 2006, 06:13:31 PM »
Well, the deadline was yesterday, meaning he'd post them today. I'm sure he's making some final decisions before posting.
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Offline Spike21

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« Reply #70 on: March 11, 2006, 06:18:33 PM »
oh.... my bad
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Offline DragonBlaze

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« Reply #71 on: March 11, 2006, 07:04:32 PM »
Lol, sorry to keep you guys waiting, but I was working early this morning collecting sap from trees :-p

Anyway, I just spent an hour or so going through all the character profiles and making all my final decisions. It was really hard because basically all the characters were good by themselves, so i had to go though and decide which characters would work best with my plot and which characters could contribute to my story. So yeah, it took a while but I finally made my choices.

Before I post which characters made it, let me just say that if your character didn't make the cut to be a playable character, I'll still put them in the game as an npc (if you want) just because all the chars were good and they deserve to at least be in the game, even if they don't play a major role in it. Also, you'll still be able to voice act for enemies or my two other secondary characters (Keckshio and Sal'ahhadra) which I need to include because they play vital roles in my story.

So here's the moment you've all been waiting for, the characters that have been chosen to be playable characters in the game :)

Tacitus - coasterkrazy
Asael - Warxe_PhoenixBlade
Jon - shadus
Cadrelagon - Prpl_Mage
Darkalapan - Bluhman (with the slight change that he'll be on the humans side for the most part)
Ritter - neb87
Matamos - Spike21


Thats all :( Remember, decisions were based on how well they would work in the story and not necisarrily how good the profile was. I believe that the characters that weren't chosen have the right to know why they weren't, so I'll post why here.

Void - Dragoon de Sol. I like the char, but since he's the main char in your game, I don't want to include him in this one, plus you don't have a mic, so you can't do VOs for him.

Gaara - Meiscool. The char sounds interesting, but theres not much info on him, and I'd be hard to work a character into the game and tie him to the story.

Wesker - Shadowless1. Your character is good, and I like him, but dark/silent/mysterous/murderous type of characters just won't fit right in my game.

Kirin - MrMister. Your character is, err, interesting, I just don't think it'll work out though.

Sauren Tavigard - Linkforce. It was a tough decission for your character. He would've fit in the game, but I only had so many open possitions, and what it came down to was that though your character would have fit with the story, he wouldn't have been able to contribute to it as much as some other characters :(


Now, there are two more characters that were submitten that would work out really good in my game, just not as playable characters. So they'll still play a big role in my game and be a big part of it, they just won't be playable.

Singhin Kirsehn - A character like this will work very well beside the main character and party, but not with them. I do have an outside force like the one from your profile in the game, so I'm planning on tieing him with that.

Nak'xi - A character like this would work out very well doing stuff like spywork and such for the dragons since he is on their side and well he is a changling :p Though it would work out best if he worked dirrectly under Vorthon (Zersevick). No matter if you side with the dragons or humans in the game, Vorthon will turn out to be your enemy. In short, since Nak'xi will work under Vorthon, he'll make a great antagonist during the game, especially if you side with the humans. Since your character will appear as an enemy, I will still need voices for him.


Ok, that should be everyone. I just want to say thanks to everyone who submitted a profile.

If your character didn't get picked, or if you want to do some voice overs, I'll need voices for Keckshio (male) and Sal'ahhadra (female). I'll also need voices for various enemies throughout the game, so if you want to voice anyone, let me know :).

If your character did get picked, this is what I'll need for voices.

Attacking voice (hiya for example)
Getting hit voice
Dieing voice
Beginning battle voice (one of the three characters in battle will say a beginning battle phrase at random at the start of a battle, an example would be 'here they come' 'get ready' or 'this is going to be easy', try and say something that will fit your character ;))
Move voices - The character will say the name of their move (or a phrase and then the move) for every move they have. An example would be Sry'yxhad using fire breath, he says "Burn up! Fire Breath!" which would be a prase and the name of the move. You could also just say the name (example: "Fire Breath!") and it'd be just as good.
Victory voice: like the beginning battle voice it'll be random, say something like "yeah, we did it!" or whatever.
Retreat voice: same random idea, say something like "lets get out of here!"

Once you have them, send them to me so I can add the final effects and add them to my game. You can e-mail the voices to me at drgnblazex@aol.com you can send them through AIM (drgnblazex) or MSN (drgnblazex@aol.com) upload them here in this topic, or you can upload them to a site and give me the link here or through a PM. If you send them to me via MSN or AIM, I have dail up so it may take some time to send (15 mins per 5 mbs).

You don't need to be in a hurry to do this. I know its hard to find time to voice act, especially if you're one of those people (like me) who has to wait till you're home alond to do voice overs since you don't want everyone else in your family to think you're nuts for shouting things like "hiya!" in your room :p. So yeah, theres no need to hurry, but I would like the voices done sometime within a month so I can add them to the demo which hopefully won't be that long.

Any questions or comments about this stuff? Let me know :)
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline Spike21

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« Reply #72 on: March 11, 2006, 07:26:26 PM »
 :jumpin:
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Offline coasterkrazy

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« Reply #73 on: March 11, 2006, 08:03:28 PM »
I'll soon get to work on the rest of those voices for you. :)
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Offline Prpl_Mage

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« Reply #74 on: March 11, 2006, 08:08:02 PM »
 
Quote
I know its hard to find time to voice act, especially if you're one of those people (like me) who has to wait till you're home alond to do voice overs since you don't want everyone else in your family to think you're nuts for shouting things like "hiya!" in your room .


Iīm one of those people, but my brother have been sick and lying in bed during this week so that was reason enough not to record any VO. But now when he is fine again his gf is here so...Well I donīt want to embarrass myself and my brother so...

But I will do it later, tomorrow probably.
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