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Author Topic: Lands of Lunori's Home  (Read 31234 times)

Offline Arcanagirl

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« Reply #90 on: September 05, 2006, 08:28:09 PM »
The menu will work like any game menu. Replacing the old menu, just hit esc to open and close the menu. You can access just about everything needed in the menu, from equipment, items, to spirits and abilities, log menus and more.

Screenshots of the Menu System:

 


 


 


 

Everything but the Main Menu screen are still under construction, so bare with that part. The Weapons will carry only 1 type of each, but each weapon can be upgraded based on your blacksmith talents and what materials you have.

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Offline Meiscool-2

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« Reply #91 on: September 05, 2006, 09:47:43 PM »


Change the chinmey and the smoke. Set the smoke to transparent or something.
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Offline Arcanagirl

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« Reply #92 on: September 05, 2006, 10:52:55 PM »
ok I will test that out, I knew something wasnt right with that smoke lol.

Dense me..figures.
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Offline Arcanagirl

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Update! Ability System
« Reply #93 on: September 08, 2006, 10:24:45 PM »
Well here is the update on the game progress. So far the spell ability system is going ok, but the targeting system needs some work, but as far as I tested, there are very minor bugs to sort out.

The item system had some major issues to work out, and sadly the easiest way to fix them without maxing out the Picture IDs and maxing out chipsets and events, I decided to fix this by having all items placed in one picture, but showing 0 for items you dont have yet.

This may however be a downside as you can see all the items in the game without finding them, but the plus to this, is you can see what all items can be found, bought, or made. Plus if your missing items, atleast you know what exactly your missing. Heh, it beats having a messed up item system. Only event and quest items wont show.

Sadly the AI system is still on hold, due to lack of coding knowledge to finish it, I have been checking sites for tutorials to help me out, but until then the Enemies dont do anything but counter strike.
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Offline I Have a Sandwich

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« Reply #94 on: September 08, 2006, 10:37:57 PM »
Quote
Originally posted by Arcanagirl
Well here is the update on the game progress. So far the spell ability system is going ok, but the targeting system needs some work, but as far as I tested, there are very minor bugs to sort out.

The item system had some major issues to work out, and sadly the easiest way to fix them without maxing out the Picture IDs and maxing out chipsets and events, I decided to fix this by having all items placed in one picture, but showing 0 for items you dont have yet.

This may however be a downside as you can see all the items in the game without finding them, but the plus to this, is you can see what all items can be found, bought, or made. Plus if your missing items, atleast you know what exactly your missing. Heh, it beats having a messed up item system. Only event and quest items wont show.

Sadly the AI system is still on hold, due to lack of coding knowledge to finish it, I have been checking sites for tutorials to help me out, but until then the Enemies dont do anything but counter strike.


Make special items hidden too. Like uber rare weapons and stuff.
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Offline Arcanagirl

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« Reply #95 on: September 08, 2006, 11:03:01 PM »
Oh for weapons and rares, will mostlikely end up at the end of the lists, and that would give me 48 pictures to hide different items, but the common and somewhat common items will be show, I am still thinking what I can and cant do with limited pictures per page. so if items show as one picture I can manage some hidden items, but only up to 48. I will get a snapshot when I finish most of the Recovery Items.
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Offline Arcanagirl

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Screenshot of Items
« Reply #96 on: September 09, 2006, 12:22:54 AM »
Here is a quick snap shot of the still in coding, Recovery Item Menu.
Each section will hold different items, but so far these are the items being worked on.

Recovery Items Menu:

 
^Yes there are still numbers missing by the other items, that is cause it is still in coding. This is just a picture to show you what it will look like mostly.
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Offline Arcanagirl

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Update! Battle System!
« Reply #97 on: September 11, 2006, 11:04:55 PM »
Well I finally finished the battle system. Fully functional indeed! All I have left is a few codes for diff characters and maps, ability system and Enemy AI, which will be simple now that I learned a few things about range and what not.

Here is a quick screen shot of the active battle system in effect. This is the old Liera Cave where the hero escapes from in the previous demo version. So a lot of things have changed.

 

The next screen shots dealing with battles will be with added AIs and skill abilities.
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Offline Meiscool-2

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« Reply #98 on: September 13, 2006, 05:58:32 PM »
Neat-o. You go girl!
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Offline Arcanagirl

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Update! Camui front face done
« Reply #99 on: September 14, 2006, 02:24:42 AM »
Well I just finished Camui, I just hope he looks ok, some reason I feel he looks funny. lol. I suck at designing males.

Camui Image:

 http://seasidepalace.com/images/Camui.png
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Offline EXO Muffin

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« Reply #100 on: September 15, 2006, 11:12:49 PM »
He looks okay, but, you know; under his head...I sure hope you intend that to be a collar.
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Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!

Offline Arcanagirl

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« Reply #101 on: September 16, 2006, 02:09:15 AM »
actually I redid Camui using a better template. He isnt done, but he looks a lot better. lol
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Offline Arcanagirl

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Update! Systems
« Reply #102 on: September 19, 2006, 03:47:29 AM »
I been spending some odd days now creating the equipment system. Well I already had the layout, but I finally finished the system so you can equip weapons, armor, helmets, other, and style.

Style is used for equiping characters style sets. The style sets change the heros hair and clothing, giving you the chance to change the characters into style you may like over their original styles.

Here is some screenshots dealing with battle and item drops, and some menu shots of changes and additions.


 
 
 
 
 
 
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Offline EXO Muffin

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« Reply #103 on: September 22, 2006, 02:37:11 AM »
Zyekt shyeu deux lienk kra-fansky-ka-smancy. Meui onlea preubleah eezkh zjat ze shyahdeng styehl deux newkt motch; toke ze EcchePyeauh Bauoh, eand ze Maaunuu Cunseur. Vun isk meuoh sooft-leukeng, vhile ze uggra vun isk haude-leukeng. Jeu neu vhat Aye mein?
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Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!

Offline Arcanagirl

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Salian Shrine
« Reply #104 on: September 22, 2006, 11:39:19 PM »
I might have mentioned the shrine in an earlier post, but for those of you who have missed it, here is some info on it.

The Salian Shrine are ancient relics built to prevent death to the mystics of Lunori. When a being is close to death, the Shrine brings them forth, and restores them to full health. There are times when the shrine is unable to do this. When a Mystical Barrier is arised and a being under the shrines protection is within this barrier, the shrine can not recover the being, thus they may die.

So basically if you talk to the shrine near your current mission or place of adventure, they can pull you back before death, so you dont have to have a game over and lose all your hard earned work, exp, money, skills, etc.

If you happen to cross a barrier, you will be informed and the shrine can not protect you from a game over.

A shrine in Liera Cave: Screeny

 

Edit: I changed the main Menu again, it will show the new status Barrier which is your magic defense, and it shows your Kai Locrei, which is your money. Screenshots will be released later on.

Added critical damage and evasion to the system.


EXO Muffin: No clue what your talking about, I only understood the you know what I mean part.
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