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Author Topic: Lands of Lunori's Home  (Read 31233 times)

Offline EXO Muffin

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« Reply #105 on: September 22, 2006, 11:55:00 PM »
Quote
Originally posted by EXO Muffin
Zyekt shyeu deux lienk kra-fansky-ka-smancy. Meui onlea preubleah eezkh zjat ze shyahdeng styehl deux newkt motch; toke ze EcchePyeauh Bauoh, eand ze Maaunuu Cunseur. Vun isk meuoh sooft-leukeng, vhile ze uggra vun isk haude-leukeng. Jeu neu vhat Aye mein?


ENOUNCIATE it.

More understandablly spelled: This sure does look ka-fancy-ka-shmancy. My only problem is that the shading style does not match; take the HP Bar, and the Menu Cursor. One is more soft-looking, whilst the other one is more hard-looking. 'You know what I mean?
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Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!

Offline Arcanagirl

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« Reply #106 on: September 22, 2006, 11:56:49 PM »
ah ok now I get what your saying. lol, I see what I can do to make them match more.
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Offline Robotam Plus

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« Reply #107 on: September 23, 2006, 05:43:35 AM »
I can't say I'm very much into those XP chipsets. However your last screenshot with the goddess shrine and stuff, looks pretty neatoo'.
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Offline Arcanagirl

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« Reply #108 on: September 23, 2006, 04:01:51 PM »
Thank you :)
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Offline Arcanagirl

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Update! Changes in style!
« Reply #109 on: October 02, 2006, 06:21:53 AM »
Ok I been working on many things lately, one of them is a totaly redo of the message box, menu look, and the new shop menu.

I hate the programs template shop menu, so I made my own custom one. How this menu looks is how my messages and menu will look like, but different layouts.

Check out my Shop Menu!

 
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Offline Arcanagirl

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Update! System Style and Messages!
« Reply #110 on: October 02, 2006, 07:12:36 PM »
I finished the message graphics and system graphics so they all match the new shop system graphics. Here are the screen shots of the hero interacting with an NPC.

Narrative Message box:
 

Hero's Message Box:
 

NPCs Message Box:
 
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Offline Meiscool-2

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« Reply #111 on: October 02, 2006, 07:22:30 PM »
I kinda liked the old message system better, but the shop system is pretty spiffy.
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Offline Arcanagirl

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Update! Menu System remake
« Reply #112 on: October 05, 2006, 02:03:10 AM »
I have redone the menu system, and added in the talent system.

It turned out rather nice I say. Here is a snap shot for the game fans.

Main Menu improvement Screen Shot:

 
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Offline aboutasoandthis

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Mercy Me
« Reply #113 on: October 05, 2006, 02:18:34 AM »
I'm jealous. :happy:

Menus like this are the reason I'm redesigning my menus.

*Creates evil plot to get Lands of Lunori off the map...
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Arcanagirl

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« Reply #114 on: October 05, 2006, 02:23:55 AM »
lol, well judging how some did not like my previous menus, cause there were like 5 different menu layouts and designs over the last 2 years, this is by far my best work. Hell if I was able to do this 2 years ago, I would have many demos out.

It took me like 8 hours just to think of the layout of this menu. Then 3 days to turn it into graphics and code it all in. It is still a map menu, but the menu is all pictures, except the items that couldnt fit in the 50 pictures limit.
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Offline Arcanagirl

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Update! Graphics!
« Reply #115 on: October 22, 2006, 06:06:24 AM »
well, I was on break for a bit, didnt want to over stress the game only to dump it and come back to it years later. So I took about a week off and enjoyed some games, anime, etc.

My update is to me one of my greatest works dealing with animations and art for my game.

I have taken Lilly's Portrait face, and gave it a complete body to match, from head to toe. I am supirsed it only took me 4 hours to do.

My master piece, Lilly!

 http://img228.imageshack.us/img228/5650/00introideaau5.png
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Offline Arcanagirl

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Update! Title / Game Over
« Reply #116 on: October 22, 2006, 09:10:42 AM »
I decided to make my own title and game over screens, I loved Gamerman4's that he made me, but he made me those like 2 years ago, and I felt like updating them like I did everything else.

 Title Screen:

Game Over Screen:

http://img171.imageshack.us/img171/8158/gameover2jj6.png

Still working on the Equipment screens and codes! I gave myself deadlines now, to complete my tasks before the date I set.

Deadeline:

-Equipment Screen completely done for Lilly for all weapons, armors, acc, styles...
-Start or continue a new project when finished with the above.

Due by November 30, 2006 - Gave time for breaks, sleeping, doing other stuff to avoid over stressing and dropping project for months.
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Offline DragonBlaze

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« Reply #117 on: October 22, 2006, 01:47:44 PM »
I think the title and GO screens look nice, though I think they could look a bit better if the background wasn't a solid black. Nothing too big, maybe just a little texture or something. Unless you wanted it to be a solid black, in which case, maybe a small faded white outline around the angels could look cool.

All in all, I think they look pretty good :)
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Offline Pixelmaster

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« Reply #118 on: October 22, 2006, 02:46:14 PM »
Does the person in the GO screen have anything to do with the game?
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Offline Arcanagirl

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« Reply #119 on: October 22, 2006, 11:16:09 PM »
The game over and title have angels in it for a reason, just like how Lunori has guardians to watch out for the planet, the guardians have angels to watch over them. Thus what the Shrines are, guardian angels who protect those connected to mystics and guardians.

The Angel in the Title symbolizes Light and hope, the game over angel is a symble of death and chaos. Each angel is in turn light and dark, so they due tie to the game, but may or may not appear in the game, that is still in thought whether to have them litterally appear to the characters or just be invisible to the masses.

The bg ar plain back because the angels take over 6000 colors, thus is I add a bg of any color, it could make them look less in color, which is horrid.  I plan to try later to fix that with some sort of bg balance...but still thinking of what would work that wouldnt go outside the 256 colors the angels take up.
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