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Author Topic: Metal Tears  (Read 49947 times)

Offline Meiscool-2

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Metal Tears
« on: June 11, 2006, 11:27:59 PM »
Metal Tears Plot:  Introduction

In the year 13047, war waged between the two greater powers of the world. No victor was chosen ever after year of struggle between the two. They both got restless, and sought to end the war, mattering not if one lost or won. A final battle between the three greatest warriors of each land was held.

During the battle, so much magical energy was generated that time warps began to open. Time magic, though forbidden, wasn’t uncommon, but these warps however were different. No one summoned them, and no one knew how to close them.

13051, the year of the final battle between the two empires known as the land dwellers of Aroncore and the floating sky islands of Exsire, was the day it all began… The fight was held on Exsire soil, or rather floating soil. In the end, the island on which the battle was fought on was blown to pieces, leaving only one of the 6 fighters left standing.

7853, several years before the climax shifts and magical disruptions of the world’s balance, many years before the lands began to split and float, trapped in the earth’s gravity yet never coming back down. Time warps begin to open in this era, and the warps rain pieces of the broken floating island down from the sky, tormenting the lands below.

Now, the last standing fighter, who was also warped to the year of 7853, must find a way to change the future, not for the victory of the war, but to ensure that the disruptions of time end and the flow is naturally restored.

Introduction Summary Close.

Your tale will start not with the last standing warrior, but with a young girl in a town that suddenly feels the wrath of the sky. Strange things start happening, weapons of unknown Tec knowledge falling from the sky, tears of metal so to say, meteors crashing, smoke clouds ruining crops, and the most puzzling thing, the sudden change in climate due to the magical interference.

Several things happen due to magical interference, and among those are the returning of “monsters”, and people suddenly able to use magic in greater quantities. “Monsters” will be things that are overflowing with magical energy. An example would be a flower that got hit with an extra dose of magical powers. It grows, becomes more intelligent and alive, and begins to hunger more as well. These unnatural creatures will be prime enemies in the game.

This girl, wielding a weapon that fell from the sky, is out picking crops when she’s attacked by several of these creatures. Out of the blue, our last standing hero charges in and protects her, saving her from certain death. As repayment for saving her, he requests that he take her to the nearest town… when…..

Yay, cliff hanger.

Anyways, I really like this plot. I have most of the strong points required to make games; mapping, coding, imagination, unique ideas, ect. However, I always felt (and have been told) that I lack story in my games. I'm hoping this is unique enough. It's very hard to make a story that's not cliché but still follows a medieval approach.

This game features:

Random Encounter ABS System
-This basically means that on maps, you walk around and run into enemies like you would in a Final Fantasy game. However, once you go into battle, in changes more into an ABS style, such as Zelda. You controll only yourself, and can have up to two other AI controlled people helping you in a battle-

Dash System with running poses

Over 60 spells to use in ABS Combat

Several special coded mini games

Special Scroll System (skills you can buy that cost no MP to use BUT can only be used once)

Custom Text Menu system

Custom Menu System

Custom Job Class Choice System

Custom Status leveling system.

Bunch of other stuff that I don't feel like posting.

Anyways, about Combat:
You have 100 health points throughout the entire game. That total number can never be decreased or increased. Your method of increasing your health is gaining greater speed, defence, and healing/defending skills. Your stats are raised by finding magical jewels that your friend can use magic to infuse them into your body, and give you strength. You find these jewels in chests, or can buy them with EXP at a Jeweler.

If anyone has played that FF7 fan game that used a custom battle system done by Jedisomethingorother, then you'll know how part of my gameplay is going to be. It's a runoff of the game targeting system, with improved AI and a new weapons system inputted into the game.

Also, should you damage an enemy, or be damaged, a number will show telling you how much damage was done. I'm stuck for pictures, so damage over 99 is reverted to just 99.

Screens:

My Battle System is basically finished. I still have all the spells and various attacks to go, but you can play unlimited battles (meaning untill you die) with it's current state. The only problem is you can't see your health or MP at the moment, and that's because I'm trying to get someone good with photoshop to make me a decent HUD.

http://i26.photobucket.com/albums/c105/Meiscool2/MetalTearsBattles1.png

-Fire Pillar-
http://i26.photobucket.com/albums/c105/Meiscool2/MetalTearsBattles2.png

-Victory!-
http://i26.photobucket.com/albums/c105/Meiscool2/MetalTearsBattles3.png

All maps from my pervious thread are used in this game. If you want to look at them, search for my other game.

New Maps:

Due to the magical Disruptions, the water in the town of Citdel has begun to rise.
http://i26.photobucket.com/albums/c105/Meiscool2/MetalTearsCities1.png

Very Small snipit of the floating islands of Exsire
http://i26.photobucket.com/albums/c105/Meiscool2/MetalTearsCities2.png

And just some random screens of the job class choice system. Total of 12 different jobs to choose from! Depending on your job, is what jewels you'll find in treasure chests, and what skills you'll begin the game with. Expect the same ammount of effort to go into the CMS!

-Knight-
http://i26.photobucket.com/albums/c105/Meiscool2/MetalTearsChoice1.png

-Assassin-
http://i26.photobucket.com/albums/c105/Meiscool2/MetalTearsChoice2.png

-Paladin-
http://i26.photobucket.com/albums/c105/Meiscool2/MetalTearsChoice3.png

Yeps.
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Offline Bluhman

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« Reply #1 on: June 11, 2006, 11:32:13 PM »
Hey, I remember those portraits for the classes you've got there. Roco was a great artist.... Is that your old avatar I spy in that 1st job choice screen?

Looks wicked, your game, by the way.
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Offline aboutasoandthis

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Excellent
« Reply #2 on: June 12, 2006, 12:11:25 AM »
You say you don't write good storylines but what I see there is very nice. Time travel is hard to write about so be careful.

FF Fanboy and yes I played that fangame. That battle system was pretty good, but this looks a lot better.

You really were using the screenshot forum weren't you? Maps are perfection as always. The chipsets make sense now and they match. The CMS already looked nice.

What else could I possibly say? If this gets finished, it'll be something to remember.
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Offline chocobomaster09

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« Reply #3 on: June 12, 2006, 12:18:41 AM »
Looking good..
Looking forward to this.
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Offline Big_Duke

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« Reply #4 on: June 12, 2006, 12:39:14 AM »
You know, that game can't sound any better even with Chuck Norris, looking foward. And I see a computer!
Bad joke........

Anyway looks awesome!
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Offline Desimodontidae

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« Reply #5 on: June 12, 2006, 12:48:08 AM »
Nice story. Dont like the maps.
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Offline Meiscool-2

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« Reply #6 on: June 12, 2006, 02:50:29 AM »
Wow, ya guys liked it more then expected! Thanks for the feedback.

And yes Bluhman, that dude was my avatar for about 1500 posts worth, but I edited him to have black hair and a brown coat.
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Offline ZeroKirbyX

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« Reply #7 on: June 12, 2006, 03:36:12 AM »
Another game man? For the luvva Mike!

Looks cool though.
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Offline DragonBlaze

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« Reply #8 on: June 12, 2006, 03:41:39 AM »
I really like the story, I think you have something going there. Everything else sounds good as well.

There are a few things about the battle system that I find kinda funny. So you get experiance from battles, but all experiance is used for is so that you can purchase jewels or whatever to get stronger. So say you walk into a jewlery store or whatever and want to purchase a jewel that will raise your stregnth by one. Since your so generous, you give the jewler 100,000,000 gold pieces for it. Only, he won't sell it to you because its worth 5 exp points. Two days later, the jewler dies of hunger because he doesn't have any money because all he has are exp points that don't do squat for him. That whole part doesn't make much sence. Maybe you could make some like trainer guys around the world, and they agree to train you in a certain area (such as stregnth), and that costs experaince points because, well, inexperianced people won't be able to learn complicated stregnth upeining thinies.. Anyway, I think the whole buying stuff with exp points is messed up.

Another thing I think is wierd is the health being at 100. Its just kinda wierd that you can increase how strong your are, increase how much defence you have, but can't touch how much life or vitality you have. And since the max damage is 99, and the health is 100, you can never kill anything in one shot (and you can't be killed in one shot). Lets say your at the end of the game, and your characters are god like. And for some odd reason, you get into a fight with a little catapiller. A 5 year old could step on it by accident and kill it in one shot, but your characters wouldn't be so lucky..

Oh yeah, and your years. There so big and precise. If someone says (in any game) "A thousand years have passed...", people think that sucks, but why? Would saying something corny like 1002 years have passed make any actual differance? I think my house is a little over 100 years old. If I would tell someone my house is 100 years old, they get the idea. I just think its very stupid on how people get so upset about that stuff, after all, if you say a number like that, its pretty much assumed that it was an estimate, or rounded or whatever. If someone meant exactly 100 years ago, they would probably say something like '100 years ago from this day' or something like that. I don't really know how that relates to your years. But I'm tired, and bored, and I'm kinda just rambling off about nothing..

So umm yeah, your game looks great, I'm looking forward to playing it :)
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Offline Meiscool-2

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« Reply #9 on: June 12, 2006, 04:48:21 AM »
Quote
Originally posted by DragonBlaze
I really like the story, I think you have something going there. Everything else sounds good as well.

There are a few things about the battle system that I find kinda funny. So you get experiance from battles, but all experiance is used for is so that you can purchase jewels or whatever to get stronger. So say you walk into a jewlery store or whatever and want to purchase a jewel that will raise your stregnth by one. Since your so generous, you give the jewler 100,000,000 gold pieces for it. Only, he won't sell it to you because its worth 5 exp points. Two days later, the jewler dies of hunger because he doesn't have any money because all he has are exp points that don't do squat for him. That whole part doesn't make much sence. Maybe you could make some like trainer guys around the world, and they agree to train you in a certain area (such as stregnth), and that costs experaince points because, well, inexperianced people won't be able to learn complicated stregnth upeining thinies.. Anyway, I think the whole buying stuff with exp points is messed up.


Yeah, I know. It's a ton better then having your enemies drop gold though. Maybe I'll put someplace like a trainer that turns exp into gold through a mini-game or something, but the jeweler idea is staying because it's already coded.

Quote
Originally posted by DragonBlaze

Another thing I think is wierd is the health being at 100. Its just kinda wierd that you can increase how strong your are, increase how much defence you have, but can't touch how much life or vitality you have. And since the max damage is 99, and the health is 100, you can never kill anything in one shot (and you can't be killed in one shot). Lets say your at the end of the game, and your characters are god like. And for some odd reason, you get into a fight with a little catapiller. A 5 year old could step on it by accident and kill it in one shot, but your characters wouldn't be so lucky..


No no no no no lol.
YOU only have 100 health. Enemies have pre-generated health. Your first enemies have 35, with a random varible addition to the health between -2 and 2. Aside from that, you can easily kill things in this game in "one shot". There are several skills and attacks that hit more then once (so far, my highest hitting one is the Fire Pillar attack at the top, which hits 5 times) . So yeah...

Quote
Originally posted by DragonBlaze

Oh yeah, and your years. There so big and precise. If someone says (in any game) "A thousand years have passed...", people think that sucks, but why? Would saying something corny like 1002 years have passed make any actual differance? I think my house is a little over 100 years old. If I would tell someone my house is 100 years old, they get the idea. I just think its very stupid on how people get so upset about that stuff, after all, if you say a number like that, its pretty much assumed that it was an estimate, or rounded or whatever. If someone meant exactly 100 years ago, they would probably say something like '100 years ago from this day' or something like that. I don't really know how that relates to your years. But I'm tired, and bored, and I'm kinda just rambling off about nothing..



Well, I never said that 5084 years passed did I? I just said many years. I'm just telling the exact year things took place. Example, it wouldn't be right if I said WWII happened in 1900, would it? Nope, you need the exact years. Now, I could say it happened round 70 years ago and still be close. So, in my game, I'm not gonna say It happened 5634 years ago, just gonna say 1000's. The exact year is there just for reference, and it's a random assortment of numbers because I don't want things happening on exactly 11000 or 8500. Catch my drift?

Quote
Originally posted by DragonBlaze

So umm yeah, your game looks great, I'm looking forward to playing it :)

Haha, thanks. I'm working on the intro right now, which, is by far, my best intro to a game ever. I've actually got credits this time :p
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Offline emiiru

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« Reply #10 on: June 12, 2006, 04:54:40 AM »
If I knew what you wanted and a sort of example, I could give that HUD a shot.
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Offline Meiscool-2

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« Reply #11 on: June 12, 2006, 05:01:49 AM »
Quote
Originally posted by emiiru
If I knew what you wanted and a sort of example, I could give that HUD a shot.


That would be fantastic! If you've got MSN (I checked your profile, so I dunno) we could talk over that or we could do it through PMs.

Thankyou.
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Offline lonewolf

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Meiscool
« Reply #12 on: June 12, 2006, 09:37:37 AM »
Meiscool
can you get me the ling to your game
when you have it all made
thank you
as it,s looking good
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Offline Blazingheart

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« Reply #13 on: June 13, 2006, 11:13:30 PM »
Looking really forward to this game,I just love your stories,think we oculd talk sometime by MSN?
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Offline Meiscool-2

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« Reply #14 on: June 14, 2006, 12:12:46 AM »
Quote
Originally posted by Blazingheart
Looking really forward to this game,I just love your stories,think we oculd talk sometime by MSN?


Sure. My MSN is in my profile. Just add me whenever you want.
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