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Author Topic: Metal Tears  (Read 48113 times)

Offline Rikushinblade

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« Reply #60 on: June 30, 2006, 05:36:42 AM »
hmm that does'nt sound to bad
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Offline Linkforce

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« Reply #61 on: June 30, 2006, 05:54:31 AM »
Well, I played this demo, and I have to say, that all the systems work real nice.  You proved up to your word, and it all played out very nicely.

There isn't really much story to review and talk about since the demo was so short.  But I believe in you Meis.  ;)

The animations are clean, and the fights are well balanced.  I found myself having to run around and watch my step, but at the same time, choose an attack so I didn't become dinner.

I think this game has good potential.  The only thing I dislike is that the maps are very hectic.  You've toned it down since before, and that's good.

Anwyas, good luck on the rest, and to infinity and beyond!! :jest:
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Offline aboutasoandthis

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I played it.
« Reply #62 on: June 30, 2006, 03:27:51 PM »
After wasting 4 hours of getting Firefox, getting Winrar, Making Backup copies of my stuff, and uninstalling Winrar, I downloaded your game.

I gotta say I am impressed. It was really fun. I did have 2 things I really didn't like with the game.

+I would have LOVED strafing. You know, holding down one button and staying in that direction as long as it's held down.

+I would have liked to change directions while I was charging up that sword attack. Since you can only move up/down/left/right but your enemies have attacks that FOLLOW YOU, it would be a good idea to do this.

I LOVED THE MUSIC. WHERE DID YOU GET IT?!

Way to distract me from coding FFR today! :bend:
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #63 on: June 30, 2006, 03:47:24 PM »
Well, there were 5 midis, the map one was just a random midi I through in there called CThesa from the game Chrono Trigger, the battle midi was custom made for me (at least I think it was that one), and the the two victory things arn't from any game I think. As for the game over, I got that from a Zelda website, though it doesn't sound like something from a Zelda game.

Thankyou everone that reviewed this! It means a lot to me that I finally got out one of my creations and that you people review and enjoy it. I especially enjoyed reading your post CK.

I thought that by now I should put up some character bios. These are probally the people that will aid you in battle. I'm stuck figuring how many though ( 1, 2, or 0), because the battles are cramped enough as it is.

Credits to Dot.Shoot Workshop for all Sprites and Super Sprites
Main Characters: http://dots.hp.infoseek.co.jp/materials/face_ariel.png http://dots.hp.infoseek.co.jp/icon/I-ariel.png
Name: You get to choose it.
Weapon: Sword
Magic: Can learn any magic, and use any scroll. The only reason as to why I'll limit your other characters as to what magic they use is to add some flavor to battles. EX: When you're in a fire area, one character with water abilites might be better to bring with you then a thunder character.
Origin: Land of Besair, Present time. Farm girl.

http://dots.hp.infoseek.co.jp/materials/face_topaz.png
Name: Gallen.
Weapon: Sense he is wounded in the intro, you never use him in combat till the end. Probally a sword.
Magic: As said above, you won't be able to actually fight with him untill the end, hence I just give him all magic.
Origin: Land of Exsire, Future. General in the army.

Sub Main Characters:
http://dots.hp.infoseek.co.jp/materials/face_relich.png http://dots.hp.infoseek.co.jp/icon/I-relich.png
Name: Derek.
Weapon: Sword... yay.
Magic: Thunder, some fire. Always stocks "cure poison" items himself.
Origin: Land of Besair, Past. Employed as a protection mercenary. When you take him from his time to quest with you, a lot changes in Besair.

http://dots.hp.infoseek.co.jp/materials/face_izayoi.png http://dots.hp.infoseek.co.jp/icon/I-izayoi.png
Name: Mia
Weapon: Katana
Magic: Water, some ice. Always stocks potions herself.
Origin: Current land of origin unknown, but she's from the future. She's incredibly intellegent, and knows much about the history of the world. When you get her, expect a lot of: "Do you see that over there? Well, years from now it will..." and ect.
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Offline Desimodontidae

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« Reply #64 on: June 30, 2006, 05:11:39 PM »
Not bad. It actually took awhile to figure out a stradagey. I like how the projectiles home in on the hero. But, uh... is it possible to dodge them when you're in their range?
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My MGS3 main character sprites

Offline Bluhman

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« Reply #65 on: June 30, 2006, 05:31:24 PM »
Sword this, sword that, BAH. I wish you had chosen more creative of weapons, like a lance or something.
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Offline Meiscool-2

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« Reply #66 on: June 30, 2006, 05:52:40 PM »
Quote
Originally posted by Desimodontidae
Not bad. It actually took awhile to figure out a stradagey. I like how the projectiles home in on the hero. But, uh... is it possible to dodge them when you're in their range?


I've got different armors that do that, however, they arn't in the demo, because a lot of them arn't complete.

I'll probally add an evadsion feature or something where if your projectile hits the enemy projectile it destroies it.

As to the swords... I chose what the super sprites came with XD. But, I suppose that it wouldn't be that hard to edit them to be holding a spear and an axe.
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Offline aboutasoandthis

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« Reply #67 on: June 30, 2006, 06:12:43 PM »
No strafing? dammit...
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #68 on: June 30, 2006, 06:21:03 PM »
I suppose I could make it to where if you press the Esc key it locks your facing... Though I don't really see any major importance to it.
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Offline aboutasoandthis

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« Reply #69 on: June 30, 2006, 06:40:24 PM »
Well, it was kind of about speed. Like when I was fighting that fish enemy and it was popping up in about 2 spots in a straight line. You had to move to in front of him, press up to face him, then use a projectile or something to hit him because he disappeared to fast, then still dodge his attack. The after he attacked, you had to move over again, face him again, then scoot back again when he popped up again.

I mastered dodging attacks like that, but strafing would have been a nice feature there.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #70 on: June 30, 2006, 06:53:33 PM »
It's finished. Took about 5 minutes to make it flawless.

So long as I don't ever need the esc key in battle for something, I guess from now on you can strafe by holding the esc key while you move.
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Offline Brave_Heart

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« Reply #71 on: June 30, 2006, 07:05:07 PM »
Holy poopie! This game is going to be awesome!
Meiscool, tell me when the demo is out!
Please!

Really good mapping! Good story!
Good screenies!

 [GLOW]BraveHeart[/GLOW]
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Offline aboutasoandthis

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« Reply #72 on: June 30, 2006, 07:33:33 PM »
 :D
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline DragonBlaze

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« Reply #73 on: June 30, 2006, 08:12:37 PM »
Very impressive. :)

I had a very hard time downloading and playing it. I have a wireless keyboard and mouse, both take two AA batteries. Well the batteries in my mouse died, so I had to keep switching the batteries that were in my keyboard back and forth between my mouse and keyboard. It wasn't all that bad untill I started playing the game and the damm sticky keys warning minimized the game 3 times, then the batteries got stuck and it was getting pretty fusterating. But I think it was worth it.

You always bragged about your ABS's, but you never actually got any demos of them out until now.

Overall, well done. :)

There are a few things I saw that could be improved.

The first, and for me the most annoying, you could only hit enemies that were dirrectly in front of you with the normal attack. All in all, thats fine, but there was this one stupid frog guy that was constantly moving, and he moved really slow. So I was standing there swining the sword, the sword went through his sprite, but since he was a few pixals off to one side, it never hit. I don't know how you have it set up, but I'm guessing you're using the x and y coordinates. You should increase the area of effect slightly for the normal attacks to hit enemies that are slightly off center or whatever.

The second thing is the AI. It just seemed like they walked around randomly. They never changed their attacks, and they got to be very predictable.

Lastly, I think you should make an HP bar instead of just showing a number for the health. Its easy to do, and it usually looks good too.
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Hell Yeah! Just recovered all my old rm2k/3 games from my 10 year old, broken laptop hard drive that had been formatted and had a new OS installed on it. Oh, and I did all of this from my phone. WIN

Offline DarkFlood2

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« Reply #74 on: June 30, 2006, 08:23:04 PM »
This is an awesome battle engine! Too bad I'm not good at enemy AI and projectile attacks. The best I could do is a halfway okay ABS with a weapon.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

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