Charas-Project

  • Home
  • Help
  • Search
  • Calendar
  • Login
  • Register
*
Please login or register.

Login with username, password and session length
 

News:

New forum theme up and running!



  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Metal Tears
« previous next »
  • Print
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 15

Author Topic: Metal Tears  (Read 48175 times)

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #90 on: July 18, 2006, 03:04:32 PM »
Most warp puzzles are annoying. It will probally be even more annoying once I put random encounters in. However.. I plan on that being a MAJOR dungeon, so that's to be expected. It unvails a lot about the plot of the game. The music for the title is from Golden Sun.

BTW, how long did it take you to get through the entire thing? Also, did you try out the town? All you gotta go is set the hero start in the middle.
Logged
Most Recent:

________________________
Old Stuff:

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #91 on: July 18, 2006, 04:51:15 PM »
Played it, beat it, liked it. Very nice puzzles. Your mapping surprised me though. Some part were sketchy and didn't look so good though. Overall, though, pretty good. I liked the puzzles a lot, they were interesting and kept me thinking. But more importantly, they kept my attention and didn't get boring. It got frustrating though when it came to the teleporting nad that pentagram teleport. I had no idea what was going on with the pentagram teleport. lol

Very nice job. Just one question, how did it suddenly go from a temple to some kind of floating dungeon.... thing?
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #92 on: July 18, 2006, 05:07:29 PM »
Temple -> floating thing is revealed in the plot. It's supposed to be the Earth's Core.

sketchy en? Well, I've started putting a lot less effort into maps so that I can make more of them rather then a few really good ones. Did you look at the town though?

EDIT: Hey dren.. did you like the music? :P
Logged
Most Recent:

________________________
Old Stuff:

Offline drenrin2120

  • Global Moderator
  • Sage
  • *
  • Posts: 6,101
(No subject)
« Reply #93 on: July 18, 2006, 05:38:20 PM »
Quote
Originally posted by Meiscool
Temple -> floating thing is revealed in the plot. It's supposed to be the Earth's Core.

sketchy en? Well, I've started putting a lot less effort into maps so that I can make more of them rather then a few really good ones. Did you look at the town though?

EDIT: Hey dren.. did you like the music? :P


lol, the music was AMAZING. Especially that one at the Pentagram puzzle. Did you get it from a Final Fantasy game? lol, jk

I didn't open your project up and look at those maps, I mean the temple. The Earth's Crust was actually really cool, just felt random to me. lol, but now that I know, it makes perfect sense.

EDIT: Wow dude, I went through the town, Besair? And wow, awesome dude. You are an insanely good mapper. The only thing I didn't like was the amount of birds flying through the air. WAY too many, other than that. The lighting effects were astounding dude. Your maps flowed good too. Two thumbs up for graphics my friend! :D
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #94 on: July 21, 2006, 05:20:55 PM »
More people try demo, rawr!!!!
Logged
Most Recent:

________________________
Old Stuff:

Offline Shadowless1

  • _
  • Acolyte
  • *
  • Posts: 495
(No subject)
« Reply #95 on: July 21, 2006, 07:42:28 PM »
just downloading
Logged
<img src="http://i38.tinypic.com/1628lmr.gif">
<img src="http://i4.tinypic.com/25rctmo.gif"><img src="http://i2.tinypic.com/25rcu4y.png">
<img src="http://i5.tinypic.com/25rcuhx.jpg"><img src="http://i5.tinypic.com/25rcux3.gif">

Offline aboutasoandthis

  • Exemplar
  • *
  • Posts: 1,915
  • Talking sucks.
Make a Winzip
« Reply #96 on: July 21, 2006, 07:55:43 PM »
I'm not going through that bull**** again just to download this. Make a Winzip, and upload it to zshare.net if you want me to play.

Looking at the message above, I'm assuming you will ignore it.
Logged
My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline neb87

  • Zealot
  • *
  • Posts: 627
(No subject)
« Reply #97 on: July 21, 2006, 11:07:23 PM »
i played it u can walk on the angel statue on the temple
Logged

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #98 on: July 22, 2006, 01:40:43 AM »
I forgot to put X's over it. No bug, just forgetfulness.

About: I'll see what I can do. I've got a bit more done now, so the one I put out for you might have more in it, if I do put out another one.
Logged
Most Recent:

________________________
Old Stuff:

Offline aboutasoandthis

  • Exemplar
  • *
  • Posts: 1,915
  • Talking sucks.
(No subject)
« Reply #99 on: July 22, 2006, 01:58:49 AM »
YAY!!!!! :D
Logged
My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Raen Ryong

  • Skyrunner of Dragonia
  • Associate
  • *
  • Posts: 130
  • Raen Ryong... Skyrunner. Dragonic Soveriegn entity...
(No subject)
« Reply #100 on: July 22, 2006, 10:19:08 PM »
One fault I found (besides the odd typo): in the map "Right Leading", you can walk on the black hole in the top-right of the map. Also, there is a green "jump" arrow there but no jump place... or have I misinterpreted the function of the arrows?

I'm very impressed. The puzzles are actually some of the best I've seen used in RPG Maker games, and some of the statue puzzles made me think a bit. Unfortunately, I couldn't proceed beyond the first star puzzle as I didn't have the file "healing1", but then I don't have the Advocate's RTP.

As to random encounters, I suggest you do not use them in the statue rooms. Random encounters during puzzles are terribly off-putting and often frustrating.

I thought the water puzzle in particular was nicely designed: you left it to the player to work out the function of the switches and it didn't take long to work out their purposes: but still made the player think. Some games patronise the gamer too much, this isn't one of them.

On a minor point, I liked the way many of your rooms led to nowhere, but still looked like they once had a purpose.

Overall, very nice work and I am expectantly awaiting another demo.
Logged
Raen Ryong...
Skyrunner of Dragonia...
Guardian of all worlds...

Hoard and covet not, but be brave and free. Quest always after knowledge and slowly learn to know what science cannot see. Seek and strive for learning, be temperate and wise, for skill and wisdom only will help us to survive.

Offline Arcanagirl

  • Game Designer!
  • Zealot
  • *
  • Posts: 514
  • I love games, creating things my way...RPGmaker lover!
(No subject)
« Reply #101 on: July 22, 2006, 10:28:53 PM »
I havent been on this topic before due to my absences, but wow I am very very impressed and envious of a few tricks in codes you have obtained.

I would love to play this when it is ready. I shall keep an eye on this game.

Again, love the work, the graphics, the maps are awsome, the system is sweet, reminds me of my favorite game. Also love the job menu and the text box looks great and not sure how you managed that, unless it is custom pics and not using the text box. :flower:
Logged
~Lands of Lunori~
Trailer

Offline Meiscool-2

  • Sage
  • *
  • Posts: 7,030
  • If you support n00bs, you support communism.
(No subject)
« Reply #102 on: July 22, 2006, 11:48:50 PM »
Quote
Originally posted by Raen Ryong
One fault I found (besides the odd typo): in the map "Right Leading", you can walk on the black hole in the top-right of the map. Also, there is a green "jump" arrow there but no jump place... or have I misinterpreted the function of the arrows?

As to random encounters, I suggest you do not use them in the statue rooms. Random encounters during puzzles are terribly off-putting and often frustrating.



Thanks. I changed the tiles at last minute, and I know I missed a few places on where you can and can't walk.

The arrow was there so you go down there BEFORE you unlock the silverguard, as there is something.... after you enter that room. I want you to save first... but why would you need a savepoint in the demo?

As to random encounters, I wouldn't put them in the puzzle rooms. Just the floors you walk in.
Logged
Most Recent:

________________________
Old Stuff:

Offline Arcanagirl

  • Game Designer!
  • Zealot
  • *
  • Posts: 514
  • I love games, creating things my way...RPGmaker lover!
(No subject)
« Reply #103 on: July 23, 2006, 06:04:14 PM »
I am so Jealous of oyur maps...Man I swear everyone makes better maps then me. Not fair.:yell:

No but I love how you maps are done up. Simply divine!!!! :flower:  
Logged
~Lands of Lunori~
Trailer

Offline Shadowless1

  • _
  • Acolyte
  • *
  • Posts: 495
(No subject)
« Reply #104 on: July 24, 2006, 03:30:38 PM »
what the hell is u with it, i dont knwo if its bugs or not, i could not unlock those flame statue thing, so i held ctrl to get past, also the room before the puzzle to the pentagram thing, when i exited the portal room, i tried entering it again but i teleported me to the start of that room!
Logged
<img src="http://i38.tinypic.com/1628lmr.gif">
<img src="http://i4.tinypic.com/25rctmo.gif"><img src="http://i2.tinypic.com/25rcu4y.png">
<img src="http://i5.tinypic.com/25rcuhx.jpg"><img src="http://i5.tinypic.com/25rcux3.gif">

  • Print
Pages: 1 2 3 4 5 6 [7] 8 9 10 11 12 ... 15
« previous next »
  • Charas-Project »
  • Off-Topic »
  • Archive »
  • Old Game Discussion »
  • Metal Tears
 

  • SMF 2.0.10 | SMF © 2015, Simple Machines
  • XHTML
  • 2O11
  • RSS
  • WAP2
  • Simple Machines Forum