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Author Topic: Metal Tears  (Read 48171 times)

Offline DarkFlood2

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« Reply #105 on: July 24, 2006, 04:15:08 PM »
Are you talking about those flashing blocks? Because you need a key to "open" those.

EDIT: Any projections on a story demo release date?
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Offline Meiscool-2

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« Reply #106 on: July 24, 2006, 05:11:34 PM »
Quote
Originally posted by Shadowless1
also the room before the puzzle to the pentagram thing, when i exited the portal room, i tried entering it again but i teleported me to the start of that room!


Quote
Originally posted by Meiscool
EDIT: While playing I noticed a mix-up in teleports. After you enter a room with a star-shaped puzzle, don't leave out the door you came through.


I already answered that.

As to the ones with Flames, that's a side quest that makes you go to another ruins to get the key. If you picked up the Map, then a location is unvailed on the world map that you can go to to get the keys to unlock the blue and red flames. However, you don't need a key to get by the Red Flame, use can use a teleporter that is very noticable and not hidden at all.... I don't know if anyone noticed that or not.

Quote
Originally posted by Darkflood2
EDIT: Any projections on a story demo release date?[/B]


Not yet. However, I am in the middle of making your first Boss at the moment, and Tomi made me some poses that were vital to the game (attacking poses), so I could begin coding the battles again.

Sense I brought it up, I'll post screens of the Boss Battle:
(BTW, Don't post: "ZOMG IT'S DARK!!!" This is one thing I want put in, and it's a lot easier to see in the actual game)

http://i26.photobucket.com/albums/c105/Meiscool2/Boss1.png
^ Poison Mist Attack.

http://i26.photobucket.com/albums/c105/Meiscool2/Boss2.png
^ Strafing Added.

http://i26.photobucket.com/albums/c105/Meiscool2/Boss3.png
^ Random Screen.

http://i26.photobucket.com/albums/c105/Meiscool2/Boss4.png
^ AI Helper Mia finishes casting a spell and begins to recharge.

The AI won't act on it's own yet, I have to tell it what to do, so I also need to finish that before the story demo gets put out.

More to update, is that I've been more, or less, Eventing the story. I've got most of the maps I need done. (I still need to make caves that link up some of my maps together) I've made an intro, but now that I've gotten farther into the game, I don't think I'll keep that one. Linkforce has played the Intro, Maybe I'll be able to get him to post about it. I've got a few minigames, most of which are there just to play rather then actually get anything at, but you do win stuff that is vital to your quest, such as skills and status enhancers.


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Offline Shadowless1

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« Reply #107 on: July 24, 2006, 05:15:01 PM »
how do i get on the world map?
 ive tried exiting south of the enterance but it dont go anywhere
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<img src="http://i38.tinypic.com/1628lmr.gif">
<img src="http://i4.tinypic.com/25rctmo.gif"><img src="http://i2.tinypic.com/25rcu4y.png">
<img src="http://i5.tinypic.com/25rcuhx.jpg"><img src="http://i5.tinypic.com/25rcux3.gif">

Offline aboutasoandthis

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ZOMG IT'S DARK!!!
« Reply #108 on: July 24, 2006, 05:17:53 PM »
I love it.

The map is good. The charasets are good. WHERE THE HELL DID YOU GET THAT AWESOME BOSS?.

I only have one complaint. Do you have to make the 4 spells at the bottom get darker too? I don't mind the lights and the darkness there, but when it's just info stuff, I want that to be bright like the HUD at the top. It's even tinted in the 4th pic WTF?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #109 on: July 24, 2006, 05:20:01 PM »
There's no reason to go on the world map, so I took it out.  All the demo has is one Town and The Dungeon. If you want to go to the town, open the game in RPG Maker and set the start in Besair: Changed Past

EDIT:

@About: Yeah, I notice that. I use Charasets for the Skills instead of pictures. I know I should use pictures, but it's a lot easier to use Charasets, it saves me file space from having to make 70 different pictures and ect, and it also gives me more room for pictures. I've got between 10 and 15 pictures left, and I still don't know if I'm done using them or not. People want me to add health bars and stuff, so there's a few pictures... blah blah.

The boss was a REALLY crappy rip by a guy named "Hate Sphere". He rips BoF Enemies and puts them into charasets, but he's very sloppy at animating them, so I had to go in and change things around myself. I'll give you the one he made if you'd like it.
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Offline DarkFlood2

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« Reply #110 on: July 24, 2006, 06:32:34 PM »
I knew that boss looked familiar.. Anyways, keep up da good work.
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Offline aboutasoandthis

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Okay.
« Reply #111 on: July 24, 2006, 06:41:52 PM »
That makes sense. I have the same problem. Eventually I'll make Tetra Master, so I'm trying to figure out how to set up my game without having an extremly high file size. I see what you mean.

And no thank you about the monster. I've already planned most of my bosses. I just wanted to know where that boss came from. It's animated isn't it?
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #112 on: July 24, 2006, 06:43:42 PM »
Yes, it's animated. All 13 of the charas it takes to make it are animated.
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Offline aboutasoandthis

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My Last Off-Topic Post
« Reply #113 on: July 24, 2006, 07:51:09 PM »
How about using a Picture instead of a Tint? This way, your charasets won't get messed up.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Meiscool-2

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« Reply #114 on: July 24, 2006, 08:19:07 PM »
It's not a tint, it's a flash. And pictures still go over Charasets.
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Offline Tomi

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« Reply #115 on: July 26, 2006, 12:04:19 AM »
Well, I just played the Battle demo, and it was awesome.  I love how you combined random battles with a Zelda like fighting system.  A$$some.
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Offline Meiscool-2

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« Reply #116 on: July 26, 2006, 12:18:58 AM »
^ Thankye.

Anyways, the boss fight I was scripting the other day is pretty much complete. I'm having a few people test it at the moment. Gary already tested it, and wasn't able to beat it, which I expected. Your Player 2 AI is nearly complete as well. Once I get/ have the poses for it's attacks finished, I can start scripting it's projectile and melee attacks. So now, the AI will do things without me having to press F9 and tell it to do something. At the moment I've got Player 2 Magic done (if it's magic is full, it prioritizes magic over everything else but healing), and I've got Player 2 Healing (if you or the AI's heal drops low enough, then it will using a healing item. These items are normally weak though, so you can't count on them to keep you alive) . Healing is prioritized over everything.

I'll probally make setting where you can choose if you want your AI to be more distance/magic oriented, or to be more melee oriented. The AI will be smart, as it will only attack if it has a chance of hitting. However, I don't yet know how to make the AI smart in the area of Moving. So, I guess it will be like Sword of Mana. The AI will be smart in attacking, but really dumb in movement. Might even get in your way a couple of times.
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Offline DarkFlood2

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« Reply #117 on: July 26, 2006, 01:40:08 AM »
If it's possible, (not sure if it is) you could make it so you can walk through your ally. That would help when you get into sticky situations where your helper "traps" you.
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

Offline Meiscool-2

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« Reply #118 on: July 26, 2006, 02:40:07 AM »
Of course I'll add something like that.
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Offline Jek

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« Reply #119 on: July 27, 2006, 12:49:57 AM »
gj
yknow thats one perfect rpg


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