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Author Topic: Metal Tears  (Read 50206 times)

Offline EXO Muffin

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« Reply #135 on: August 16, 2006, 03:37:08 AM »
Wow; in real life, I'm like Kara, Mia, and Derek; all in one. Heh.

Also; I, too have the same dillemma as Aboutsoandthis. Could you at least make a neutral PHP? I think I can convert it into winZIP. Help a n00b out.
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Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!

Offline I Have a Sandwich

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« Reply #136 on: August 16, 2006, 03:39:33 AM »
Dude. Juicy, Hehehe.
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Offline Meiscool-2

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« Reply #137 on: August 18, 2006, 04:28:35 PM »
Alright, so, I've started on the menu. I desided that it should be put in the game.

http://charas-project.net/forum/attachments/17112_1155917333.PNG

This was created by about@. I probally could've done it myself, but I really like his way of making menus, so I PM'd him and he was glad to help. Thankyou about about@.

Here, you will be able to acess every funtion you should need. I'll have a scrolling box that will allow you to Change the Flare Sword funtion (if you played the battle demo, then you'll know what the Flare Sword is) from On to Off. Why would you want it off? Well, say you don't like using the Flare Sword because of it's MP cost. You can turn it's funtion off, so instead of the Projectile atttack charging up to become a Flare Strike, it will remain a Projectile attack.

Scrolling down more, you'll be able to change your weapon and your armor. Weapon changing DOES NOT effect actual attack power. It changes your Flare Sword attack and your Projectile attack, nothing more. Most people will probally stick with the original weapon, but some might rather have a projectile that travels at twice the speed of a normal projectile then a projectile that causes Knockback on impact. Hence, changing your weapon changes what your projectiles can and can't do.

Below that is the armor option. This ties in with the elements in the lower right corner. In that picture, you have the WaterSkin Tunic on. This prevents any Water Damage from reaching you, as well as halfs any Alchemic Magic damage that involves water. Alchemic Magic is the combination of two elements to create a third effect. However, you take double damage from thunder attacks.

Next is the Stats box. Vigor is sword Str. Stamina is Phy Defence. Spirit is magic attack/defence. Faith is magic defence/attack. This is a little extra in the game, but some certain skills will go by different stats. Example, a fire attack is cast by you. This attack's damage will be based on your Spirit power. However, say you cast a Holy attack. This will be based on your Faith power. How, say you cast a Darkness attack, this will be based on how LOW your Faith is. There's more too. Say you take damage from a Holy attack, then instead of your defence being Faith, it switches to Spirit.  Also, the lower your Faith is, the less damage you'll take from Darkness.

Below there is the Gem box. You can use these gems that you find throughout the game (you saw them in the Town Besair) to improve stats. You break the gems basically, and fuse them with your body. Earth raises Attack, but you can use it on more then just that. For example, Earth is primly used to raise Attack, and by doing so, you spend only 1 gem. However, you can also raise the other stats with Earth gems as well, but it costs 2 gems. If you don't like melee attacks, then you might want to spend your Earth gems on upping magic rather then Attack. Many people might find a High Defence useless because it's very rare that you get hit with a physical attack, so maybe you'll put your Water Gems into Magic Defence.

To the right is the Skill Set-up. On the map, this menu is enabled with the Esc key. However, you can press 1,2,3, or 4 to go straight to the skills menus. This will probally be the longest one to code, but I've already got an idea that will shorten the ammount of time I have to spend with them.

I'm hoping that this will all be done using Picture, as I don't like the events resetting once you leave/enter a map.
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Offline EXO Muffin

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« Reply #138 on: August 18, 2006, 09:53:54 PM »
Statistics screen looks great. The equipables seem a bit limited, though.
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Ladies and gentlemen, this is Chewbacca. Chewbacca is a Wookiee from the planet Kashyyyk. But Chewbacca lives on the planet Endor. Now think about it; that does not make sense!

Offline Linkizcool

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« Reply #139 on: August 25, 2006, 10:36:31 PM »
Sweet CMS. If you need help with that, just ask. I'm pretty good at making CMS's.
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Offline Meiscool-2

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« Reply #140 on: August 26, 2006, 01:42:00 AM »
Quote
Originally posted by Linkizcool
Sweet CMS. If you need help with that, just ask. I'm pretty good at making CMS's.


Thanks for the offer, but I'm alright. I've got it coded where you can move your cursor around in the menu, and I've got it coded to where it shows your current skills, status, and elemental resistance. I'll I've got now is to put in the numbers for the ammount of gems you have, and the heath/hp pictures. Also, I plan on having an explaination of each spell next to the spell equipted, that's if I have enough pictures left.
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Offline DarkFlood2

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« Reply #141 on: August 26, 2006, 01:51:21 AM »
or you could make a submenu for your spells. A "spell book".
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Zeex - Level 70 Undead Warlock, Burning Legion Server.

Offline Meiscool-2

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« Reply #142 on: August 26, 2006, 02:08:45 AM »
Quote
Originally posted by DarkFlood2
or you could make a submenu for your spells. A "spell book".


I've got that. I mean having an explaination of the currently equipted spells placed next to the icon of the spell in the status menu.
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Offline Tomi

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« Reply #143 on: August 26, 2006, 04:45:36 PM »
Cool CMS.
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Offline Meiscool-2

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Metal Tears Game Banner
« Reply #144 on: August 28, 2006, 10:32:54 PM »
Metal Tears Banner

Meh, some games have it, some don't. Here's a promotional banner I was working on.

If you've been keeping track of me, which I'm sure most of you do, you'll know I've been doing random stuff with photoshop to try and get better. So, I thought: "Why not do two things at once?" and I made this using what I know so far.
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Offline I Have a Sandwich

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« Reply #145 on: August 28, 2006, 10:41:06 PM »
Its pretty col, but I'd fix up the text, its too bright and a bit hard to read. Plus ad banners tend to be short and long. 100x3/400 px.
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Offline Arcanagirl

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« Reply #146 on: August 28, 2006, 10:51:35 PM »
It looks great, but I agree, the text is blending too much with the banner you can almost miss it.
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~Lands of Lunori~
Trailer

Offline m a k o

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« Reply #147 on: August 29, 2006, 11:23:39 PM »
This looks great!!! Havent played teh demo yet but will get to it soon when I do Ill give you my opinion ;) .
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Offline Linkizcool

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« Reply #148 on: August 29, 2006, 11:30:12 PM »
Really nice, but ya the text is kinda too blendy
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Offline m a k o

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« Reply #149 on: August 29, 2006, 11:43:32 PM »
Played the demo, 1 thing is when you escape from a battle your hair changes... but other than that perfect :)
Oh, and a cool idea would be a boss with a large scrolling area, and you have to find him. Or there could be like a pack of wolves that chase you across the whole map. And for a map you could like have a bunch of bridges/ladders and have to climb and stuff to follow the enemy, with jumps too like in the puzzle demo :) It would be teh shiz!
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