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Author Topic: DB's CBS  (Read 17793 times)

Offline Linkizcool

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« Reply #15 on: August 09, 2006, 11:24:08 PM »
Id love to beta test.

I have a gaming PC,

Dual Core Pentium 3.0 Ghz
Primary and Secondary ATI Radeon X650
Primary and Secondary Sound Cards (forget what kind)
And 1 GB Ram

In short words, my pc PWNs all.
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Offline coasterkrazy

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« Reply #16 on: August 10, 2006, 12:07:46 AM »
YES! I'm so glad to see this is still up and running and that you're so close! :) And I find that menu in those screens quite eye-popping. ;)
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Offline aboutasoandthis

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« Reply #17 on: August 10, 2006, 12:11:17 AM »
I already beta-tested. I thought you wanted slow computers? Or did you decide to go on to bug issues? Either way, great job on this and you have my full support! (even though I'll never use it :bee_wtf: .)
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Offline DragonBlaze

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« Reply #18 on: August 10, 2006, 02:16:37 AM »
Lol, yeah, right now I want slow computers :p, I'm testing for lag now, I'll test for bugs later.

Thanks for pointing out that error with Yara. I wasn't really looking for bugs right now, but that was an easy one to fix. The characters move with a 'path finding' script. Basically, the cbs records the possition of the hero and the possiotion of the target, and it figures out the shortest path to go and moves that way. This is only for the main character sprite and not the add-on sprite (the spear in yara's case). The add-on sprite just moves in the same dirrection of the base sprite. Well, for hero 3 (yara), instead of moving hero 3's add-on when going down, it moved hero 2's add-on (kyruto's). Since Kyruto doesn't really use the add-on sprite, the effects couldn't be seen. But yeah, I just changed it so that the right add-on sprite moved.

If you find any other bugs, you can post them, but I probably know about it already. Like for example, if a hero uses an item (or a healing skill) while another hero has a menu up such as a skill menu, when the item is used, a few of the options will be erased and you can see some of the heros hp and mp show through the menu system. Or if you use an item, then use an attack next, the attack will actually target your own player. That one kinda puzzles me because the target cursor is displayed on the enemy, and the attacking target uses the same variable that determains the pointers possition...

Otherwise, since you're good at finding bugs, you can be a part of my next testing wave which will test for the bugs.
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Offline DarkFlood2

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« Reply #19 on: August 10, 2006, 02:45:28 AM »
You should ask Archem to help with finding bugs. He is they type of person who will try EVERY SINGLE THING IMAGINEABLE in a game.. Just to see if it works or not.
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Offline dinkler

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« Reply #20 on: August 10, 2006, 03:46:06 PM »
pm me the link my comp is slower than yours so i'll test your cbs
sarcasm/if i have to/sarcasm
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Offline DragonBlaze

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« Reply #21 on: August 10, 2006, 04:42:48 PM »
Quote
Originally posted by dinkler
pm me the link my comp is slower than yours so i'll test your cbs
sarcasm/if i have to/sarcasm


Alright, I'll send you a PM asap.


Hey, I just realized that my CBS has another built in feature, a 'mime' system. This was more of an accident though as I did not plan it. Anyway, I only built in the first skills for each player, though all their skills show up in the menu system. When you select a skill that hasn't been added yet to the skill database, it just uses all the information from the last skill used, thus a mime skill :)
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Offline InsaneJP

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« Reply #22 on: August 10, 2006, 06:37:28 PM »
hey Db let me test it out too i have a few different computers i could test it on with different speeds and different types of lag on each
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Offline DragonBlaze

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« Reply #23 on: August 10, 2006, 07:31:44 PM »
Quote
Originally posted by InsaneJP
hey Db let me test it out too i have a few different computers i could test it on with different speeds and different types of lag on each


Alright cool, you should have gotten a PM with instuctions, if not, uhh, just le me know.
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Offline Male Haro

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« Reply #24 on: August 10, 2006, 10:06:57 PM »
Oooh! Sign me up for beta testing. My computer's maximum performance is:
Intel Celeron processor 2.40GHz1
40GB2 HDD ad 256MB of DDR SDRAM.


Your game looks so cool! I want to test it out really badly. PM w/the link if I qualify, OK DB? Thanks. Your game looks so cool! I rarely repeat myself. I just can't wait.  :yell: Oh, I also want to know how you made your game? What did you use RM2k3 or what?
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Offline Kijuki_Magazaki

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« Reply #25 on: August 10, 2006, 10:20:07 PM »
I am bored. I need to test stuff, Specs?

its a laptop so dont expect much:

Intel Pentium 1.86GH
1 gig ram
nvidia quadro fx go 1400/256 mb
80gbs HDD

i wont bother with the sound card.
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Offline Archem

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« Reply #26 on: August 11, 2006, 12:13:47 AM »
Quote
Originally posted by DarkFlood2
You should ask Archem to help with finding bugs. He is they type of person who will try EVERY SINGLE THING IMAGINEABLE in a game.. Just to see if it works or not.

'Allo, WTF? He speaks the truth, but I think it's odd that he suggested me before I suggested myself! I suppose that in my free time away from school, I could beta test...
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Offline DragonBlaze

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« Reply #27 on: August 11, 2006, 02:08:42 AM »
Lol, well right now I'm good for beta testers. But the tests right now are mainly lag tests. In a few days, I'll make the lag-free version, edit out all the bugs I know of, revise a few scripts, add all the skills, add dummy characters for the party changing system, and a few more things. Anyway, once I get that done, I'll need it tested for bugs and functionality, plus I'll need opinions on what I should improve on it and stuff like that. So I'll need more testers then :)
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Offline EXO Muffin

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« Reply #28 on: August 11, 2006, 03:34:05 PM »
I probably wasn't paying attention to most of what you said, but why is it called a,"fully customizable," custom battle system? As far as I've seen, it has the characters,Ssryx'had,Yara, and Kyruto. It doesn't look adjustable to me.
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Offline DragonBlaze

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« Reply #29 on: August 11, 2006, 04:58:44 PM »
Quote
Originally posted by EXO Muffin
I probably wasn't paying attention to most of what you said, but why is it called a,"fully customizable," custom battle system? As far as I've seen, it has the characters,Ssryx'had,Yara, and Kyruto. It doesn't look adjustable to me.


The reason I only have them three characters is because those are thee only three characters I have gfx for :p

As for adjustable, the battle system puts characters into the battle system depending on what three varaibles are, hero1ID, hero2ID, and hero3ID. I have hero1ID = 1, hero2ID = 2, and hero3ID = 3. Thus the party is Sry'yxhad, Kyruto, and Yara. If I would make hero1ID = 3, hero2ID = 3, and hero3ID = 2, the party would consist of two yaras and a kyruto. Also, I have a built in script that automatically sets those variables according to which heros are in your party, however, I sugest that it isn't used, because then you don't have control of what order the party is in (heros with lower IDs will be placed first in the battle order). That feature can be turned on or off by turning a switch (auto party set) on or off in the config common event in the cbs.

So yeah, its customizable, you just need your own graphics. Name them hero1a, hero1b, hero2a, hero2b, etc. then just paste them into the charset folder. How you design your menu boxes is up to you, if you want to have the facesets of the characters on their menu boxes, you just add them to the menu box. If you want each character to have their own personal menu box, just make some with the names hero1menu, hero2menu, and paste them into the picture folder.

Heres an example of what happens when I change the heroID variables all to 3. I didn't have to make any other changes, all the stats and everything got automatically set from the database.
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