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Author Topic: The Alpha Force  (Read 74392 times)

Offline coasterkrazy

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« Reply #15 on: April 16, 2007, 08:34:19 PM »
What ever happened to Wolf's Gaze? I always wanted to see what happened next. :p But anyway, downloading now.

EDIT: Blah, I'm bad at dodging, and after losing twice in that hallway, I didn't feel like sitting through the text again, sorry. Maybe I'll try again eventually.
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Offline Bluhman

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« Reply #16 on: April 16, 2007, 09:16:10 PM »
CK, small question, but how did you answer Daxter's questions?
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Offline SaiKar

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« Reply #17 on: April 16, 2007, 09:54:38 PM »
I started playing the game, and was working on a nice little review, but the whole "press the down key within one second or you get a game over and lose 10 minutes of cutscene" is, frankly, utter crap. I was even READY to press a key and I STILL wasn't fast enough.

Game gets a 0/10 for having an absolutely great premise and somehow managing to completely ruin it. Send me a PM or something when you fix it.
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Offline aboutasoandthis

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I'm gonna have to agree.
« Reply #18 on: April 16, 2007, 10:17:14 PM »
The down arrow kills me. I got it perfect when the ninja was first chasing me, but the second reaction time needs a save point or something. It's the main reason why I haven't given my review.
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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



Offline Bluhman

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« Reply #19 on: April 16, 2007, 10:43:45 PM »
Quote
Originally posted by SaiKar
I started playing the game, and was working on a nice little review, but the whole "press the down key within one second or you get a game over and lose 10 minutes of cutscene" is, frankly, utter crap. I was even READY to press a key and I STILL wasn't fast enough.

Game gets a 0/10 for having an absolutely great premise and somehow managing to completely ruin it. Send me a PM or something when you fix it.


How did you answer Daxter's question? One of his questions determines how quick the different dodges are in the game, and answering his questions in a certain way makes the dodge time get cut in half.
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Offline SaiKar

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« Reply #20 on: April 16, 2007, 10:50:48 PM »
Quote
How did you answer Daxter's question? One of his questions determines how quick the different dodges are in the game, and answering his questions in a certain way makes the dodge time get cut in half.[/B]


*looking up the questions*

Standing out
Don't hate solving things
I like things quick
I'm easygoing

You're trying to tell me that if I get a question wrong there, I'm screwed for the rest of the game... ?

Anyway, I'd recomend two things. One, up the dodge time regardless, and two, make the penalty for gettine one wrong NOT an instant game over. Man, it's the intro of the game. Intros are supposed to be easy. If you make the intro harsh nobody's going to even get hooked.

My main reaction to this is just being pissed. I mean, I was LIKING the game until then. I have a notebook here with a dozen or so comments about as far as I got, and most of them positive. But when this happend I just threw it away. If you're going to screw with me, I'm not giving good feedback.
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Offline Bluhman

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« Reply #21 on: April 16, 2007, 10:51:53 PM »
Alright, I'm upping the time, and giving a retry option.
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Offline coasterkrazy

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« Reply #22 on: April 16, 2007, 10:59:06 PM »
Hmm, that sounds good, but just so you know I think I put:
-Blend in
-Like solving things
-Like things slow
-Easygoing

The second time I was skipping through it and hit stand out as the first one by accident.
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Offline Bluhman

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« Reply #23 on: April 16, 2007, 11:02:58 PM »
Basically, answering 'take things fast' will, of course, cut dodge times in half. Answering easygoing will undo all hard settings you make in the questionnaire. I really need to explain some things in my next demo, so I'll be packing on in for the next quick release demo, because honestly, I haven't gotten any real time to work on the game and move on further.
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Offline Bluhman

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« Reply #24 on: April 16, 2007, 11:44:02 PM »
Game updated.

Changes from D1:
-Made all dodges easier.
-Chisoku's starting speed was lowered.
-Makes Chisoku's Rocket Kick Weaker.
-Allows player to retry fatal dodges.
-Changed some music.

demov02.zip - 9.17MB
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Offline SaiKar

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« Reply #25 on: April 17, 2007, 03:37:14 PM »
Suffice to say, I now feel like quite a jerk about my previous comments. Now that I'm able to get past the arrow dodge things the rest of the game is really excellent. I haven't finished yet and will write up more comments when I do, but I will say I highly recomend the demo download to anyone wanting to try something a bit different and lots of fun.
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Offline Koopapooper

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« Reply #26 on: April 17, 2007, 05:24:40 PM »
Well, 10/10 I did see some glitchs but they was little.
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I am ferior.

Offline Meiscool-2

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« Reply #27 on: April 18, 2007, 07:03:01 PM »
Just an idea... but instead of making a question thing, why don't you just make settings?
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Offline Bluhman

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« Reply #28 on: April 18, 2007, 07:39:14 PM »
Weeeehllll, I guess that could work.

And what glitches did you see, Koop?
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Offline aboutasoandthis

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Just so you know
« Reply #29 on: April 18, 2007, 11:08:37 PM »
I'm still playing the first version. I managed to get past the reaction part.

I'm a little stuck.



After you, Bluhman, and Tom go see the mayor...he tells you to go to the "Orange District" to find the five criminals. Where is that?

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My pokemon bring all the nerds to the yard, and they're like you wanna trade cards? Darn right, I wanna trade cards, I could trade this, but not my charizard.  



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