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“A cliché is a phrase, expression, or idea that has been overused to the point of losing its intended force or novelty...”
Surely the avoidance of overused ideas is a fair demand to make? In theory maybe, but getting caught up in theory is often what’s holding this community back.
According to our good friend Wikipedia;
Originally posted by RazorGee Dragonium, I'm surprised you didn't focus on the QuoteAccording to our good friend Wikipedia;
Originally posted by RazorOh we all know you're the same person anyway
Getting caught up in old ideas is not a big thing holding people back. (The community he refers to isn't Charas, though.)So you have a story with four heros and some crystals. OMG CLICHE. Well, what if those crystals are fueled by evil energy? What if, as the game goes on, more and more people appear to be doing evil, and the heroes stop them, going on and on until they realize that what they see as reality is only an illusion put forth by the crystals, and all that time they've been terrorizing normal townsfolk?The fact of the matter is, most people enjoy cliches when they're executed well. Morrowind and Oblivion can both be cut down into the cliche of a nameless soldier fulfilling a prophecy. And yet, because of the depth of the gameplay and lore, they still succeed. FF12 is cliche - a princess fights to win back her kingdom. FF10 - a tradition of summoners is broken in order to end a timeless cycle. Tales of Symphonia did that same cliche(Only instead of summoners it was the Chosen) better. Every single Castlevania game is about taking down Dracula (Except for, like, one or two). But they all expand upon that or execute it so well. Pokemon rarely ever gives a good reason as to why the main character feels like being the Pokemon Master, so why do we ask RPG Maker games for great detail before we've even played the game?