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Author Topic: Unusual Badguy Motives (I would need some)  (Read 15289 times)

Offline cherko

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« Reply #15 on: July 30, 2007, 11:00:46 PM »
Quote
Originally posted by GaryCXJk
- Somebody put the cakes too long in the oven, and now that person is pissed and wants to destroy the president.

- A quest to kill all men in the world to have sexy time with the chicks.

- A quest to kill all women to be taken in the pooper.

- Everything is HIS property, so he leaves a mark on everything.

- What's that damn noise?! Just shut the hell up!

- Everyone's out there trying to kill me. Kill or be killed.

- I'm just hungry and I'm craving for little children. Adults are fine too.


Well... It's going to be a serious game, so most of those ideas are... Erm...

Paranoia might do though, but not for the main badguy.
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Offline Archem

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« Reply #16 on: July 30, 2007, 11:10:12 PM »
Here's an odd idea: What if you don't make a set bad guy at the start of the game (you shouldn't have one at the start to begin with, but here it is anyway), and the game periodically takes you and puts you in control of some random fellow. You live their average, but very unfortunate life. Do things that make the player pity the guy, like have him framed for crimes or have his possessions taken by the government or a series of linked, terrible events that lead him to go on to bigger things. This way, the player sees the villain's side of life, they grow attached to him, and when it's discovered that he's the villain, the story twists sharply, and it strengthens the story. You can fill in all the details, of course, in whatever way you like, but this basic outline proves a good guideline.
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Offline thepsynergist

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« Reply #17 on: August 02, 2007, 05:01:36 AM »
I surprised no one thought that the "purification" of a certain race would be a good motive.  AKA, Hitler...
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Offline Prpl_Mage

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« Reply #18 on: August 02, 2007, 06:48:04 AM »
Archem is right, a villian is never bad just because he is. Something drives him to do what he does and he sees it as rightful although your main characters do not.
So showing his actions along the way is a good idea.

May he be someone who feels that it is his duty to protect his land and searches for something that the protagonists are searching for as well. He want it to save his race from their predicted death by granting them the power(weaponary) to defend themselves.

Or maybe his race was never accepted by the rest of the world and they will never be as long as there are people of the race that acts in the steriotypical way that they are known for, thieves, banditd, muderers, rapists ect. So in order to give his race and himself the respect and attention they deserve he is willing to take care of the ones making them look bad, or maybe everyone of that race except for himself.

I don't know what your dictionary says but these days most people are locked on the look the churches has been giving us.
The darkness is bad because it uses powers that do not belong to praying to the one and only god.
A villan is a man/woman with a deifferent oppinion and/or thoughts and are willing to make his/hers stand and do what he/she thinks is right.
Although the act is wrong to the protagonists and tehrefore creating this mark of evil above the man's head.
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Offline carrionmarksman

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« Reply #19 on: August 02, 2007, 10:02:39 AM »

^Those are good ones.

How about the game world has no villains, and through the desire to be good, a great war breaks out?
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Offline Bedinsis

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« Reply #20 on: August 14, 2007, 07:59:22 PM »
What about this: The villain owned a time machine in the past. With it he traveled to the past, made a small change, and returned.
To see that the world has been changed in extreme ways due to the Butterfly effect (i.e. that a small change in the past can get large changes in the present). Everyone speaks an entirely different language, practise strange religions and have entirely different nations.
No one he ever known or cared about has ever existed in this alternate reality. Left alone in this world without a past or a future, his only chance to reach happiness is to reset what once was wrong.
And since he really hasn't anyone to share his life with since nobody he knows exists, he wouldn't give a damn if anyone came in his way.

And... that's pretty much my idea.
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Offline crunkman2000

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« Reply #21 on: August 14, 2007, 08:41:16 PM »
Maybe have your main "villian" be doing something that would normally be heroic?

No, seriously, have him, like, be trying to stop some ultra-powerful being from being created, but keep that hidden from the player until he dies, giving allusions throughout the game that he's "pure evil" and all that (have him kill a few "innocents" and burn down some cities in his quest), and out of nowhere swerve the story, then have said monstrosity appear (in glorious fashion, of course) and be the final, FINAL boss? Also, when said villian is killed, have the rest of the world turn against your party b/c they accidentally brought about Armageddon?
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Offline coasterkrazy

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« Reply #22 on: August 14, 2007, 08:43:39 PM »
Quote
Originally posted by Archem2
Here's an odd idea: What if you don't make a set bad guy at the start of the game (you shouldn't have one at the start to begin with, but here it is anyway), and the game periodically takes you and puts you in control of some random fellow. You live their average, but very unfortunate life. Do things that make the player pity the guy, like have him framed for crimes or have his possessions taken by the government or a series of linked, terrible events that lead him to go on to bigger things. This way, the player sees the villain's side of life, they grow attached to him, and when it's discovered that he's the villain, the story twists sharply, and it strengthens the story. You can fill in all the details, of course, in whatever way you like, but this basic outline proves a good guideline.


Wow, I have to compliment you on that one. The only bad thing now is that it's posted. :(
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Offline cherko

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« Reply #23 on: September 01, 2007, 05:12:47 PM »
Quote
Originally posted by crunkman2000
Maybe have your main "villian" be doing something that would normally be heroic?

No, seriously, have him, like, be trying to stop some ultra-powerful being from being created, but keep that hidden from the player until he dies, giving allusions throughout the game that he's "pure evil" and all that (have him kill a few "innocents" and burn down some cities in his quest), and out of nowhere swerve the story, then have said monstrosity appear (in glorious fashion, of course) and be the final, FINAL boss? Also, when said villian is killed, have the rest of the world turn against your party b/c they accidentally brought about Armageddon?


Isn't that pretty much the Chrono Trigger plot?
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Offline Roland_Deschain

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« Reply #24 on: September 03, 2007, 11:14:07 PM »
Quote
Originally posted by A Forgotten Legend
...


Try reading this: http://charas-project.net/forum/showthread.php?threadid=20586&forumid=29&catid=6
Maybe it'll help.  And... there is a mini-team called Team Storyline....

EDIT:  Just noticed Phayre's post.  I guess you already got some Team Storyline advice.


HA!!! My tutorial has been linked to!!! :p
Anyway, to help you in a better way than the tut..
How's about this one: The villain and the hero are friends, and have the same motives, but the villain eventually joins the wrong side and, in the end, the hero ruins his life by stopping the evil side the villain's on, making the villain the one out for revenge! Sort of the reverse RPG cliche story, eh? Well, there's a quest in Oblivion kinda like this so I miiiiight have stolen a little bit, but it's not normal or cliche so meh.
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Offline The_Real_Charaman

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« Reply #25 on: September 22, 2007, 08:53:39 PM »
The protagonist and antagonist started with the same goal, but along the way the antagonist becomes disillusioned with the protagonist's methodology, and sees him as a hypocrite so he looks for a way to stop him.



































That is the main conflict of Jesus Christ Superstar. I'm a geek.
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Offline Boba_Fettuccini

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« Reply #26 on: October 17, 2007, 04:57:25 AM »
sorry for kick, but I wanted to share my idea.

As a child, villain's parents died, leaving him with his older brother. but his older brother did not care about him, and left him home alone all the time. When he asked why, the brother says "I was... I was on my way home from school, but I was set upon by evil people..." and this became his runnign excuse. All his childhood, our subject began to think of people as cruel nasty things that only wanted him an dhis brother to suffer. He became so anti-people, he began to kill at early ages. He was a convicted murderer by the age of 11...

in his adult life, still convince people are bad, he sets out to control the world, because he wants to have control over people, and make sure they do no evil. After taking over the world, perhaps he creates a society like that of THX-1138, where nothing bad can be done, but no good, and there is no true happiness.
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Offline cherko

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« Reply #27 on: October 17, 2007, 07:35:54 PM »
Hmm, nah.

As for the badguy, I'll just use myself as a reference. I'm rather mentally unbalanced after 15 years of being isolated from "the world".
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Offline Grandy

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« Reply #28 on: October 17, 2007, 08:59:39 PM »
 The villains wants the girl.

 No world domination. No evil sinister plot.

 The guy. wants. a bang.

 That is all.

 


 ORRR

 Don't make the villain evil.
 In the upcoming (you can sit down while you wait) story I'm developing, the villain just ain't evil, he just doesn't shares the hero's point of view and tries to do his own heroic stuff. More than that, he is liked by everyone, and so is the hero. They fight because the hero want's to save each and every person he meets, while the 'villain' sees a bigger picture in which if a few innocent were sacrificed, more would survive. He does not, however, kills them, it's more of a militar strategy, like leaving a small part of your troops behind which have no chance of survival only to delay the enemy.

 Of course, that'd lead to not being a villain and more of a rival.


Off-topic:
Quote
As for the badguy, I'll just use myself as a reference. I'm rather mentally unbalanced after 15 years of being isolated from "the world".


 Everytime I read the words "the world" inbeetwen quotes, I imagine the poster is Dio Brando yelling ZA WAAAAARUDO.

 It is mildly amusing, really.
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Quote from: Alex
I general I'd say I agree 98% with Grandy's post above.

Offline cherko

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« Reply #29 on: October 19, 2007, 06:14:37 PM »
Quote
Originally posted by Grandy
The villains wants the girl.

 No world domination. No evil sinister plot.

 The guy. wants. a bang.

 That is all.


That's what I meant by using myself as a reference  :yell:  <<-(closest thing I could find to an "XD" smiley)

Well, not really. I'm just another misanthropic teenager or something.
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